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Looking for Beta testers - speedrun script


Heiz

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After a long time of investigation and fixes, the script is finally available for beta testing.

I strongly suggest that you record the screen (including the log) while running them, so that you can report bugs with video evidence to facilitate their correction.

Access has already been granted to everyone who showed interest through this post.

Thank you very much for your support and good testing.

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1 hour ago, Heiz said:

After a long time of investigation and fixes, the script is finally available for beta testing.

I strongly suggest that you record the screen (including the log) while running them, so that you can report bugs with video evidence to facilitate their correction.

Access has already been granted to everyone who showed interest through this post.

Thank you very much for your support and good testing.

@07ETHFarmer @kakrocs @jesenican @frostlordpk @TempleOG @rslists @Wishy @gauloises @Vitanet
 

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Would it be possible to have a checkpoint system or something for Speedrun? If you lose connection everything gets bricked and all process starts from 0. Biggest issue I noticed is that It does not take enough GP before doing again Karamja part, if I manually add GP while it banks it's getting back to normal. 

 

After 3 accounts only issue so far is leaving all GP in bank, happened only on 1 account 

Edited by kakrocs
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3 hours ago, kakrocs said:

Would it be possible to have a checkpoint system or something for Speedrun? If you lose connection everything gets bricked and all process starts from 0. Biggest issue I noticed is that It does not take enough GP before doing again Karamja part, if I manually add GP while it banks it's getting back to normal. 

 

After 3 accounts only issue so far is leaving all GP in bank, happened only on 1 account 

What do you mean by "It does not take enough GP before doing again Karamja part"?

Because in all the test scenarios I mapped, even with users with 0 items in their inventory and in the bank, they get enough money to buy everything they need.

Did you test in stealth injection or mirror mode? I have noticed that the vast majority of bugs occur in mirror mode.

Thank you very much for the feedback, I was already thinking about this "checkpoint" idea, I'll see what I can do about it.

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3 hours ago, kakrocs said:

Would it be possible to have a checkpoint system or something for Speedrun? If you lose connection everything gets bricked and all process starts from 0. Biggest issue I noticed is that It does not take enough GP before doing again Karamja part, if I manually add GP while it banks it's getting back to normal. 

 

After 3 accounts only issue so far is leaving all GP in bank, happened only on 1 account 

If you could get me some video evidence, that would be perfect.

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Unfortunately issue happened only once while getting Rum, don't have any video of it, my Game updated lol, so game client was force closed  

After starting script again is started to go to bank instead of picking bananas like in other runs. From Karamja it took boat and walked to Drynor, there it banked everything and took out 31GP. With 31gp it went back to boat and got to Karamja, because of the boat cost it couldnt buy Rum and beers like normal, and just shut down the script. After restarting, same loop, only fix was to quickly take all GP from bank while in drynor, this fixed the issue and got to 32 quest points. 

 

Using Stealth mode and brand new accounts, all fresh from Tut, no bank or settings touched

Edited by kakrocs
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So to me it seems that the scripts takes enough GP only for the following step. 

It knows how much it will need for getting to Karamja so it takes from bank enough for the boat, but once its there its left with no GP and just shuts down. 

Maybe you could just make it take all GP in case it banks? That would fix it 

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1 hour ago, kakrocs said:

Unfortunately issue happened only once while getting Rum, don't have any video of it, my Game updated lol, so game client was force closed  

After starting script again is started to go to bank instead of picking bananas like in other runs. From Karamja it took boat and walked to Drynor, there it banked everything and took out 31GP. With 31gp it went back to boat and got to Karamja, because of the boat cost it couldnt buy Rum and beers like normal, and just shut down the script. After restarting, same loop, only fix was to quickly take all GP from bank while in drynor, this fixed the issue and got to 32 quest points. 

 

Using Stealth mode and brand new accounts, all fresh from Tut, no bank or settings touched

Unfortunately, if there was an update or something like that and the script needed to be restarted, it cannot return precisely from where it left off. 

Maybe the idea you gave me, of starting at a specific "Stage" of the speedrun, will solve this problem.

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1 hour ago, kakrocs said:

So to me it seems that the scripts takes enough GP only for the following step. 

It knows how much it will need for getting to Karamja so it takes from bank enough for the boat, but once its there its left with no GP and just shuts down. 

Maybe you could just make it take all GP in case it banks? That would fix it 

The script, when initialized, always goes to the bank to deposit ALL of the player's current inventory before moving on (since the player may have high-value items).

The only condition for the script not to go to the bank is if the player has exactly the initial inventory (post tutorial island).

If I implement this idea of "starting at a more advanced stage of the speedrun", it will not have this behavior of going to the bank before continuing with the missions. And it will probably fix this issue you mentioned.

Thanks for the feedback

Edited by Heiz
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6 hours ago, kakrocs said:

Single quest list is missing Demon Slayer 

It does it in speedrun, but dont have an option to do it alone like other quests 

Demon slayer needs a lot of requirements to be done the way I do it in speedrun (like, for example, having a certain level of magic).
I left it out for the moment because it was difficult to meet all these requirements for a player who had zero items and level 1 in everything. 

I will think about it for a future implementation, thanks

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On 9/26/2023 at 12:17 PM, kakrocs said:

So to me it seems that the scripts takes enough GP only for the following step. 

It knows how much it will need for getting to Karamja so it takes from bank enough for the boat, but once its there its left with no GP and just shuts down. 

Maybe you could just make it take all GP in case it banks? That would fix it 

I uploaded an update that allows the player to choose a specific stage to start the quest.

If you could take a look later, please

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