Zerker Posted April 24, 2016 Share Posted April 24, 2016 Not sure why this happened, script -was- running fine then this happened. [iNFO][bot #1][04/24 01:35:03 PM]: INFO: Reached bank chest [iNFO][bot #1][04/24 01:35:04 PM]: DEBUG: Checking trident [iNFO][bot #1][04/24 01:35:07 PM]: DEBUG: Trident has 1520 charges left. [iNFO][bot #1][04/24 01:35:07 PM]: DEBUG: Trident has 1520 charges left. [iNFO][bot #1][04/24 01:35:07 PM]: DEBUG: Opening bank.. [iNFO][bot #1][04/24 01:35:09 PM]: DEBUG: Item: Coins [iNFO][bot #1][04/24 01:35:10 PM]: DEBUG: Item: Chaos rune [iNFO][bot #1][04/24 01:35:12 PM]: DEBUG: Item: Blood rune [iNFO][bot #1][04/24 01:35:13 PM]: DEBUG: Item: Vial [iNFO][bot #1][04/24 01:35:16 PM]: DEBUG: Depositing lowest potion [iNFO][bot #1][04/24 01:35:18 PM]: DEBUG: Withdrawing food [iNFO][bot #1][04/24 01:35:20 PM]: DEBUG: Setting state: Bank close [iNFO][bot #1][04/24 01:35:28 PM]: INFO: Finished organizing [iNFO][bot #1][04/24 01:35:29 PM]: DEBUG: Minigame tab open [iNFO][bot #1][04/24 01:35:30 PM]: DEBUG: Clicking interface... [iNFO][bot #1][04/24 01:35:30 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][04/24 01:35:32 PM]: INFO: Minutes to next teleport: 1 [iNFO][bot #1][04/24 01:35:32 PM]: DEBUG: Cast minutes: 1 .. Waiting [iNFO][bot #1][04/24 01:35:35 PM]: DEBUG: Cast minutes: 1 .. Waiting [iNFO][bot #1][04/24 01:35:39 PM]: DEBUG: Clicking interface... [iNFO][bot #1][04/24 01:35:41 PM]: INFO: Minutes to next teleport: 1 [iNFO][bot #1][04/24 01:35:41 PM]: DEBUG: Cast minutes: 1 .. Waiting [iNFO][bot #1][04/24 01:35:45 PM]: DEBUG: Cast minutes: 1 .. Waiting [iNFO][bot #1][04/24 01:35:48 PM]: DEBUG: Clicking interface... [iNFO][bot #1][04/24 01:35:48 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][04/24 01:35:51 PM]: INFO: Minutes to next teleport: 1 [iNFO][bot #1][04/24 01:35:51 PM]: DEBUG: Cast minutes: 1 .. Waiting [iNFO][bot #1][04/24 01:35:54 PM]: DEBUG: Cast minutes: 1 .. Waiting [iNFO][bot #1][04/24 01:35:56 PM]: DEBUG: Clicking interface... [iNFO][bot #1][04/24 01:35:58 PM]: INFO: Minutes to next teleport: 1 [iNFO][bot #1][04/24 01:35:58 PM]: DEBUG: Cast minutes: 1 .. Waiting [iNFO][bot #1][04/24 01:36:02 PM]: DEBUG: Cast minutes: 1 .. Waiting [iNFO][bot #1][04/24 01:36:05 PM]: DEBUG: Clicking interface... [iNFO][bot #1][04/24 01:36:05 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][04/24 01:36:21 PM]: DEBUG: Arrived at mort'ton [iNFO][bot #1][04/24 01:36:32 PM]: DEBUG: ClickMouseEvent has timed out [5000ms] [iNFO][bot #1][04/24 01:36:45 PM]: DEBUG: ClickMouseEvent has timed out [5000ms] [iNFO][bot #1][04/24 01:36:54 PM]: DEBUG: ClickMouseEvent has timed out [5000ms] [iNFO][bot #1][04/24 01:37:05 PM]: INFO: Arrived at barrows [iNFO][bot #1][04/24 01:37:05 PM]: INFO: KC = 5; Skipping to TunnelSolver [iNFO][bot #1][04/24 01:37:05 PM]: ERROR: Unable to identify tunnel brother [iNFO][bot #1][04/24 01:37:05 PM]: ERROR: Please ensure that at least 1 brother is alive before starting the script [iNFO][bot #1][04/24 01:37:09 PM]: Terminating script FrostBarrows... [iNFO][bot #1][04/24 01:37:09 PM]: Failed to send progress data [iNFO][bot #1][04/24 01:37:09 PM]: Script FrostBarrows has exited! Basically it glitched out when all brothers were killed and had to bank? had to complete the run by hand to restart. Quote Link to comment Share on other sites More sharing options...
