Mountain_Wolf Posted January 22, 2023 Posted January 22, 2023 No matter what order i put it in or whatever way i try and use it it just doesn't work so if i could please get some help, i bet its me but just need a tiny guide.
Chris Posted January 22, 2023 Posted January 22, 2023 Here is some pseudo logic boolean shouldLoot if shouldLoot // loot logic else if interacting npc not null if interacting npc healthpercent == 0 loot position = npc position shouldLoot= true; else //currently fighting else // fight new target
Chris Posted January 22, 2023 Posted January 22, 2023 nvm just noticed i posted in script factory section but the logic should still apply. 1
FushigiBot Posted January 22, 2023 Posted January 22, 2023 Create a loot area. Use these checks to turn on a boolean like in the example Chris wrote above: if item exists over X gp in area (Turn boolean on) if item does not exist over X gp in area or if player isnt in are (turn boolean off) when the boolean for "should loot" checks true, use the following action loot all items above x gp in area