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KO Hunter AIO

Featured Replies

ko-hunter-banner.png

Script Overview

KO Hunter AIO is a fully automated Hunter training script designed to support multiple hunting methods across Gielinor.

The script intelligently handles trap placement, trap resetting, bait usage, inventory management, and hunting loops while maximizing Hunter experience rates.

Multiple Hunter training methods are supported, allowing the script to train Hunter from early levels through late-game methods.


🪤 Supported Hunter Methods

🐦 Bird Snaring

• Crimson Swift
• Golden Warbler
• Copper Longtail
• Cerulean Twitch
• Tropical Wagtail


🪤 Box Trapping

• Ferret
• Embertailed Jerboa
• Chinchompa
• Carnivorous Chinchompa
• Black Chinchompa


🕳 Deadfall Trapping

• Wild Kebbit
• Barb-tailed Kebbit
• Prickly Kebbit
• Sabre-toothed Kebbit
• Pyre Fox
• Maniacal Monkey


🦅 Falconry

• Spotted Kebbit
• Dark Kebbit
• Dashing Kebbit


🪢 Net Trapping (Salamanders)

• Swamp Lizard
• Orange Salamander
• Red Salamander
• Black Salamander
• Tecu Salamander


🦋 Butterfly Netting

• Ruby Harvest
• Sapphire Glacialis
• Snowy Knight
• Black Warlock
• Sunlight Moth
• Moonlight Moth


🐾 Tracking

• Polar Kebbit
• Common Kebbit
• Feldip Weasel
• Desert Devil
• Razor-backed Kebbit


🏠 Bird House Runs

• Regular Bird House
• Oak Bird House
• Willow Bird House
• Teak Bird House
• Maple Bird House
• Mahogany Bird House
• Yew Bird House
• Magic Bird House
• Redwood Bird House

Location: Fossil Island


🎣 Aerial Fishing

• Bluegill
• Common Tench
• Mottled Eel
• Greater Siren

Location: Lake Molch


🧰 Resource Handling

The script intelligently manages traps and hunter equipment required for each hunting method.

Supported Systems

• Automatic trap placement
• Automatic trap resetting
• Trap collection when successful
• Intelligent trap spacing
• Automatic bait usage when required


🧰 Supported Equipment

Traps

• Bird Snares
• Box Traps
• Deadfall Traps
• Net Traps

Hunter Tools

• Butterfly Net
• Butterfly Jars
• Falconry Gloves

Bait Support

The script automatically uses bait when beneficial.

Examples include:

• Spicy Tomato
• Spicy Minced Meat
• Raw Meat
• Raw Rainbow Fish
• Barley
• Jerboa Tail
• Banana

Salamander bait support:

• Guam Tar
• Marrentill Tar
• Tarromin Tar
• Harralander Tar
• Irit Tar


🧠 Smart Training Queue

Create multiple Hunter tasks and execute them sequentially.

Example Queue:

Crimson Swifts -> Level 1-9
Copper Longtails -> Level 9-19
Chinchompas -> Level 53+

The script will automatically switch targets when requirements are met.


📡 Discord Alerts

Optional Discord webhook notifications.

Supported Events

• Script Started
• Script Stopped
• Stop Conditions Triggered
• Important Runtime Events


📸 Screenshots

Screenshots

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🐞 Bug Report Template

Bug Report Template

OSBot Version

Example: OSBot 2.7.205

Script Version

Example: KO Hunter AIO v1.0

Hunter Method Used

Example: Bird Snaring / Box Trapping / Chinchompas

Description of the Issue

Explain what happened and what the script was doing.

Steps to Reproduce

Expected Behavior

What should have happened.

Actual Behavior

What the script did instead.

Picture / Video

Attach screenshot or video (send via Discord if username is visible)

FULL LOG

Paste the entire script log here — do NOT trim it.

