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Fruity Barrows (Frost Barrows)


FrostBug

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[iNFO][bot #2][08/15 02:50:24 PM]: DEBUG: InteractionEvent has timed out [3000ms]
[iNFO][bot #2][08/15 02:50:26 PM]: DEBUG: AnimationTracker started
[iNFO][bot #2][08/15 02:50:26 PM]: DEBUG: Combat started
[iNFO][bot #2][08/15 02:50:26 PM]: WARNING: Out of ammo [null]
[iNFO][bot #2][08/15 02:50:26 PM]: DEBUG: Bank run triggered by tridentCheck, ammoCheck or runeCheck
[iNFO][bot #2][08/15 02:50:26 PM]: DEBUG: AnimationTracker stopped
 
goes into tunnel using karils and then home tabs.....happened 3 times and i have 2k bolt racks...
 
 
edit: getting rid of karils and then using meele instead works..
the script is constantly clicking around when trying to get through the doors? misclicks alot
 
edit: its taken 40 minutes to do 2 chests because it cant click..
 
its eaten 4 monkfish because it wont move and the skeleton keeps attacking..
tPHBnZx.png
and a few minutes later..
[iNFO][bot #2][08/15 04:25:20 PM]: FAILSAFE: No movement for 5 minutes
[iNFO][bot #2][08/15 04:25:20 PM]: FAILSAFE: Starting bank run
 

 

The first thing is because you've configured your ranged gear setup incorrectly. You need to be wearing the ammo when you set it up.

 

The second thing I have not seen before; Were there any "Approaching" debug messages getting logged in the client console? And if so, please post those (they should contain some additional information)

 

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Haven't posted many proggies but here's one. Thanks for the script FrostBug.

 

For those wondering, yes I skip killcount. It's not worth losing 3+ chests an hour to an extra few 100k worth of runes imho.

 

6iYaoEu.png

 

I wouldn't be surprised if this script could reach 10+ chests an hour if it had support for staminas. I spend 70%+ of my time walking.

Edited by iDungOwns
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The first thing is because you've configured your ranged gear setup incorrectly. You need to be wearing the ammo when you set it up.

 

The second thing I have not seen before; Were there any "Approaching" debug messages getting logged in the client console? And if so, please post those (they should contain some additional information)

 

the second hsnt happened again, but with the misclicks...

[iNFO][bot #2][08/15 06:15:39 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #2][08/15 06:15:47 PM]: DEBUG: Moving yaw..
[iNFO][bot #2][08/15 06:15:48 PM]: DEBUG: Moving yaw..
[iNFO][bot #2][08/15 06:15:49 PM]: DEBUG: Moving yaw..
[iNFO][bot #2][08/15 06:15:50 PM]: DEBUG: Moving yaw..
[iNFO][bot #2][08/15 06:15:51 PM]: DEBUG: Moving yaw..
[iNFO][bot #2][08/15 06:15:52 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #2][08/15 06:15:53 PM]: DEBUG: Moving yaw..
[iNFO][bot #2][08/15 06:15:55 PM]: DEBUG: Moving yaw..
[iNFO][bot #2][08/15 06:15:57 PM]: DEBUG: Moving yaw..
[iNFO][bot #2][08/15 06:15:57 PM]: DEBUG: Moving yaw..
[iNFO][bot #2][08/15 06:15:58 PM]: DEBUG: Moving yaw..
[iNFO][bot #2][08/15 06:15:59 PM]: DEBUG: Rotating to door
[iNFO][bot #2][08/15 06:16:02 PM]: DEBUG: Moving yaw..
[iNFO][bot #2][08/15 06:16:03 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #2][08/15 06:16:04 PM]: DEBUG: Moving yaw..
[iNFO][bot #2][08/15 06:16:06 PM]: DEBUG: Moving yaw..
[iNFO][bot #2][08/15 06:16:07 PM]: DEBUG: Moving yaw..
 
it must have right clicked 15+ times#
 
EDIT: it does this too...alot

 
 
[iNFO][bot #2][08/15 06:20:16 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #2][08/15 06:20:17 PM]: DEBUG: Approaching.. 3578, 9695
[iNFO][bot #2][08/15 06:20:19 PM]: DEBUG: Approaching.. 3578, 9699
[iNFO][bot #2][08/15 06:20:20 PM]: DEBUG: Approaching.. 3579, 9703
[iNFO][bot #2][08/15 06:20:21 PM]: DEBUG: Approaching.. 3579, 9707
[iNFO][bot #2][08/15 06:20:23 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:20:24 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:20:25 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:20:27 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:20:28 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:20:30 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:20:31 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:20:32 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:20:33 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:20:33 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #2][08/15 06:20:35 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:20:37 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:20:38 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:20:39 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:20:41 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:20:42 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:20:44 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:20:45 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:20:45 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #2][08/15 06:20:47 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:20:48 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:20:49 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:20:50 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:20:52 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:20:53 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:20:54 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:20:55 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:20:56 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:20:56 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #2][08/15 06:20:58 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:00 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:01 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:03 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:04 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:05 PM]: DEBUG: Eating
[iNFO][bot #2][08/15 06:21:06 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:08 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:08 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #2][08/15 06:21:09 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:10 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:12 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:13 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:14 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:16 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:17 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:19 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:19 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #2][08/15 06:21:22 PM]: DEBUG: MoveMouseEvent has timed out [3000ms]
[iNFO][bot #2][08/15 06:21:23 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:23 PM]: DEBUG: Moving cam to position (cPitch: 22, minPitch: 22)
[iNFO][bot #2][08/15 06:21:25 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:27 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:28 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:29 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:29 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #2][08/15 06:21:31 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:32 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:33 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:35 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:36 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:37 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:38 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:40 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:40 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #2][08/15 06:21:42 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:43 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:44 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:46 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:47 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:48 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:49 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:50 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:50 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #2][08/15 06:21:52 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:53 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:55 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:56 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:58 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:21:59 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:22:01 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:22:01 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #2][08/15 06:22:02 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:22:04 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:22:05 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:22:07 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:22:08 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:22:09 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:22:11 PM]: DEBUG: Approaching.. 3579, 9709
[iNFO][bot #2][08/15 06:22:11 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #2][08/15 06:22:14 PM]: DEBUG: MoveMouseEvent has timed out [3000ms]
[iNFO][bot #2][08/15 06:22:15 PM]: DEBUG: Rotating to door
[iNFO][bot #2][08/15 06:22:20 PM]: DEBUG: Interacting with ladder
 

