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Random Event Talker

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So there is a problem with random events while doing Agility. Considering there are obstacles you have to pass if a random spawns behind one and there is no way to get to it to talk to it OSBot will just stand there until the random event teleports you away.

 

Since OSBot pauses your script you have no way to actually handle this yourself as a script writer.

 

This needs to be fixed...

 

Edit: Possibly disabling 'Talker' random events may help, testing this.

Edited by Archon

never really thought about this.
but sounds logic.

Let us know if you find anything else okay?

thanks,

 

Devin

Yeah, probably request the customers to disable the talking randoms, and create your own method of doing the random. :)

I dont believe you are an official script writer and you dont know that there is a hook in the API that gives you the option to override any RandomEvent and handle it the way you want. Also in options there checkboxes that you can uncheck to disable the built in for the random you want.

 

Docs in API:

http://osbot.org/api/index.html?org/osbot/script/rs2/randoms/RandomBehaviourHook.html

 

  • Author

I dont believe you are an official script writer and you dont know that there is a hook in the API that gives you the option to override any RandomEvent and handle it the way you want. Also in options there checkboxes that you can uncheck to disable the built in for the random you want.

 

Docs in API:

http://osbot.org/api/index.html?org/osbot/script/rs2/randoms/RandomBehaviourHook.html

 

As the API shows this only seems to allow you to modify the onLoop method. There is no way for me to determine what I need from a BehaviourHook.

 

Also, I am aware of the checkbox but this still leaves a problem: If you turn of 'Talkers' and a random event such as Dr. Hyde comes he will teleport to you wherever you go.

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