Edited by skillerkidos1

Hello,
Id like to submit a bug report as follows

OSBot Version

OSBot 3.1.3

Script Version

KO Hunter AIO

Hunter Method Used

Bird House Run

Description of the Issue

Started the script and withdrew items to make birdhouse but did not make the birdhouse, proceeded to travel to fossil island and went to birdhouse but birdhouse was not created in inventory and script was in a fail loop.

Steps to Reproduce

  1. Set up script to run a maple bird house run

Expected Behavior

Perform Bird House Run

Actual Behavior

Stood still and did not do anything

Picture / Video

Will submit if necessary

FULL LOG

[03/29 06:38:54 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true

[03/29 06:38:54 PM] [CAMERA] Chatbox close via widget 162,4 -> Switch tab = true actions=["Switch tab", "<col=ffff00>Set chat mode:</col> Public (/@p)", "<col=ffff00>Set chat mode:</col> Channel (/@f)", "<col=ffff00>Set chat mode:</col> Clan (/@c)", "<col=ffff00>Set chat mode:</col> Guest Clan (/@gc)"]

[03/29 06:38:56 PM] [CAMERA] Waiting for chatbox precheck to clear.

[03/29 06:38:56 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:56 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"]

[03/29 06:38:56 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:56 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40

[03/29 06:38:56 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false

[03/29 06:38:56 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })

[03/29 06:38:56 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true

[03/29 06:38:56 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:56 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"]

[03/29 06:38:56 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:56 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40

[03/29 06:38:56 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false

[03/29 06:38:56 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })

[03/29 06:38:56 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true

[03/29 06:38:56 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:56 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"]

[03/29 06:38:56 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:56 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40

[03/29 06:38:56 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false

[03/29 06:38:56 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })

[03/29 06:38:57 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true

[03/29 06:38:57 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:57 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"]

[03/29 06:38:57 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:57 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40

[03/29 06:38:57 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false

[03/29 06:38:57 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })

[03/29 06:38:57 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true

[03/29 06:38:57 PM] [CAMERA] Chatbox close via widget 162,4 -> Switch tab = true actions=["Switch tab", "<col=ffff00>Set chat mode:</col> Public (/@p)", "<col=ffff00>Set chat mode:</col> Channel (/@f)", "<col=ffff00>Set chat mode:</col> Clan (/@c)", "<col=ffff00>Set chat mode:</col> Guest Clan (/@gc)"]

[03/29 06:38:59 PM] [CAMERA] Waiting for chatbox precheck to clear.

[03/29 06:38:59 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:59 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"]

[03/29 06:38:59 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:59 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40

[03/29 06:38:59 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false

[03/29 06:38:59 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })

[03/29 06:38:59 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true

[03/29 06:38:59 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:59 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"]

[03/29 06:38:59 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:59 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40

[03/29 06:38:59 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false

[03/29 06:38:59 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })

[03/29 06:38:59 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true

[03/29 06:39:00 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:39:00 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"]

[03/29 06:39:00 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:39:00 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40

[03/29 06:39:00 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false

[03/29 06:39:00 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })

[03/29 06:39:00 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true

[03/29 06:39:00 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:39:00 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"]

[03/29 06:39:00 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:39:00 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40

[03/29 06:39:00 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false

[03/29 06:39:00 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })

[03/29 06:39:00 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true

[03/29 06:39:00 PM] [CAMERA] Chatbox close via widget 162,4 -> Switch tab = true actions=["Switch tab", "<col=ffff00>Set chat mode:</col> Public (/@p)", "<col=ffff00>Set chat mode:</col> Channel (/@f)", "<col=ffff00>Set chat mode:</col> Clan (/@c)", "<col=ffff00>Set chat mode:</col> Guest Clan (/@gc)"]

[03/29 06:39:02 PM] Stopping script

[03/29 06:39:02 PM] Finalized event executor

[03/29 06:39:02 PM] [CAMERA] Waiting for chatbox precheck to clear.