MustBeNice Posted April 24, 2016 Share Posted April 24, 2016 Not sure why this happened, script -was- running fine then this happened. [iNFO][bot #1][04/24 01:35:03 PM]: INFO: Reached bank chest [iNFO][bot #1][04/24 01:35:04 PM]: DEBUG: Checking trident [iNFO][bot #1][04/24 01:35:07 PM]: DEBUG: Trident has 1520 charges left. [iNFO][bot #1][04/24 01:35:07 PM]: DEBUG: Trident has 1520 charges left. [iNFO][bot #1][04/24 01:35:07 PM]: DEBUG: Opening bank.. [iNFO][bot #1][04/24 01:35:09 PM]: DEBUG: Item: Coins [iNFO][bot #1][04/24 01:35:10 PM]: DEBUG: Item: Chaos rune [iNFO][bot #1][04/24 01:35:12 PM]: DEBUG: Item: Blood rune [iNFO][bot #1][04/24 01:35:13 PM]: DEBUG: Item: Vial [iNFO][bot #1][04/24 01:35:16 PM]: DEBUG: Depositing lowest potion [iNFO][bot #1][04/24 01:35:18 PM]: DEBUG: Withdrawing food [iNFO][bot #1][04/24 01:35:20 PM]: DEBUG: Setting state: Bank close [iNFO][bot #1][04/24 01:35:28 PM]: INFO: Finished organizing [iNFO][bot #1][04/24 01:35:29 PM]: DEBUG: Minigame tab open [iNFO][bot #1][04/24 01:35:30 PM]: DEBUG: Clicking interface... [iNFO][bot #1][04/24 01:35:30 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][04/24 01:35:32 PM]: INFO: Minutes to next teleport: 1 [iNFO][bot #1][04/24 01:35:32 PM]: DEBUG: Cast minutes: 1 .. Waiting [iNFO][bot #1][04/24 01:35:35 PM]: DEBUG: Cast minutes: 1 .. Waiting [iNFO][bot #1][04/24 01:35:39 PM]: DEBUG: Clicking interface... [iNFO][bot #1][04/24 01:35:41 PM]: INFO: Minutes to next teleport: 1 [iNFO][bot #1][04/24 01:35:41 PM]: DEBUG: Cast minutes: 1 .. Waiting [iNFO][bot #1][04/24 01:35:45 PM]: DEBUG: Cast minutes: 1 .. Waiting [iNFO][bot #1][04/24 01:35:48 PM]: DEBUG: Clicking interface... [iNFO][bot #1][04/24 01:35:48 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][04/24 01:35:51 PM]: INFO: Minutes to next teleport: 1 [iNFO][bot #1][04/24 01:35:51 PM]: DEBUG: Cast minutes: 1 .. Waiting [iNFO][bot #1][04/24 01:35:54 PM]: DEBUG: Cast minutes: 1 .. Waiting [iNFO][bot #1][04/24 01:35:56 PM]: DEBUG: Clicking interface... [iNFO][bot #1][04/24 01:35:58 PM]: INFO: Minutes to next teleport: 1 [iNFO][bot #1][04/24 01:35:58 PM]: DEBUG: Cast minutes: 1 .. Waiting [iNFO][bot #1][04/24 01:36:02 PM]: DEBUG: Cast minutes: 1 .. Waiting [iNFO][bot #1][04/24 01:36:05 PM]: DEBUG: Clicking interface... [iNFO][bot #1][04/24 01:36:05 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][04/24 01:36:21 PM]: DEBUG: Arrived at mort'ton [iNFO][bot #1][04/24 01:36:32 PM]: DEBUG: ClickMouseEvent has timed out [5000ms] [iNFO][bot #1][04/24 01:36:45 PM]: DEBUG: ClickMouseEvent has timed out [5000ms] [iNFO][bot #1][04/24 01:36:54 PM]: DEBUG: ClickMouseEvent has timed out [5000ms] [iNFO][bot #1][04/24 01:37:05 PM]: INFO: Arrived at barrows [iNFO][bot #1][04/24 01:37:05 PM]: INFO: KC = 5; Skipping to TunnelSolver [iNFO][bot #1][04/24 01:37:05 PM]: ERROR: Unable to identify tunnel brother [iNFO][bot #1][04/24 01:37:05 PM]: ERROR: Please ensure that at least 1 brother is alive before starting the script [iNFO][bot #1][04/24 01:37:09 PM]: Terminating script FrostBarrows... [iNFO][bot #1][04/24 01:37:09 PM]: Failed to send progress data [iNFO][bot #1][04/24 01:37:09 PM]: Script FrostBarrows has exited! Basically it glitched out when all brothers were killed and had to bank? had to complete the run by hand to restart. It happened to me 3 times yesterday. I did teh chest manually too. Quote Link to comment Share on other sites More sharing options...
