Bobbey Posted August 16, 2023 Share Posted August 16, 2023 Getting from ardougne square to brimhaven using webwalking fails at least twice before success. Camera zoom: 465 WebWalkingEvent; Terminated! Exceeded attempt threshold. last: [Pay-fare] => Captain Barnaby; pos = [x=2676, y=3275, z=0]; Captain is on screen, webwalking decides its a failure anyway. Might it have to do with the fact that the path sortof passes through a door but then does not? (The house with one door and half open) Link to comment Share on other sites More sharing options...
BackToRS Posted August 16, 2023 Share Posted August 16, 2023 Yes, it might have to do with the door handling. You can Webwalk it to the area in front of the door then let a Door handler function handle the door and talk to Captain Barbossa Also, @Explv Is working on a Advanced WebWalker which i think you should be able to integrate into your scripts. It opens doors, gets on boats, might even do irl grocery shopping for you Link to comment Share on other sites More sharing options...
Bobbey Posted August 19, 2023 Author Share Posted August 19, 2023 (edited) But i dont nees to go through that house. And even if it fails to take the door and then still continues onto the dock. Then with barnaby on screen it just fails oit of nowhere PS i notice this is in the wrong section. It's not a mirror issue Edited August 19, 2023 by Bobbey Link to comment Share on other sites More sharing options...
Bobbey Posted August 20, 2023 Author Share Posted August 20, 2023 https://www.youtube.com/watch?v=TMC1t2OTi6Q The door probably has nothing to do with it. I have 10k in my inventory On 8/16/2023 at 12:58 PM, BackToRS said: Yes, it might have to do with the door handling. You can Webwalk it to the area in front of the door then let a Door handler function handle the door and talk to Captain Barbossa Also, @Explv Is working on a Advanced WebWalker which i think you should be able to integrate into your scripts. It opens doors, gets on boats, might even do irl grocery shopping for you If you mean the walker that is in beta, that would most likely have the same issue as it uses webwalking. 1 Link to comment Share on other sites More sharing options...
Khaleesi Posted August 29, 2023 Share Posted August 29, 2023 (edited) I will check it out and make a more detailed report On 8/16/2023 at 12:58 PM, BackToRS said: Yes, it might have to do with the door handling. You can Webwalk it to the area in front of the door then let a Door handler function handle the door and talk to Captain Barbossa Also, @Explv Is working on a Advanced WebWalker which i think you should be able to integrate into your scripts. It opens doors, gets on boats, might even do irl grocery shopping for you He is walking on a walker, which uses the osbot webwalker I believe The issue lies with the action on the NPC, webwalker using Pay-fare which is outdated. (Brimhaven / Rimmington atm) The correct details have been send to Patrlck and will be fixed in next client release ^^ Edited August 29, 2023 by Khaleesi Link to comment Share on other sites More sharing options...
Bobbey Posted August 29, 2023 Author Share Posted August 29, 2023 2 hours ago, Khaleesi said: The issue lies with the action on the NPC, webwalker using Pay-fare which is outdated. (Brimhaven / Rimmington atm) It's important to note that it does work sometimes if I am more zoomed out. Link to comment Share on other sites More sharing options...
Khaleesi Posted August 29, 2023 Share Posted August 29, 2023 3 hours ago, Bobbey said: It's important to note that it does work sometimes if I am more zoomed out. There is 1 link that was correct others just got fixed, will be included in the next client release 1 Link to comment Share on other sites More sharing options...
Khaleesi Posted August 31, 2023 Share Posted August 31, 2023 @Bobbey Check again in the current stable version, should be fixed Link to comment Share on other sites More sharing options...