[03/29 06:39:02 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:39:02 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"]

[03/29 06:39:02 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:39:02 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40

[03/29 06:39:02 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false

[03/29 06:39:02 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })

[03/29 06:39:02 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> false

[03/29 06:39:02 PM] Finalized random executor

[03/29 06:39:03 PM] Stopping KO Hunter AIO

[03/29 06:39:03 PM] Script stopped successfully

Edited by Cvibe

  • Author
9 hours ago, Cvibe said:

Hello,
Id like to submit a bug report as follows

OSBot Version

OSBot 3.1.3

Script Version

KO Hunter AIO

Hunter Method Used

Bird House Run

Description of the Issue

Started the script and withdrew items to make birdhouse but did not make the birdhouse, proceeded to travel to fossil island and went to birdhouse but birdhouse was not created in inventory and script was in a fail loop.

Steps to Reproduce

  1. Set up script to run a maple bird house run

Expected Behavior

Perform Bird House Run

Actual Behavior

Stood still and did not do anything

Picture / Video

Will submit if necessary

FULL LOG

[03/29 06:38:54 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true

[03/29 06:38:54 PM] [CAMERA] Chatbox close via widget 162,4 -> Switch tab = true actions=["Switch tab", "<col=ffff00>Set chat mode:</col> Public (/@p)", "<col=ffff00>Set chat mode:</col> Channel (/@f)", "<col=ffff00>Set chat mode:</col> Clan (/@c)", "<col=ffff00>Set chat mode:</col> Guest Clan (/@gc)"]

[03/29 06:38:56 PM] [CAMERA] Waiting for chatbox precheck to clear.

[03/29 06:38:56 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:56 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"]

[03/29 06:38:56 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:56 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40

[03/29 06:38:56 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false

[03/29 06:38:56 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })

[03/29 06:38:56 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true

[03/29 06:38:56 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:56 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"]

[03/29 06:38:56 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:56 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40

[03/29 06:38:56 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false

[03/29 06:38:56 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })

[03/29 06:38:56 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true

[03/29 06:38:56 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:56 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"]

[03/29 06:38:56 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:56 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40

[03/29 06:38:56 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false

[03/29 06:38:56 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })

[03/29 06:38:57 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true

[03/29 06:38:57 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:57 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"]

[03/29 06:38:57 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:57 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40

[03/29 06:38:57 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false

[03/29 06:38:57 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })

[03/29 06:38:57 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true

[03/29 06:38:57 PM] [CAMERA] Chatbox close via widget 162,4 -> Switch tab = true actions=["Switch tab", "<col=ffff00>Set chat mode:</col> Public (/@p)", "<col=ffff00>Set chat mode:</col> Channel (/@f)", "<col=ffff00>Set chat mode:</col> Clan (/@c)", "<col=ffff00>Set chat mode:</col> Guest Clan (/@gc)"]

[03/29 06:38:59 PM] [CAMERA] Waiting for chatbox precheck to clear.

[03/29 06:38:59 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:59 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"]

[03/29 06:38:59 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:59 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40

[03/29 06:38:59 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false

[03/29 06:38:59 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })

[03/29 06:38:59 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true

[03/29 06:38:59 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:59 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"]

[03/29 06:38:59 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:59 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40

[03/29 06:38:59 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false

[03/29 06:38:59 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })

[03/29 06:38:59 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true

[03/29 06:39:00 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:39:00 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"]

[03/29 06:39:00 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:39:00 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40

[03/29 06:39:00 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false

[03/29 06:39:00 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })

[03/29 06:39:00 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true

[03/29 06:39:00 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:39:00 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"]

[03/29 06:39:00 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:39:00 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40

[03/29 06:39:00 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false

[03/29 06:39:00 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })

[03/29 06:39:00 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true

[03/29 06:39:00 PM] [CAMERA] Chatbox close via widget 162,4 -> Switch tab = true actions=["Switch tab", "<col=ffff00>Set chat mode:</col> Public (/@p)", "<col=ffff00>Set chat mode:</col> Channel (/@f)", "<col=ffff00>Set chat mode:</col> Clan (/@c)", "<col=ffff00>Set chat mode:</col> Guest Clan (/@gc)"]

[03/29 06:39:02 PM] Stopping script

[03/29 06:39:02 PM] Finalized event executor

[03/29 06:39:02 PM] [CAMERA] Waiting for chatbox precheck to clear.