RatedRko Posted April 24, 2016 Share Posted April 24, 2016 I once again have purchased this script today and already got a guthans spear. Would like to add this is my favourite script of all time, but I think you know that Quote Link to comment Share on other sites More sharing options...
FrostBug Posted April 24, 2016 Author Share Posted April 24, 2016 Not sure why this happened, script -was- running fine then this happened. [iNFO][bot #1][04/24 01:35:03 PM]: INFO: Reached bank chest [iNFO][bot #1][04/24 01:35:04 PM]: DEBUG: Checking trident [iNFO][bot #1][04/24 01:35:07 PM]: DEBUG: Trident has 1520 charges left. [iNFO][bot #1][04/24 01:35:07 PM]: DEBUG: Trident has 1520 charges left. [iNFO][bot #1][04/24 01:35:07 PM]: DEBUG: Opening bank.. [iNFO][bot #1][04/24 01:35:09 PM]: DEBUG: Item: Coins [iNFO][bot #1][04/24 01:35:10 PM]: DEBUG: Item: Chaos rune [iNFO][bot #1][04/24 01:35:12 PM]: DEBUG: Item: Blood rune [iNFO][bot #1][04/24 01:35:13 PM]: DEBUG: Item: Vial [iNFO][bot #1][04/24 01:35:16 PM]: DEBUG: Depositing lowest potion [iNFO][bot #1][04/24 01:35:18 PM]: DEBUG: Withdrawing food [iNFO][bot #1][04/24 01:35:20 PM]: DEBUG: Setting state: Bank close [iNFO][bot #1][04/24 01:35:28 PM]: INFO: Finished organizing [iNFO][bot #1][04/24 01:35:29 PM]: DEBUG: Minigame tab open [iNFO][bot #1][04/24 01:35:30 PM]: DEBUG: Clicking interface... [iNFO][bot #1][04/24 01:35:30 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][04/24 01:35:32 PM]: INFO: Minutes to next teleport: 1 [iNFO][bot #1][04/24 01:35:32 PM]: DEBUG: Cast minutes: 1 .. Waiting [iNFO][bot #1][04/24 01:35:35 PM]: DEBUG: Cast minutes: 1 .. Waiting [iNFO][bot #1][04/24 01:35:39 PM]: DEBUG: Clicking interface... [iNFO][bot #1][04/24 01:35:41 PM]: INFO: Minutes to next teleport: 1 [iNFO][bot #1][04/24 01:35:41 PM]: DEBUG: Cast minutes: 1 .. Waiting [iNFO][bot #1][04/24 01:35:45 PM]: DEBUG: Cast minutes: 1 .. Waiting [iNFO][bot #1][04/24 01:35:48 PM]: DEBUG: Clicking interface... [iNFO][bot #1][04/24 01:35:48 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][04/24 01:35:51 PM]: INFO: Minutes to next teleport: 1 [iNFO][bot #1][04/24 01:35:51 PM]: DEBUG: Cast minutes: 1 .. Waiting [iNFO][bot #1][04/24 01:35:54 PM]: DEBUG: Cast minutes: 1 .. Waiting [iNFO][bot #1][04/24 01:35:56 PM]: DEBUG: Clicking interface... [iNFO][bot #1][04/24 01:35:58 PM]: INFO: Minutes to next teleport: 1 [iNFO][bot #1][04/24 01:35:58 PM]: DEBUG: Cast minutes: 1 .. Waiting [iNFO][bot #1][04/24 01:36:02 PM]: DEBUG: Cast minutes: 1 .. Waiting [iNFO][bot #1][04/24 01:36:05 PM]: DEBUG: Clicking interface... [iNFO][bot #1][04/24 01:36:05 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][04/24 01:36:21 PM]: DEBUG: Arrived at mort'ton [iNFO][bot #1][04/24 01:36:32 PM]: DEBUG: ClickMouseEvent has timed out [5000ms] [iNFO][bot #1][04/24 01:36:45 PM]: DEBUG: ClickMouseEvent has timed out [5000ms] [iNFO][bot #1][04/24 01:36:54 PM]: DEBUG: ClickMouseEvent has timed out [5000ms] [iNFO][bot #1][04/24 01:37:05 PM]: INFO: Arrived at barrows [iNFO][bot #1][04/24 01:37:05 PM]: INFO: KC = 5; Skipping to TunnelSolver [iNFO][bot #1][04/24 01:37:05 PM]: ERROR: Unable to identify tunnel brother [iNFO][bot #1][04/24 01:37:05 PM]: ERROR: Please ensure that at least 1 brother is alive before starting the script [iNFO][bot #1][04/24 01:37:09 PM]: Terminating script FrostBarrows... [iNFO][bot #1][04/24 01:37:09 PM]: Failed to send progress data [iNFO][bot #1][04/24 01:37:09 PM]: Script FrostBarrows has exited! Basically it glitched out when all brothers were killed and had to bank? had to complete the run by hand to restart. Do you have the log from when the bank run was started? 1 Quote Link to comment Share on other sites More sharing options...
