Gushou Posted June 18 Share Posted June 18 Hi, If a world is too full while hopping it seems to stop every script instead of hopping to a different one. Can this be fixed? Quote Link to comment Share on other sites More sharing options...
Khaleesi Posted June 18 Share Posted June 18 1 hour ago, Gushou said: Hi, If a world is too full while hopping it seems to stop every script instead of hopping to a different one. Can this be fixed? Pretty sure @Patrick did something for this in the next client version when hopping to a random world Also depends what code the script is using though, as if it's hopping to a specific world is most likely script related Quote Link to comment Share on other sites More sharing options...
Gushou Posted June 18 Author Share Posted June 18 (edited) 34 minutes ago, Khaleesi said: Pretty sure @Patrick did something for this in the next client version when hopping to a random world Also depends what code the script is using though, as if it's hopping to a specific world is most likely script related I'm using your breakmanager I hope it's fixed in the next client update then Edited June 18 by Gushou Quote Link to comment Share on other sites More sharing options...
Khaleesi Posted June 19 Share Posted June 19 9 hours ago, Gushou said: I'm using your breakmanager I hope it's fixed in the next client update then Ya that's a random world Quote Link to comment Share on other sites More sharing options...