forumaccount Posted September 10, 2023 Share Posted September 10, 2023 Hey Thanks for the manager it looks incredible. Heres a few features I thought might be nice to consider Improved account data tracking with an additional "overview" Panel with a Calender like the Schedule showing what bot was ran and when. and other important account related info, membership status, where in a queue it was at incase of below. Script Queue Data storage - Store where an account was at in a queue and if something happens and the client/manager has to be closed. Start the queue back at that point in the queue. Membership Status recording with expiry date displayed (auto bonding? or Force/autoSchedule Khal utils rebond task 1-3 days prior to expiry) With a column that shows membership status. Group Action - Bulk change accounts from 1 group to another, also bulk change new accounts with "none" to a group. Group Action - Bulk edit worlds by group Assign P2P/F2P World toggle to a Group. eg; Tutorial Island = F2P. Any account assigned Tutorial island Group automatically gets assigned F2P world. Script Queue Loop toggle - Once end of queue is reached, start from the beginning and loop forever. Add Launch bot as a task - Bringing up the script GUI as if it were ran from the client without the manager. Change Schedule/Task for an "online" account and have it end the current task and run the new task without having to close the client. Add a "restart" button for accounts that are bugged out or have stopped and you would like to "stop" and then "start" Bring back the script selector side bar or Add the previously suggested Launch bot as a task Export accounts list to txt. "remove" banned accounts to a separate "banned" page (for manual or automatic unban attempts) Enhanced communication between bot manager and bot client with an extended status display to show accurate "On break, Running, ect" Currently a client shows as "online" even if nothing is running. Keep up the good word and thanks for taking my suggestions into consideration. Quote Link to comment Share on other sites More sharing options...
Developer Patrick Posted September 10, 2023 Developer Share Posted September 10, 2023 A large overview / account bank is being planned that houses some of the suggested features. I've added some of the features like the group actions for the next release as well. 1 Quote Link to comment Share on other sites More sharing options...
br3edage Posted September 10, 2023 Share Posted September 10, 2023 "remove" banned accounts to a separate "banned" page (for manual or automatic unban attempts) ^^^^ Yes this. This would be wonderful to have the ability to have it do this. 1 Quote Link to comment Share on other sites More sharing options...
Alakazizam Posted September 10, 2023 Share Posted September 10, 2023 Might consider staggering the clients when they launch. Have one wait until runescape is actually loading before launching the next one, would help with cpu usage and bandwidth limitations. When I try to launch what I'm use to launching all at once, I get issues with proxies connecting and it just stays stuck until it's next turn on the schedule even though my proxy is testing fine. I can also just stop and restart it. Maybe if possible, when it cant connect, have it close and retry. Quote Link to comment Share on other sites More sharing options...
br3edage Posted September 10, 2023 Share Posted September 10, 2023 2 hours ago, Alakazizam said: Might consider staggering the clients when they launch. Have one wait until runescape is actually loading before launching the next one, would help with cpu usage and bandwidth limitations. When I try to launch what I'm use to launching all at once, I get issues with proxies connecting and it just stays stuck until it's next turn on the schedule even though my proxy is testing fine. I can also just stop and restart it. Maybe if possible, when it cant connect, have it close and retry. Agreed 1 Quote Link to comment Share on other sites More sharing options...
forumaccount Posted September 10, 2023 Author Share Posted September 10, 2023 5 hours ago, Alakazizam said: Might consider staggering the clients when they launch. Have one wait until runescape is actually loading before launching the next one, would help with cpu usage and bandwidth limitations. When I try to launch what I'm use to launching all at once, I get issues with proxies connecting and it just stays stuck until it's next turn on the schedule even though my proxy is testing fine. I can also just stop and restart it. Maybe if possible, when it cant connect, have it close and retry. I concur, adding "close on initilization error" and automatically restarting clients that have this error would be nice. 1 Quote Link to comment Share on other sites More sharing options...
Alakazizam Posted September 11, 2023 Share Posted September 11, 2023 Allowing more information to be pulled in like Group, World, Proxy, etc on the account import file would be nice too. Maybe keep it optional like the pin. 1 Quote Link to comment Share on other sites More sharing options...
forumaccount Posted September 13, 2023 Author Share Posted September 13, 2023 also the ability to label/nickname accounts would be handy. alot of my usernames are the same email with random numbers or letter combinations post + eg; bot121+anglerfisher@provider.com with so many accounts and so many things running its hard to keep track of what each account was doing, where in the queue it was up to, which accounts were running when you close and reopen the manager. would it be possible to save the current state of bots, so you can run the manager and have all the bots that were previously active run on launch? saving the state would also save what script it was at in a script queue and continue from that script onwards. Quote Link to comment Share on other sites More sharing options...
Developer Patrick Posted September 15, 2023 Developer Share Posted September 15, 2023 On 9/11/2023 at 12:40 AM, forumaccount said: I concur, adding "close on initilization error" and automatically restarting clients that have this error would be nice. I'll add this and see how it goes. I'm also adding a setting to tweak the time between client launches in case of slow/faster connections. 1 Quote Link to comment Share on other sites More sharing options...
Alakazizam Posted September 15, 2023 Share Posted September 15, 2023 I'd like to have the option to remove the BANNED flag instead of being forced to delete the account from the manager all together. Would be nice for accounts on a 2 day ban and to be able to verify false flags. BH manager would typically flag a lot of accounts as banned on Wednesdays when the game would update, not exactly sure what triggered it and not sure if this manager will have the same issues. Can't tell you how many accounts I threw away before realizing they weren't ACTUALLY being banned lol Quote Link to comment Share on other sites More sharing options...
Developer Patrick Posted September 16, 2023 Developer Share Posted September 16, 2023 11 hours ago, Alakazizam said: I'd like to have the option to remove the BANNED flag instead of being forced to delete the account from the manager all together. Would be nice for accounts on a 2 day ban and to be able to verify false flags. BH manager would typically flag a lot of accounts as banned on Wednesdays when the game would update, not exactly sure what triggered it and not sure if this manager will have the same issues. Can't tell you how many accounts I threw away before realizing they weren't ACTUALLY being banned lol Added 1 Quote Link to comment Share on other sites More sharing options...