Zerker Posted April 25, 2016 Share Posted April 25, 2016 Do you have the log from when the bank run was started? [sun Apr 24 13:28:36 BST 2016] DEBUG: Disabling auto retaliate [sun Apr 24 13:28:40 BST 2016] DEBUG: TargetTracker started [sun Apr 24 13:28:41 BST 2016] WARNING: Incorrect gear identified; Changing [sun Apr 24 13:28:41 BST 2016] DEBUG: Swapping to item: Trident of the seas [sun Apr 24 13:28:41 BST 2016] DEBUG: Swapping to item: Torag's platebody 75 [sun Apr 24 13:29:01 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:29:08 BST 2016] DEBUG: TargetTracker stopped [sun Apr 24 13:29:08 BST 2016] DEBUG: Swapping to item: Toxic blowpipe [sun Apr 24 13:29:09 BST 2016] DEBUG: Swapping to item: Black d'hide body [sun Apr 24 13:29:09 BST 2016] DEBUG: Approaching.. 3541, 9668 [sun Apr 24 13:29:09 BST 2016] DEBUG: Moving cam to position (cPitch: 67, minPitch: 22) [sun Apr 24 13:29:12 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:29:13 BST 2016] DEBUG: Approaching.. 3543, 9667 [sun Apr 24 13:29:15 BST 2016] DEBUG: Approaching.. 3547, 9668 [sun Apr 24 13:29:16 BST 2016] DEBUG: Approaching.. 3551, 9667 [sun Apr 24 13:29:18 BST 2016] DEBUG: Approaching.. 3555, 9667 [sun Apr 24 13:29:19 BST 2016] DEBUG: Approaching.. 3560, 9667 [sun Apr 24 13:29:21 BST 2016] DEBUG: Approaching.. 3560, 9667 [sun Apr 24 13:29:22 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:24 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:24 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:26 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:26 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:28 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:29 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:31 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:31 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:33 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:33 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:33 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:29:35 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:35 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:37 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:37 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:39 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:39 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:41 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:41 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:43 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:43 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:43 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:29:45 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:45 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:47 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:47 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:49 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:49 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:51 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:51 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:53 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:53 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:53 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:29:55 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:56 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:58 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:58 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:00 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:00 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:02 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:02 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:04 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:04 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:04 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:30:06 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:06 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:08 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:08 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:10 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:10 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:12 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:12 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:14 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:14 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:14 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:30:17 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:17 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:19 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:19 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:21 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:21 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:23 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:23 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:25 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:25 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:25 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:30:27 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:27 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:29 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:30 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:32 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:32 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:34 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:34 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:36 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:36 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:36 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:30:38 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:38 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:40 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:40 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:42 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:42 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:44 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:44 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:46 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:46 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:46 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:30:49 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:49 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:51 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:51 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:53 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:53 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:55 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:55 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:57 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:57 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:57 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:30:59 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:59 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:01 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:01 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:03 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:03 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:05 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:05 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:07 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:07 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:07 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:31:10 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:10 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:12 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:12 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:14 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:14 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:16 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:16 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:18 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:18 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:18 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:31:20 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:20 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:22 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:23 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:25 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:25 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:27 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:27 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:29 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:29 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:29 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:31:31 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:31 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:33 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:33 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:35 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:35 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:37 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:37 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:39 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:39 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:39 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:31:41 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:41 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:43 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:43 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:45 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:46 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:48 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:48 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:50 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:50 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:50 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:31:52 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:52 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:54 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:54 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:56 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:56 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:58 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:58 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:00 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:00 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:00 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:32:02 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:02 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:04 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:04 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:06 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:06 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:08 