March 15Mar 15 Script OverviewKO Hunter AIO is a fully automated Hunter training script designed to support multiple hunting methods across Gielinor.The script intelligently handles trap placement, trap resetting, bait usage, inventory management, and hunting loops while maximizing Hunter experience rates.Multiple Hunter training methods are supported, allowing the script to train Hunter from early levels through late-game methods.🪤 Supported Hunter Methods🐦 Bird Snaring• Crimson Swift• Golden Warbler• Copper Longtail• Cerulean Twitch• Tropical Wagtail🪤 Box Trapping• Ferret• Embertailed Jerboa• Chinchompa• Carnivorous Chinchompa• Black Chinchompa🕳 Deadfall Trapping• Wild Kebbit• Barb-tailed Kebbit• Prickly Kebbit• Sabre-toothed Kebbit• Pyre Fox• Maniacal Monkey🦅 Falconry• Spotted Kebbit• Dark Kebbit• Dashing Kebbit🪢 Net Trapping (Salamanders)• Swamp Lizard• Orange Salamander• Red Salamander• Black Salamander• Tecu Salamander🦋 Butterfly Netting• Ruby Harvest• Sapphire Glacialis• Snowy Knight• Black Warlock• Sunlight Moth• Moonlight Moth🐾 Tracking• Polar Kebbit• Common Kebbit• Feldip Weasel• Desert Devil• Razor-backed Kebbit🏠 Bird House Runs• Regular Bird House• Oak Bird House• Willow Bird House• Teak Bird House• Maple Bird House• Mahogany Bird House• Yew Bird House• Magic Bird House• Redwood Bird HouseLocation: Fossil Island🎣 Aerial Fishing• Bluegill• Common Tench• Mottled Eel• Greater SirenLocation: Lake Molch🧰 Resource HandlingThe script intelligently manages traps and hunter equipment required for each hunting method.Supported Systems• Automatic trap placement• Automatic trap resetting• Trap collection when successful• Intelligent trap spacing• Automatic bait usage when required🧰 Supported EquipmentTraps• Bird Snares• Box Traps• Deadfall Traps• Net TrapsHunter Tools• Butterfly Net• Butterfly Jars• Falconry GlovesBait SupportThe script automatically uses bait when beneficial.Examples include:• Spicy Tomato• Spicy Minced Meat• Raw Meat• Raw Rainbow Fish• Barley• Jerboa Tail• BananaSalamander bait support:• Guam Tar• Marrentill Tar• Tarromin Tar• Harralander Tar• Irit Tar🧠 Smart Training QueueCreate multiple Hunter tasks and execute them sequentially.Example Queue:Crimson Swifts -> Level 1-9Copper Longtails -> Level 9-19Chinchompas -> Level 53+The script will automatically switch targets when requirements are met.📡 Discord AlertsOptional Discord webhook notifications.Supported Events• Script Started• Script Stopped• Stop Conditions Triggered• Important Runtime Events📸 ScreenshotsScreenshots🐞 Bug Report TemplateBug Report TemplateOSBot VersionExample: OSBot 2.7.205Script VersionExample: KO Hunter AIO v1.0Hunter Method UsedExample: Bird Snaring / Box Trapping / ChinchompasDescription of the IssueExplain what happened and what the script was doing.Steps to ReproduceExpected BehaviorWhat should have happened.Actual BehaviorWhat the script did instead.Picture / VideoAttach screenshot or video (send via Discord if username is visible)FULL LOGPaste the entire script log here — do NOT trim it. Edited March 16Mar 16 by skillerkidos1
14 hours ago14 hr Hello, Id like to submit a bug report as follows OSBot VersionOSBot 3.1.3Script VersionKO Hunter AIOHunter Method UsedBird House RunDescription of the IssueStarted the script and withdrew items to make birdhouse but did not make the birdhouse, proceeded to travel to fossil island and went to birdhouse but birdhouse was not created in inventory and script was in a fail loop.Steps to ReproduceSet up script to run a maple bird house runExpected BehaviorPerform Bird House RunActual BehaviorStood still and did not do anythingPicture / VideoWill submit if necessaryFULL LOG[03/29 06:38:54 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true[03/29 06:38:54 PM] [CAMERA] Chatbox close via widget 162,4 -> Switch tab = true actions=["Switch tab", "<col=ffff00>Set chat mode:</col> Public (/@p)", "<col=ffff00>Set chat mode:</col> Channel (/@f)", "<col=ffff00>Set chat mode:</col> Clan (/@c)", "<col=ffff00>Set chat mode:</col> Guest Clan (/@gc)"][03/29 06:38:56 PM] [CAMERA] Waiting for chatbox precheck to clear.[03/29 06:38:56 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:38:56 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"][03/29 06:38:56 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:38:56 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40[03/29 06:38:56 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false[03/29 06:38:56 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })[03/29 06:38:56 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true[03/29 06:38:56 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:38:56 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"][03/29 06:38:56 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:38:56 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40[03/29 06:38:56 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false[03/29 06:38:56 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })[03/29 06:38:56 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true[03/29 06:38:56 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:38:56 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"][03/29 06:38:56 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:38:56 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40[03/29 06:38:56 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false[03/29 