June 18, 20241 yr Hi, If a world is too full while hopping it seems to stop every script instead of hopping to a different one. Can this be fixed?
June 18, 20241 yr 1 hour ago, Gushou said: Hi, If a world is too full while hopping it seems to stop every script instead of hopping to a different one. Can this be fixed? Pretty sure @Patrick did something for this in the next client version when hopping to a random world Also depends what code the script is using though, as if it's hopping to a specific world is most likely script related
June 18, 20241 yr Author 34 minutes ago, Khaleesi said: Pretty sure @Patrick did something for this in the next client version when hopping to a random world Also depends what code the script is using though, as if it's hopping to a specific world is most likely script related I'm using your breakmanager 😛 I hope it's fixed in the next client update then 🥳 Edited June 18, 20241 yr by Gushou
June 19, 20241 yr 9 hours ago, Gushou said: I'm using your breakmanager 😛 I hope it's fixed in the next client update then 🥳 Ya that's a random world
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