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:08 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:10 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:11 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:11 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:32:13 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:13 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:15 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:15 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:17 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:17 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:19 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:19 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:21 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:21 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:21 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:32:23 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:23 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:25 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:25 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:27 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:27 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:29 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:29 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:31 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:31 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:31 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:32:34 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:34 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:36 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:36 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:38 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:38 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:40 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:40 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:42 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:42 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:42 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:32:44 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:44 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:46 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:46 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:48 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:48 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:50 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:50 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:52 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:52 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:52 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:32:54 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:54 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:57 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:57 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:59 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:59 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:01 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:01 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:03 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:03 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:03 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:33:05 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:05 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:07 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:07 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:09 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:09 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:11 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:11 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:13 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:13 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:13 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:33:15 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:15 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:18 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:18 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:20 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:20 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:22 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:22 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:24 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:24 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:24 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:33:26 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:26 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:28 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:28 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:30 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:30 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:32 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:32 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:34 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:34 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:34 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:33:36 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:36 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:39 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:39 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:41 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:41 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:43 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:43 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:45 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:45 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:45 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:33:47 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:47 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:49 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:49 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:51 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:51 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:53 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:53 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:55 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:55 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:55 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:33:58 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:58 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:34:00 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:34:00 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:34:02 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:34:02 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:34:04 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:34:04 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:34:06 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:34:06 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:34:06 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:34:08 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:34:08 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:34:10 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:34:10 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:34:12 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:34:12 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:34:14 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:34:14 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:34:16 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:34:16 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:34:16 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:34:19 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:34:19 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:34:21 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:34:21 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:34:23 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:34:23 BST 2016] FAILSAFE: No movement for 5 minutes [sun Apr 24 13:34:23 BST 2016] FAILSAFE: Starting bank run [sun Apr 24 13:34:35 BST 2016] DEBUG: ClickMouseEvent has timed out [5000ms] [sun Apr 24 13:34:45 BST 2016] DEBUG: ClickMouseEvent has timed out [5000ms] [sun Apr 24 13:35:03 BST 2016] INFO: Reached bank chest [sun Apr 24 13:35:04 BST 2016] DEBUG: Checking trident [sun Apr 24 13:35:07 BST 2016] DEBUG: Trident has 1520 charges left. [sun Apr 24 13:35:07 BST 2016] DEBUG: Trident has 1520 charges left. [sun Apr 24 13:35:07 BST 2016] DEBUG: Opening bank.. [sun Apr 24 13:35:09 BST 2016] DEBUG: Item: Coins [sun Apr 24 13:35:10 BST 2016] DEBUG: Item: Chaos rune [sun Apr 24 13:35:12 BST 2016] DEBUG: Item: Blood rune [sun Apr 24 13:35:13 BST 2016] DEBUG: Item: Vial [sun Apr 24 13:35:16 BST 2016] DEBUG: Depositing lowest potion [sun Apr 24 13:35:18 BST 2016] DEBUG: Withdrawing food [sun Apr 24 13:35:20 BST 2016] DEBUG: Setting state: Bank close [sun Apr 24 13:35:28 BST 2016] INFO: Finished organizing [sun Apr 24 13:35:29 BST 2016] DEBUG: Minigame tab open [sun Apr 24 13:35:30 BST 2016] DEBUG: Clicking interface... [sun Apr 24 13:35:30 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:35:32 BST 2016] INFO: Minutes to next teleport: 1 [sun Apr 24 13:35:32 BST 2016] DEBUG: Cast minutes: 1 .. Waiting [sun Apr 24 13:35:35 BST 2016] DEBUG: Cast minutes: 1 .. Waiting [sun Apr 24 13:35:39 BST 2016] DEBUG: Clicking interface... [sun Apr 24 13:35:41 BST 2016] INFO: Minutes to next teleport: 1 [sun Apr 24 13:35:41 BST 2016] DEBUG: Cast minutes: 1 .. Waiting [sun Apr 24 13:35:45 BST 2016] DEBUG: Cast minutes: 1 .. Waiting [sun Apr 24 13:35:48 BST 2016] DEBUG: Clicking interface... [sun Apr 24 13:35:48 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:35:51 BST 2016] INFO: Minutes to next teleport: 1 [sun Apr 24 13:35:51 BST 2016] DEBUG: Cast minutes: 1 .. Waiting [sun Apr 24 13:35:54 BST 2016] DEBUG: Cast minutes: 1 .. Waiting [sun Apr 24 13:35:56 BST 2016] DEBUG: Clicking interface... [sun Apr 24 13:35:58 BST 2016] INFO: Minutes to next teleport: 1 [sun Apr 24 13:35:58 BST 2016] DEBUG: Cast minutes: 1 .. Waiting [sun Apr 24 13:36:02 BST 2016] DEBUG: Cast minutes: 1 .. Waiting [sun Apr 24 13:36:05 BST 2016] DEBUG: Clicking interface... [sun Apr 24 13:36:05 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:36:21 BST 2016] DEBUG: Arrived at mort'ton [sun Apr 24 13:36:32 BST 2016] DEBUG: ClickMouseEvent has timed out [5000ms] [sun Apr 24 13:36:45 BST 2016] DEBUG: ClickMouseEvent has timed out [5000ms] [sun Apr 24 13:36:54 BST 2016] DEBUG: ClickMouseEvent has timed out [5000ms] [sun Apr 24 13:37:05 BST 2016] INFO: Arrived at barrows [sun Apr 24 13:37:05 BST 2016] INFO: KC = 5; Skipping to TunnelSolver [sun Apr 24 13:37:05 BST 2016] ERROR: Unable to identify tunnel brother [sun Apr 24 13:37:05 BST 2016] ERROR: Please ensure that at least 1 brother is alive before starting the script this is it i believe. Quote Link to comment Share on other sites More sharing options...