[03/29 06:39:02 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:39:02 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"]

[03/29 06:39:02 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:39:02 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40

[03/29 06:39:02 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false

[03/29 06:39:02 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })

[03/29 06:39:02 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> false

[03/29 06:39:02 PM] Finalized random executor

[03/29 06:39:03 PM] Stopping KO Hunter AIO

[03/29 06:39:03 PM] Script stopped successfully

Hey I will check into this now, see what happened

  • Author
2 hours ago, hutchybot said:

Hows herbi looking!

Im at 70 hunter so almost have enough to actually test it D

  • Author
21 hours ago, Cvibe said:

Hello,
Id like to submit a bug report as follows

OSBot Version

OSBot 3.1.3

Script Version

KO Hunter AIO

Hunter Method Used

Bird House Run

Description of the Issue

Started the script and withdrew items to make birdhouse but did not make the birdhouse, proceeded to travel to fossil island and went to birdhouse but birdhouse was not created in inventory and script was in a fail loop.

Steps to Reproduce

  1. Set up script to run a maple bird house run

Expected Behavior

Perform Bird House Run

Actual Behavior

Stood still and did not do anything

Picture / Video

Will submit if necessary

FULL LOG

[03/29 06:38:54 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true

[03/29 06:38:54 PM] [CAMERA] Chatbox close via widget 162,4 -> Switch tab = true actions=["Switch tab", "<col=ffff00>Set chat mode:</col> Public (/@p)", "<col=ffff00>Set chat mode:</col> Channel (/@f)", "<col=ffff00>Set chat mode:</col> Clan (/@c)", "<col=ffff00>Set chat mode:</col> Guest Clan (/@gc)"]

[03/29 06:38:56 PM] [CAMERA] Waiting for chatbox precheck to clear.

[03/29 06:38:56 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:56 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"]

[03/29 06:38:56 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:56 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40

[03/29 06:38:56 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false

[03/29 06:38:56 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })

[03/29 06:38:56 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true

[03/29 06:38:56 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:56 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"]

[03/29 06:38:56 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:56 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40

[03/29 06:38:56 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false

[03/29 06:38:56 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })

[03/29 06:38:56 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true

[03/29 06:38:56 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:56 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"]

[03/29 06:38:56 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:56 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40

[03/29 06:38:56 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false

[03/29 06:38:56 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })

[03/29 06:38:57 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true

[03/29 06:38:57 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:57 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"]

[03/29 06:38:57 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:57 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40

[03/29 06:38:57 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false

[03/29 06:38:57 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })

[03/29 06:38:57 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true

[03/29 06:38:57 PM] [CAMERA] Chatbox close via widget 162,4 -> Switch tab = true actions=["Switch tab", "<col=ffff00>Set chat mode:</col> Public (/@p)", "<col=ffff00>Set chat mode:</col> Channel (/@f)", "<col=ffff00>Set chat mode:</col> Clan (/@c)", "<col=ffff00>Set chat mode:</col> Guest Clan (/@gc)"]

[03/29 06:38:59 PM] [CAMERA] Waiting for chatbox precheck to clear.

