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World too full stops every script


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Posted
1 hour ago, Gushou said:

Hi,

If a world is too full while hopping it seems to stop every script instead of hopping to a different one.

Screenshot-1.png

Can this be fixed?

Pretty sure @Patrick did something for this in the next client version when hopping to a random world :)
Also depends what code the script is using though, as if it's hopping to a specific world is most likely script related

Posted (edited)
34 minutes ago, Khaleesi said:

Pretty sure @Patrick did something for this in the next client version when hopping to a random world :)
Also depends what code the script is using though, as if it's hopping to a specific world is most likely script related

I'm using your breakmanager 😛

I hope it's fixed in the next client update then 🥳

Edited by Gushou

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