Camel123 Posted April 25, 2016 Share Posted April 25, 2016 isit just me or does the script log us out ... because wen i run it... the bot logs out. Keep having issues with starting the bot. It keeps logging me out. I think it is the client because I have not changed anything. i have the same problem!! Quote Link to comment Share on other sites More sharing options...
Zerker Posted April 25, 2016 Share Posted April 25, 2016 isit just me or does the script log us out ... because wen i run it... the bot logs out. i have the same problem!! Make sure you have all the required items equiped and in inventory as you have in your saved profile. Quote Link to comment Share on other sites More sharing options...
MustBeNice Posted April 25, 2016 Share Posted April 25, 2016 (edited) isit just me or does the script log us out ... because wen i run it... the bot logs out. i have the same problem!! 99.99999% of the time its because you forgot an item or have to much of an item. A prayer pot (3) as oppose to a (4) can throw it off since it changes the amount of total doses. Edited April 25, 2016 by ibotrs99 Quote Link to comment Share on other sites More sharing options...
FrostBug Posted April 25, 2016 Author Share Posted April 25, 2016 [sun Apr 24 13:28:36 BST 2016] DEBUG: Disabling auto retaliate [sun Apr 24 13:28:40 BST 2016] DEBUG: TargetTracker started [sun Apr 24 13:28:41 BST 2016] WARNING: Incorrect gear identified; Changing [sun Apr 24 13:28:41 BST 2016] DEBUG: Swapping to item: Trident of the seas [sun Apr 24 13:28:41 BST 2016] DEBUG: Swapping to item: Torag's platebody 75 [sun Apr 24 13:29:01 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:29:08 BST 2016] DEBUG: TargetTracker stopped [sun Apr 24 13:29:08 BST 2016] DEBUG: Swapping to item: Toxic blowpipe [sun Apr 24 13:29:09 BST 2016] DEBUG: Swapping to item: Black d'hide body [sun Apr 24 13:29:09 BST 2016] DEBUG: Approaching.. 3541, 9668 [sun Apr 24 13:29:09 BST 2016] DEBUG: Moving cam to position (cPitch: 67, minPitch: 22) [sun Apr 24 13:29:12 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:29:13 BST 2016] DEBUG: Approaching.. 3543, 9667 [sun Apr 24 13:29:15 BST 2016] DEBUG: Approaching.. 3547, 9668 [sun Apr 24 13:29:16 BST 2016] DEBUG: Approaching.. 3551, 9667 [sun Apr 24 13:29:18 BST 2016] DEBUG: Approaching.. 3555, 9667 [sun Apr 24 13:29:19 BST 2016] DEBUG: Approaching.. 3560, 9667 [sun Apr 24 13:29:21 BST 2016] DEBUG: Approaching.. 3560, 9667 [sun Apr 24 13:29:22 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:24 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:24 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:26 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:26 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:28 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:29 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:31 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:31 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:33 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:33 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:33 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:29:35 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:35 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:37 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:37 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:39 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:39 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:41 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:41 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:43 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:43 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:43 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:29:45 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:45 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:47 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:47 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:49 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:49 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:51 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:51 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:53 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:53 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:53 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:29:55 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:56 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:29:58 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:29:58 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:00 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:00 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:02 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:02 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:04 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:04 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:04 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:30:06 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:06 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:08 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:08 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:10 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:10 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:12 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:12 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:14 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:14 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:14 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:30:17 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:17 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:19 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:19 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:21 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:21 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:23 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:23 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:25 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:25 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:25 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:30:27 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:27 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:29 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:30 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:32 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:32 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:34 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:34 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:36 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:36 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:36 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:30:38 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:38 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:40 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:40 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:42 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:42 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:44 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:44 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:46 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:46 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:46 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:30:49 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:49 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:51 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:51 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:53 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:53 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:55 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:55 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:57 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:57 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:30:57 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:30:59 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:30:59 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:01 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:01 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:03 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:03 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:05 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:05 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:07 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:07 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:07 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:31:10 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:10 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:12 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:12 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:14 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:14 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:16 