[03/29 06:38:59 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:59 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"]

[03/29 06:38:59 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:59 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40

[03/29 06:38:59 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false

[03/29 06:38:59 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })

[03/29 06:38:59 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true

[03/29 06:38:59 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:59 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"]

[03/29 06:38:59 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:38:59 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40

[03/29 06:38:59 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false

[03/29 06:38:59 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })

[03/29 06:38:59 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true

[03/29 06:39:00 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:39:00 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"]

[03/29 06:39:00 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:39:00 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40

[03/29 06:39:00 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false

[03/29 06:39:00 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })

[03/29 06:39:00 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true

[03/29 06:39:00 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:39:00 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"]

[03/29 06:39:00 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:39:00 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40

[03/29 06:39:00 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false

[03/29 06:39:00 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })

[03/29 06:39:00 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true

[03/29 06:39:00 PM] [CAMERA] Chatbox close via widget 162,4 -> Switch tab = true actions=["Switch tab", "<col=ffff00>Set chat mode:</col> Public (/@p)", "<col=ffff00>Set chat mode:</col> Channel (/@f)", "<col=ffff00>Set chat mode:</col> Clan (/@c)", "<col=ffff00>Set chat mode:</col> Guest Clan (/@gc)"]

[03/29 06:39:02 PM] Stopping script

[03/29 06:39:02 PM] Finalized event executor

[03/29 06:39:02 PM] [CAMERA] Waiting for chatbox precheck to clear.

[03/29 06:39:02 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:39:02 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"]

[03/29 06:39:02 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99

[03/29 06:39:02 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40

[03/29 06:39:02 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false

[03/29 06:39:02 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })

[03/29 06:39:02 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> false

[03/29 06:39:02 PM] Finalized random executor

[03/29 06:39:03 PM] Stopping KO Hunter AIO

[03/29 06:39:03 PM] Script stopped successfully

Just pushed the fix for this, will be updated in 12hrs or less on sdn! D

  • Author
On 4/5/2026 at 2:14 PM, Cvibe said:

Are there plans to add moonlight and sunlight antelopes?

Yes! Just need a few more levels for it D

On 15/3/2026 at 7:53, skillerkidos1 said:

Can you check what’s going on with the salamander traps? It only uses 2 and then goes to the bankko-hunter-banner.png

Resumen del guion

KO Hunter AIO es un script de entrenamiento de caza totalmente automatizado diseñado para admitir múltiples métodos de caza en Gielinor.

El script gestiona de forma inteligente la colocación y el reinicio de las trampas, el uso del cebo, la gestión del inventario y los ciclos de caza, al tiempo que maximiza la experiencia del cazador.

Se admiten múltiples métodos de entrenamiento de Cazador, lo que permite que el script entrene al Cazador desde los niveles iniciales hasta los métodos de juego avanzados.


🪤 Métodos de caza compatibles

🐦 Trampas para pájaros

• Vencejo carmesí
• Reinita dorada
• Cola larga cobriza
• Trepador cerúleo
• Lavandera tropical


🪤 Trampas de caja

• Hurón
• Jerbo de cola negra
• Chinchompa
• Chinchompa carnívora
• Chinchompa negra


🕳 Trampas de caída libre

• Kebbit salvaje
• Kebbit de cola espinosa
• Kebbit espinoso
• Kebbit dientes de sable
• Zorro de la hoguera
• Mono maníaco


🦅 Cetrería

• Kebbit moteado
• Kebbit oscuro
• Kebbit elegante


🪢 Trampas con redes (salamandras)

• Lagarto de pantano
• Salamandra naranja
• Salamandra roja
• Salamandra negra
• Salamandra tecu


🦋 Red para mariposas

• Cosecha Rubí
• Zafiro Glacial
• Caballero Nevado
• Brujo Negro
• Polilla Solar
• Polilla Lunar


🐾 Seguimiento

• Kebbit polar
• Kebbit común
• Comadreja de Feldip
• Diablo del desierto
• Kebbit de lomo afilado


🏠 Carreras de casas para pájaros

• Casita para pájaros normal
• Casita para pájaros de roble
• Casita para pájaros de sauce
• Casita para pájaros de teca
• Casita para pájaros de arce
• Casita para pájaros de caoba
• Casita para pájaros de tejo
• Casita para pájaros mágica
• Casita para pájaros de secuoya

Ubicación: Isla Fósil


🎣 Pesca aérea

• Mojarra azul
• Tenca común
• Anguila moteada
• Sirena mayor

Ubicación: Lago Molch


🧰 Gestión de recursos

El script gestiona de forma inteligente las trampas y el equipo de caza necesarios para cada método de caza.

