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Fruity Barrows (Frost Barrows)


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Posted

Gonna post this again since we're on a new page now .. :E

 

Warning

I need to update the script to work with the changes that were made to the barrows minigame in todays game update. Until the script is updated, please know that the script will more than probably get stuck!

I will start fixing it as soon as I get home from work

Posted (edited)

Update

 

With todays update, Jagex removed a ton of "client-side information" that the script used for a lot of things (Puzzle solving, Tunnel pathfinding, Ladder locating, Determining which brother is in the tunnels etc.)

Unfortunately it's probably going to take a few days to rewrite the script.

 

I will keep you guys updated on the fixing progress..

Patching status:

- New puzzle solving methods

- New method to determine ladder location

- New method to determine tunnel brother

- New method to deal with loot interface

- New methods to find the correct path to the center

- New methods to determine tunnel states

- Extensive testing of new changes

Edited by FrostBug
  • Like 3
Posted

Update

 

With todays update, Jagex removed a ton of "client-side information" that the script used for a lot of things (Puzzle solving, Tunnel pathfinding, Ladder locating, Determining which brother is in the tunnels etc.)

Unfortunately it's probably going to take a few days to rewrite the script.

 

I will keep you guys updated on the fixing progress..

Patching status:

- New puzzle solving methods

- New method to determine ladder location

- New method to determine tunnel brother

- New method to deal with loot interface

- New methods to find the correct path to the center

- New methods to determine tunnel states

- Extensive testing of new changes

well hey man if u need help testing and finding bugs ill give u a hand.

Posted

Version 1.4

- Script rewritten to work without the now removed clientside information

- Dynamic signatures are now updated again

- Added some handling for the new loot widget

______

Unfortunately it is no longer possible for the script to simply look up which brother is going to be in the tunnels; this means that I've also had to remove the option to "Always check the correct tomb last". I'll look into alternative ways of re-implementing this in the future

  • Like 3

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