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:16 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:18 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:18 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:18 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:31:20 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:20 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:22 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:23 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:25 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:25 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:27 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:27 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:29 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:29 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:29 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:31:31 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:31 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:33 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:33 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:35 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:35 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:37 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:37 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:39 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:39 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:39 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:31:41 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:41 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:43 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:43 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:45 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:46 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:48 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:48 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:50 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:50 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:50 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:31:52 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:52 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:54 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:54 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:56 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:56 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:31:58 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:31:58 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:00 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:00 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:00 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:32:02 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:02 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:04 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:04 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:06 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:06 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:08 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:08 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:10 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:11 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:11 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:32:13 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:13 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:15 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:15 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:17 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:17 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:19 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:19 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:21 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:21 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:21 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:32:23 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:23 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:25 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:25 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:27 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:27 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:29 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:29 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:31 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:31 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:31 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:32:34 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:34 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:36 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:36 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:38 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:38 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:40 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:40 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:42 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:42 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:42 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:32:44 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:44 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:46 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:46 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:48 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:48 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:50 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:50 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:52 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:52 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:52 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:32:54 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:54 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:57 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:57 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:32:59 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:32:59 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:01 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:01 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:03 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:03 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:03 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:33:05 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:05 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:07 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:07 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:09 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:09 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:11 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:11 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:13 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:13 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:13 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:33:15 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:15 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:18 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:18 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:20 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:20 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:22 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:22 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:24 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:24 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:24 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:33:26 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:26 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:28 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:28 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:30 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:30 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:32 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:32 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:34 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:34 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:34 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:33:36 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:36 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:39 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:39 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:41 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:41 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:43 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:43 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:45 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:45 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:45 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:33:47 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:47 