Sistemas compatibles

• Colocación automática de trampas
• Reinicio automático de trampas
• Recogida de trampas en caso de éxito
• Espaciado inteligente de trampas
• Uso automático de cebo cuando sea necesario


🧰 Equipos compatibles

Trampas

• Trampas para pájaros
• Trampas de caja
• Trampas de caída
• Trampas de red

Herramientas Hunter

• Red para mariposas
• Frascos para mariposas
• Guantes de cetrería

Soporte de cebo

El script utiliza automáticamente el cebo cuando le resulta beneficioso.

Algunos ejemplos son:

• Tomate picante
• Carne picada picante
• Carne cruda
• Pescado arcoíris crudo
• Cebada
• Cola de jerbo
• Plátano

Soporte para cebo de salamandra:

• Alquitrán de Guam
• Alquitrán de Marrentill
• Alquitrán de Tarromin
• Alquitrán de Harralander
• Alquitrán de Irit


🧠 Cola de entrenamiento inteligente

Crea varias tareas de Hunter y ejecútalas secuencialmente.

Ejemplo de cola:

Vencejos carmesí -> Nivel 1-9
Colilargos cobrizos -> Nivel 9-19
Chinchampas -> Nivel 53+

El script cambiará automáticamente de objetivo cuando se cumplan los requisitos.


📡 Alertas de Discord

Notificaciones webhook de Discord opcionales.

Eventos patrocinados

• Script iniciado
• Script detenido
• Condiciones de detención activadas
• Eventos importantes en tiempo de ejecución


📸 Capturas de pantalla

Capturas de pantalla

0p228jj-d.webp


Plantilla para reportar errores 🐞

Plantilla de informe de errores

Versión OSBot

Ejemplo: OSBot 2.7.205

Versión del script

Ejemplo: KO Hunter AIO v1.0

Método de cazador utilizado

Ejemplo: Trampas para aves / Trampas de caja / Chinchampas

On 15/3/2026 at 7:53, skillerkidos1 said:

Can you check what’s going on with the salamander traps? It only uses 2 and then goes to the bank

ko-hunter-banner.png

Resumen del guion

KO Hunter AIO es un script de entrenamiento de caza totalmente automatizado diseñado para admitir múltiples métodos de caza en Gielinor.

El script gestiona de forma inteligente la colocación y el reinicio de las trampas, el uso del cebo, la gestión del inventario y los ciclos de caza, al tiempo que maximiza la experiencia del cazador.

Se admiten múltiples métodos de entrenamiento de Cazador, lo que permite que el script entrene al Cazador desde los niveles iniciales hasta los métodos de juego avanzados.


🪤 Métodos de caza compatibles

🐦 Trampas para pájaros

• Vencejo carmesí
• Reinita dorada
• Cola larga cobriza
• Trepador cerúleo
• Lavandera tropical


🪤 Trampas de caja

• Hurón
• Jerbo de cola negra
• Chinchompa
• Chinchompa carnívora
• Chinchompa negra


🕳 Trampas de caída libre

• Kebbit salvaje
• Kebbit de cola espinosa
• Kebbit espinoso
• Kebbit dientes de sable
• Zorro de la hoguera
• Mono maníaco


🦅 Cetrería

• Kebbit moteado
• Kebbit oscuro
• Kebbit elegante


🪢 Trampas con redes (salamandras)

