oanigaVteWo Posted October 11, 2013 Share Posted October 11, 2013 (edited) Give me tips http://pastebin.com/B9rsY3jg http://pastebin.com/B9rsY3jg Right now i need help with path walking =P heres the cords i have [BANK] 3009,3358,0 NW 3018,3355,0 SE [WALKTOCOWS] 3007,3350,0 3007,3337,0 3006,3324,0 3020,3319,0 3032,3315,0 (gate) [COWPIN] 3021,3313,0 NW 3043,3297,0 SE [WALKBACK] 3032,3313,0 (inside Gate) 3018,3318,0 3007,3328,0 3007,3342,0 3013,3356,0 (inside Bank) Edited October 15, 2013 by oanigaVteWo Link to comment Share on other sites More sharing options...
Wiz Khalifa Posted October 11, 2013 Share Posted October 11, 2013 NPC cow = closestNpcForName("Cow"); just interact with attack. Link to comment Share on other sites More sharing options...
Pack a Lip Posted October 11, 2013 Share Posted October 11, 2013 wha he said ^ Link to comment Share on other sites More sharing options...
xSnipeLikeGod Posted October 11, 2013 Share Posted October 11, 2013 Goodluck with the script Link to comment Share on other sites More sharing options...
Nitrousek Posted October 11, 2013 Share Posted October 11, 2013 If you need any further help feel free to ask here, and when I see it I'll answer. 1 Link to comment Share on other sites More sharing options...
Mr Asshole Posted October 11, 2013 Share Posted October 11, 2013 (edited) NPC cow = closestAttackableNPCForName(new String [] {"Cow"}); if (client.getMyPlayer().getFacing() == null ){ cow.interact("Attack"); sleep(random(500,1000)); } Edited October 11, 2013 by Pain 2 Link to comment Share on other sites More sharing options...
Swizzbeat Posted October 12, 2013 Share Posted October 12, 2013 Goodluck on the script Making a combat script is pretty hard. Remember to add a message listener in case the cows already in combat ;) 1 Link to comment Share on other sites More sharing options...
oanigaVteWo Posted October 14, 2013 Author Share Posted October 14, 2013 NPC cow = closestAttackableNPCForName(new String [] {"Cow"}); if (client.getMyPlayer().getFacing() == null ){ cow.interact("Attack"); sleep(random(500,1000)); } And Thank You ~~~ Using Trying To find out why returning errors Goodluck on the script Making a combat script is pretty hard. Remember to add a message listener in case the cows already in combat Good Idea Thank You Link to comment Share on other sites More sharing options...