06:38:56 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })[03/29 06:38:57 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true[03/29 06:38:57 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:38:57 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"][03/29 06:38:57 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:38:57 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40[03/29 06:38:57 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false[03/29 06:38:57 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })[03/29 06:38:57 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true[03/29 06:38:57 PM] [CAMERA] Chatbox close via widget 162,4 -> Switch tab = true actions=["Switch tab", "<col=ffff00>Set chat mode:</col> Public (/@p)", "<col=ffff00>Set chat mode:</col> Channel (/@f)", "<col=ffff00>Set chat mode:</col> Clan (/@c)", "<col=ffff00>Set chat mode:</col> Guest Clan (/@gc)"][03/29 06:38:59 PM] [CAMERA] Waiting for chatbox precheck to clear.[03/29 06:38:59 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:38:59 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"][03/29 06:38:59 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:38:59 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40[03/29 06:38:59 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false[03/29 06:38:59 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })[03/29 06:38:59 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true[03/29 06:38:59 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:38:59 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"][03/29 06:38:59 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:38:59 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40[03/29 06:38:59 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false[03/29 06:38:59 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })[03/29 06:38:59 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true[03/29 06:39:00 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:39:00 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"][03/29 06:39:00 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:39:00 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40[03/29 06:39:00 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false[03/29 06:39:00 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })[03/29 06:39:00 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true[03/29 06:39:00 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:39:00 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"][03/29 06:39:00 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:39:00 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40[03/29 06:39:00 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false[03/29 06:39:00 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })[03/29 06:39:00 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true[03/29 06:39:00 PM] [CAMERA] Chatbox close via widget 162,4 -> Switch tab = true actions=["Switch tab", "<col=ffff00>Set chat mode:</col> Public (/@p)", "<col=ffff00>Set chat mode:</col> Channel (/@f)", "<col=ffff00>Set chat mode:</col> Clan (/@c)", "<col=ffff00>Set chat mode:</col> Guest Clan (/@gc)"][03/29 06:39:02 PM] Stopping script[03/29 06:39:02 PM] Finalized event executor[03/29 06:39:02 PM] [CAMERA] Waiting for chatbox precheck to clear.[03/29 06:39:02 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:39:02 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"][03/29 06:39:02 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:39:02 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40[03/29 06:39:02 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false[03/29 06:39:02 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })[03/29 06:39:02 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> false[03/29 06:39:02 PM] Finalized random executor[03/29 06:39:03 PM] Stopping KO Hunter AIO[03/29 06:39:03 PM] Script stopped successfully Edited 14 hours ago14 hr by Cvibe
4 hours ago4 hr Author 9 hours ago, Cvibe said:Hello, Id like to submit a bug report as followsOSBot VersionOSBot 3.1.3Script VersionKO Hunter AIOHunter Method UsedBird House RunDescription of the IssueStarted the script and withdrew items to make birdhouse but did not make the birdhouse, proceeded to travel to fossil island and went to birdhouse but birdhouse was not created in inventory and script was in a fail loop.Steps to ReproduceSet up script to run a maple bird house runExpected BehaviorPerform Bird House RunActual BehaviorStood still and did not do anythingPicture / VideoWill submit if necessaryFULL LOG[03/29 06:38:54 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true[03/29 06:38:54 PM] [CAMERA] Chatbox close via widget 162,4 -> Switch tab = true actions=["Switch tab", "<col=ffff00>Set chat mode:</col> Public (/@p)", "<col=ffff00>Set chat mode:</col> Channel (/@f)", "<col=ffff00>Set chat mode:</col> Clan (/@c)", "<col=ffff00>Set chat mode:</col> Guest Clan (/@gc)"][03/29 06:38:56 PM] [CAMERA] Waiting for chatbox precheck to clear.