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All Random Solvers Finish Randoms...

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Well It's a problem now (or it seems to be just recently) that randoms have changed so that when you're teleported back you no longer can access any tab until you click through the chat-area interface that comes up

387e49ec1836898b79b4a39481f50d84.png

In the past this was just with the magic spell book in order to prevent autoclickers from autoclicking and pressing F6 every few seconds with an auto typer, but now its the entire top row. Which as you can see in the picture has forced my fletcher to come to a halt (caused many hours of xp loss while at school D;)

So in any case, the random solver should fully complete the interface that pops up now, if possible. If I'm correct the current way it works is by seeing the xyz coordinates of a player and determining whether its a random or not, so I'm not entirely sure how to easily fix this problem.

Thanks!

Edited by ScorpioZ

Molly has trouble on door and freakyforester has trouble talking to him!

  • Author

Molly has trouble on door and freakyforester has trouble talking to him!

That too but this is with majority of randoms that open an interface post-completion.

Thanks for putting that at the beginning though, should catch an administrative eye smile.png

This sometimes happens to me.

Well It's a problem now (or it seems to be just recently) that randoms have changed so that when you're teleported back you no longer can access any tab until you click through the chat-area interface that comes up

387e49ec1836898b79b4a39481f50d84.png

In the past this was just with the magic spell book in order to prevent autoclickers from autoclicking and pressing F6 every few seconds with an auto typer, but now its the entire top row. Which as you can see in the picture has forced my fletcher to come to a halt (caused many hours of xp loss while at school D;)

So in any case, the random solver should fully complete the interface that pops up now, if possible. If I'm correct the current way it works is by seeing the xyz coordinates of a player and determining whether its a random or not, so I'm not entirely sure how to easily fix this problem.

Thanks!

 

Going to add support to SSF for this asap, thanks.

Scripters can just add an inDialogue check, and then hit the continue.

That is true, but it should be a fix to the random solver since it isn't script specific. It would just make more sense, but since admins are rarely doing updates, scripters are forced to do their job.

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