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:49 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:49 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:51 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:51 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:53 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:53 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:55 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:55 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:33:55 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:33:58 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:33:58 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:34:00 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:34:00 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:34:02 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:34:02 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:34:04 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:34:04 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:34:06 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:34:06 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:34:06 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:34:08 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:34:08 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:34:10 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:34:10 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:34:12 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:34:12 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:34:14 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:34:14 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:34:16 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:34:16 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:34:16 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:34:19 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:34:19 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:34:21 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:34:21 BST 2016] DEBUG: Rotating to door [sun Apr 24 13:34:23 BST 2016] DEBUG: MoveMouseEvent has timed out [2000ms] [sun Apr 24 13:34:23 BST 2016] FAILSAFE: No movement for 5 minutes [sun Apr 24 13:34:23 BST 2016] FAILSAFE: Starting bank run [sun Apr 24 13:34:35 BST 2016] DEBUG: ClickMouseEvent has timed out [5000ms] [sun Apr 24 13:34:45 BST 2016] DEBUG: ClickMouseEvent has timed out [5000ms] [sun Apr 24 13:35:03 BST 2016] INFO: Reached bank chest [sun Apr 24 13:35:04 BST 2016] DEBUG: Checking trident [sun Apr 24 13:35:07 BST 2016] DEBUG: Trident has 1520 charges left. [sun Apr 24 13:35:07 BST 2016] DEBUG: Trident has 1520 charges left. [sun Apr 24 13:35:07 BST 2016] DEBUG: Opening bank.. [sun Apr 24 13:35:09 BST 2016] DEBUG: Item: Coins [sun Apr 24 13:35:10 BST 2016] DEBUG: Item: Chaos rune [sun Apr 24 13:35:12 BST 2016] DEBUG: Item: Blood rune [sun Apr 24 13:35:13 BST 2016] DEBUG: Item: Vial [sun Apr 24 13:35:16 BST 2016] DEBUG: Depositing lowest potion [sun Apr 24 13:35:18 BST 2016] DEBUG: Withdrawing food [sun Apr 24 13:35:20 BST 2016] DEBUG: Setting state: Bank close [sun Apr 24 13:35:28 BST 2016] INFO: Finished organizing [sun Apr 24 13:35:29 BST 2016] DEBUG: Minigame tab open [sun Apr 24 13:35:30 BST 2016] DEBUG: Clicking interface... [sun Apr 24 13:35:30 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:35:32 BST 2016] INFO: Minutes to next teleport: 1 [sun Apr 24 13:35:32 BST 2016] DEBUG: Cast minutes: 1 .. Waiting [sun Apr 24 13:35:35 BST 2016] DEBUG: Cast minutes: 1 .. Waiting [sun Apr 24 13:35:39 BST 2016] DEBUG: Clicking interface... [sun Apr 24 13:35:41 BST 2016] INFO: Minutes to next teleport: 1 [sun Apr 24 13:35:41 BST 2016] DEBUG: Cast minutes: 1 .. Waiting [sun Apr 24 13:35:45 BST 2016] DEBUG: Cast minutes: 1 .. Waiting [sun Apr 24 13:35:48 BST 2016] DEBUG: Clicking interface... [sun Apr 24 13:35:48 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:35:51 BST 2016] INFO: Minutes to next teleport: 1 [sun Apr 24 13:35:51 BST 2016] DEBUG: Cast minutes: 1 .. Waiting [sun Apr 24 13:35:54 BST 2016] DEBUG: Cast minutes: 1 .. Waiting [sun Apr 24 13:35:56 BST 2016] DEBUG: Clicking interface... [sun Apr 24 13:35:58 BST 2016] INFO: Minutes to next teleport: 1 [sun Apr 24 13:35:58 BST 2016] DEBUG: Cast minutes: 1 .. Waiting [sun Apr 24 13:36:02 BST 2016] DEBUG: Cast minutes: 1 .. Waiting [sun Apr 24 13:36:05 BST 2016] DEBUG: Clicking interface... [sun Apr 24 13:36:05 BST 2016] DEBUG: Anti-stuck camera rotation [sun Apr 24 13:36:21 BST 2016] DEBUG: Arrived at mort'ton [sun Apr 24 13:36:32 BST 2016] DEBUG: ClickMouseEvent has timed out [5000ms] [sun Apr 24 13:36:45 BST 2016] DEBUG: ClickMouseEvent has timed out [5000ms] [sun Apr 24 13:36:54 BST 2016] DEBUG: ClickMouseEvent has timed out [5000ms] [sun Apr 24 13:37:05 BST 2016] INFO: Arrived at barrows [sun Apr 24 13:37:05 BST 2016] INFO: KC = 5; Skipping to TunnelSolver [sun Apr 24 13:37:05 BST 2016] ERROR: Unable to identify tunnel brother [sun Apr 24 13:37:05 BST 2016] ERROR: Please ensure that at least 1 brother is alive before starting the script this is it i believe. Thanks, that narrows it down a lot isit just me or does the script log us out ... because wen i run it... the bot logs out. i have the same problem!! .. Please read the troubleshooting section. The reason is always logged when the script stops. So look at the reason and resolve it 99.99999% of the time its because you forgot an item or have to much of an item. A prayer pot (3) as oppose to a (4) can throw it off since it changes the amount of total doses. That's a recent bug if this is true (about too many/few supplies in inventory). Did you just start it at bank with too many/few doses? Will try to see if I can reproduce 1 Quote Link to comment Share on other sites More sharing options...
MustBeNice Posted April 25, 2016 Share Posted April 25, 2016 Thanks, that narrows it down a lot .. Please read the troubleshooting section. The reason is always logged when the script stops. So look at the reason and resolve it That's a recent bug if this is true (about too many/few supplies in inventory). Did you just start it at bank with too many/few doses? Will try to see if I can reproduce Yea when I start it at clan wars. I just became very paranoid after it would turn on and off 5 times in a row. Make sure everything is exact even down to where things are located lol.... Quote Link to comment Share on other sites More sharing options...
Zerker Posted April 25, 2016 Share Posted April 25, 2016 also @FrostBug Just wondering why the account teleports out if all brothers are killed but you run out of prayer doses at the chest. when it gets back it has to run and go through tunnel again which will waste supplies. Quote Link to comment Share on other sites More sharing options...
FrostBug Posted April 26, 2016 Author Share Posted April 26, 2016 Yea when I start it at clan wars. I just became very paranoid after it would turn on and off 5 times in a row. Make sure everything is exact even down to where things are located lol.... I tried yesterday, but I can't reproduce this at all :| Can you add me on skype and show me? also @FrostBug Just wondering why the account teleports out if all brothers are killed but you run out of prayer doses at the chest. when it gets back it has to run and go through tunnel again which will waste supplies. It doesn't Prayer is only checked in combat when the opponent has more than 0% health, before entering combat at the chest (only if they are not already dead), and before starting a new run / entering tunnels. It should fall under one of those ^ 1 Quote Link to comment Share on other sites More sharing options...
Zerker Posted April 26, 2016 Share Posted April 26, 2016 I tried yesterday, but I can't reproduce this at all :| Can you add me on skype and show me? It doesn't Prayer is only checked in combat when the opponent has more than 0% health, before entering combat at the chest (only if they are not already dead), and before starting a new run / entering tunnels. It should fall under one of those ^ I've watched it do it multiple times. When the brother dies, then it teleports away. Quote Link to comment Share on other sites More sharing options...
FrostBug Posted April 26, 2016 Author Share Posted April 26, 2016 (edited) I've watched it do it multiple times. When the brother dies, then it teleports away. Sure, if the teleport started the moment before he died. That would be intended behavior, as it cannot predict if your next his is gonna finish him. Otherwise, post the teleport message, and I'll have a look at that one Edited April 26, 2016 by FrostBug 1 Quote Link to comment Share on other sites More sharing options...
Zerker Posted April 26, 2016 Share Posted April 26, 2016 Sure, if the teleport started the moment before he died. That would be intended behavior, as it cannot predict if your next his is gonna finish him. Otherwise, post the teleport message, and I'll have a look at that one When I next oversee it happening i'll grab the logs for you. Quote Link to comment Share on other sites More sharing options...