[03/29 06:38:56 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:38:56 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"][03/29 06:38:56 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:38:56 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40[03/29 06:38:56 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false[03/29 06:38:56 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })[03/29 06:38:56 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true[03/29 06:38:56 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:38:56 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"][03/29 06:38:56 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:38:56 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40[03/29 06:38:56 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false[03/29 06:38:56 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })[03/29 06:38:56 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true[03/29 06:38:56 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:38:56 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"][03/29 06:38:56 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:38:56 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40[03/29 06:38:56 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false[03/29 06:38:56 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })[03/29 06:38:57 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true[03/29 06:38:57 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:38:57 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"][03/29 06:38:57 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:38:57 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40[03/29 06:38:57 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false[03/29 06:38:57 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })[03/29 06:38:57 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true[03/29 06:38:57 PM] [CAMERA] Chatbox close via widget 162,4 -> Switch tab = true actions=["Switch tab", "<col=ffff00>Set chat mode:</col> Public (/@p)", "<col=ffff00>Set chat mode:</col> Channel (/@f)", "<col=ffff00>Set chat mode:</col> Clan (/@c)", "<col=ffff00>Set chat mode:</col> Guest Clan (/@gc)"][03/29 06:38:59 PM] [CAMERA] Waiting for chatbox precheck to clear.[03/29 06:38:59 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:38:59 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"][03/29 06:38:59 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:38:59 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40[03/29 06:38:59 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false[03/29 06:38:59 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })[03/29 06:38:59 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true[03/29 06:38:59 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:38:59 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"][03/29 06:38:59 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:38:59 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40[03/29 06:38:59 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false[03/29 06:38:59 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })[03/29 06:38:59 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true[03/29 06:39:00 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:39:00 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"][03/29 06:39:00 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:39:00 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40[03/29 06:39:00 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false[03/29 06:39:00 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })[03/29 06:39:00 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true[03/29 06:39:00 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:39:00 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"][03/29 06:39:00 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:39:00 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40[03/29 06:39:00 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false[03/29 06:39:00 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })[03/29 06:39:00 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> true[03/29 06:39:00 PM] [CAMERA] Chatbox close via widget 162,4 -> Switch tab = true actions=["Switch tab", "<col=ffff00>Set chat mode:</col> Public (/@p)", "<col=ffff00>Set chat mode:</col> Channel (/@f)", "<col=ffff00>Set chat mode:</col> Clan (/@c)", "<col=ffff00>Set chat mode:</col> Guest Clan (/@gc)"][03/29 06:39:02 PM] Stopping script[03/29 06:39:02 PM] Finalized event executor[03/29 06:39:02 PM] [CAMERA] Waiting for chatbox precheck to clear.[03/29 06:39:02 PM] [Hunter][Loop] Processing task: Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:39:02 PM] [Hunter][Req] Bird house run in progress. Deferring banking until route finishes. missing=["Clockwork x4", "Maple logs x4"][03/29 06:39:02 PM] [Hunter][Activity] Bird house trapping | Maple bird house | req 44 | stop 99[03/29 06:39:02 PM] [Hunter][BirdHouse] target='Maple bird house' seed='Barley seed' seed_count=40[03/29 06:39:02 PM] [Hunter][BirdHouse] Slot Position { x: 3763, y: 3755, plane: 0 } object='Maple birdhouse' actions=["Interact", "Seeds", "Empty", "Reset"] done=false[03/29 06:39:02 PM] [WalkNear] Webwalk -> Position { x: 3762, y: 3755, plane: 0 } (near target Position { x: 3763, y: 3755, plane: 0 })[03/29 06:39:02 PM] [Hunter][BirdHouse] Walk near birdhouse slot Position { x: 3763, y: 3755, plane: 0 } within 3 tiles -> false[03/29 06:39:02 PM] Finalized random executor[03/29 06:39:03 PM] Stopping KO Hunter AIO[03/29 06:39:03 PM] Script stopped successfullyHey I will check into this now, see what happened
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