• Lagarto de pantano
• Salamandra naranja
• Salamandra roja
• Salamandra negra
• Salamandra tecu


🦋 Red para mariposas

• Cosecha Rubí
• Zafiro Glacial
• Caballero Nevado
• Brujo Negro
• Polilla Solar
• Polilla Lunar


🐾 Seguimiento

• Kebbit polar
• Kebbit común
• Comadreja de Feldip
• Diablo del desierto
• Kebbit de lomo afilado


🏠 Carreras de casas para pájaros

• Casita para pájaros normal
• Casita para pájaros de roble
• Casita para pájaros de sauce
• Casita para pájaros de teca
• Casita para pájaros de arce
• Casita para pájaros de caoba
• Casita para pájaros de tejo
• Casita para pájaros mágica
• Casita para pájaros de secuoya

Ubicación: Isla Fósil


🎣 Pesca aérea

• Mojarra azul
• Tenca común
• Anguila moteada
• Sirena mayor

Ubicación: Lago Molch


🧰 Gestión de recursos

El script gestiona de forma inteligente las trampas y el equipo de caza necesarios para cada método de caza.

Sistemas compatibles

• Colocación automática de trampas
• Reinicio automático de trampas
• Recogida de trampas en caso de éxito
• Espaciado inteligente de trampas
• Uso automático de cebo cuando sea necesario


🧰 Equipos compatibles

Trampas

• Trampas para pájaros
• Trampas de caja
• Trampas de caída
• Trampas de red

Herramientas Hunter

• Red para mariposas
• Frascos para mariposas
• Guantes de cetrería

Soporte de cebo

El script utiliza automáticamente el cebo cuando le resulta beneficioso.

Algunos ejemplos son:

• Tomate picante
• Carne picada picante
• Carne cruda
• Pescado arcoíris crudo
• Cebada
• Cola de jerbo
• Plátano

Soporte para cebo de salamandra:

• Alquitrán de Guam
• Alquitrán de Marrentill
• Alquitrán de Tarromin
• Alquitrán de Harralander
• Alquitrán de Irit


🧠 Cola de entrenamiento inteligente

Crea varias tareas de Hunter y ejecútalas secuencialmente.

Ejemplo de cola:

Vencejos carmesí -> Nivel 1-9
Colilargos cobrizos -> Nivel 9-19
Chinchampas -> Nivel 53+

El script cambiará automáticamente de objetivo cuando se cumplan los requisitos.


📡 Alertas de Discord

Notificaciones webhook de Discord opcionales.

Eventos patrocinados

• Script iniciado
• Script detenido
• Condiciones de detención activadas
• Eventos importantes en tiempo de ejecución


📸 Capturas de pantalla

Capturas de pantalla

0p228jj-d.webp


Plantilla para reportar errores 🐞

Plantilla de informe de errores

Versión OSBot

Ejemplo: OSBot 2.7.205

Versión del script

Ejemplo: KO Hunter AIO v1.0

Método de cazador utilizado

Ejemplo: Trampas para aves / Trampas de caja / Chinchampas

Descripción del problema

Explica qué sucedió y qué hacía el script.

Pasos para reproducir

Comportamiento esperado

Lo que debería haber sucedido.

Comportamiento real

Lo que hizo el guion en su lugar.

Imagen / Vídeo

Adjunta una captura de pantalla o un vídeo (envíalo por Discord si el nombre de usuario es visible).

REGISTRO COMPLETO

Pegue aquí el registro completo del script; NO lo recorte.

Descripción del problema

Explica qué sucedió y qué hacía el script.

Pasos para reproducir

Comportamiento esperado

Lo que debería haber sucedido.

Comportamiento real

Lo que hizo el guion en su lugar.

Imagen / Vídeo

Adjunta una captura de pantalla o un vídeo (envíalo por Discord si el nombre de usuario es visible).

REGISTRO COMPLETO

Pegue aquí el registro completo del script; NO lo recorte.

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