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Fruity Barrows (Frost Barrows)


FrostBug

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OSBot client version:

2.4.127

Mirror mode (Yes/No):

Yes

Detailed bug description:

Sometimes it seems when i start the script at lummy bank or at barrows it keeps saying invalid starting location. I haven't changed anything in setting it keeps saying this and after 4 times it finally starts likes normal.

Script Status & Current Task (As displayed in the paint):

 

Screenshots (If available): Below

Relevant logs (If available):

Z9_1vXemTIWbfvr0q2U9uw.png

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4 hours ago, skillerkidos1 said:

OSBot client version:

2.4.127

Mirror mode (Yes/No):

Yes

Detailed bug description:

Sometimes it seems when i start the script at lummy bank or at barrows it keeps saying invalid starting location. I haven't changed anything in setting it keeps saying this and after 4 times it finally starts likes normal.

Script Status & Current Task (As displayed in the paint):

 

Screenshots (If available): Below

Relevant logs (If available):

Z9_1vXemTIWbfvr0q2U9uw.png

I'm having the same issue. I've tried starting it everywhere; bank, hills, tunnels, all of it.

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5 hours ago, skillerkidos1 said:

OSBot client version:

2.4.127

Mirror mode (Yes/No):

Yes

Detailed bug description:

Sometimes it seems when i start the script at lummy bank or at barrows it keeps saying invalid starting location. I haven't changed anything in setting it keeps saying this and after 4 times it finally starts likes normal.

Script Status & Current Task (As displayed in the paint):

 

Screenshots (If available): Below

Relevant logs (If available):

Z9_1vXemTIWbfvr0q2U9uw.png

Strange. Could I get you to go to Options -> Debug and enable Player/Position debug, and screenshot that (when error occurs)

Also is this in mirror mode or standard?
 

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6 hours ago, skillerkidos1 said:

xutLNhQPStWGZTwKdXU-0w.png

 

im using mirror mode

current version

Looks correct. Thanks for checking

Could I finally get you to try and see if it happens for you in standard client mode as well (non mirror)?
Not telling you to run it in standard; just narrowing down the issue

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Hey Frost, not sure if you missed my post but I'll try my luck again:

Could you make it so that when the bot enters the crypt and clicks the sarcophagus, it moves on to the tile right next to the stairs when it's killing the brother?

Because:

1) It looks more human, a lot of people just move there because it's faster when they are speedrunning

2) Obviously it's faster = more trips/hr

And:

Support for Salve amulet? This would benefit in many ways:

1) Way faster killcount

2) Only need to kill 5 skeletons for max rewards so we can set the killcount to 11 instead of 12-13 (depending on what mobs it kills). So more runs/loot

Please do consider this, it will increase max/hr output

 

 

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