 
 
EDIT: oh and this
Edited by pepeem
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The first thing is because you've configured your ranged gear setup incorrectly. You need to be wearing the ammo when you set it up.

 

The second thing I have not seen before; Were there any "Approaching" debug messages getting logged in the client console? And if so, please post those (they should contain some additional information)

 

the second thing happened again..its yet to teleport but

[iNFO][bot #2][08/15 07:36:37 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #2][08/15 07:36:38 PM]: DEBUG: Approaching.. 3565, 9722
[iNFO][bot #2][08/15 07:36:40 PM]: DEBUG: Approaching.. 3565, 9722
[iNFO][bot #2][08/15 07:36:41 PM]: DEBUG: Approaching.. 3565, 9722
[iNFO][bot #2][08/15 07:36:43 PM]: DEBUG: Approaching.. 3565, 9722
 
yep after 3 minutes of ^
[iNFO][bot #2][08/15 07:39:33 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #2][08/15 07:39:35 PM]: FAILSAFE: No movement for 5 minutes
[iNFO][bot #2][08/15 07:39:35 PM]: FAILSAFE: Starting bank run
 

 

Edited by pepeem
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Haven't posted many proggies but here's one. Thanks for the script FrostBug.

 

For those wondering, yes I skip killcount. It's not worth losing 3+ chests an hour to an extra few 100k worth of runes imho.

 

6iYaoEu.png

 

I wouldn't be surprised if this script could reach 10+ chests an hour if it had support for staminas. I spend 70%+ of my time walking.

 

Interesting setup! I would like to see how other setups compare too to be honest.

 

Heres another proggy also, love this script!

 

36da7d9b03.jpg

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Hello, just bought script and cant seem to set it up, says something is invalid when i start it. 

My settings : 

https://gyazo.com/56b078216b6d20179dd142895d00ed62

https://gyazo.com/dcbbac7d04304c7c863dd22bcf7a99cb

https://gyazo.com/4c6a4e38b41ff1d7cfbef374d558c822 - not sure what to do with the layout tab

https://gyazo.com/81092eb012e269d9b75ab5046f24c222 and pretty sure combat is done right.

 

please contact me at 'dimadelong' skype to screenshare or something or let me know if you can see anything from these shots. thanks

 

edit : fixed the part where it says i have invalid stuff,  didnt have gear on one of the brothers. but now it wont start. no popup or anything. just pressing start and nothing happens

 

Edited by renterw87
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the second thing happened again..its yet to teleport but

[iNFO][bot #2][08/15 07:36:37 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #2][08/15 07:36:38 PM]: DEBUG: Approaching.. 3565, 9722
[iNFO][bot #2][08/15 07:36:40 PM]: DEBUG: Approaching.. 3565, 9722
[iNFO][bot #2][08/15 07:36:41 PM]: DEBUG: Approaching.. 3565, 9722
[iNFO][bot #2][08/15 07:36:43 PM]: DEBUG: Approaching.. 3565, 9722
 
yep after 3 minutes of ^
[iNFO][bot #2][08/15 07:39:33 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #2][08/15 07:39:35 PM]: FAILSAFE: No movement for 5 minutes
[iNFO][bot #2][08/15 07:39:35 PM]: FAILSAFE: Starting bank run
 

 

 

Are you using the Dev client version (2.3.99)?

If so, please use the stable build

 

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Try resetting your Zoom level to default

 

Sadly..it was this. I had set it back but was like one notch out. Sorry for all the negative comments mate. On the other hand, i just had this problem

[iNFO][bot #1][08/16 09:51:41 PM]: DEBUG: Next target: Verac the Defiled
[iNFO][bot #1][08/16 09:51:41 PM]: INFO: Finished organizing
[iNFO][bot #1][08/16 09:51:50 PM]: DEBUG: Going to search tomb
[iNFO][bot #1][08/16 09:51:50 PM]: DEBUG: AnimationTracker started
[iNFO][bot #1][08/16 09:51:50 PM]: DEBUG: Combat started
[iNFO][bot #1][08/16 09:51:50 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][08/16 09:51:51 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][08/16 09:51:52 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][08/16 09:51:53 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][08/16 09:51:55 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][08/16 09:51:56 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][08/16 09:51:59 PM]: DEBUG: MoveMouseEvent has timed out [3000ms]
[iNFO][bot #1][08/16 09:52:00 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][08/16 09:52:02 PM]: DEBUG: Anti-stuck camera rotation
[iNFO][bot #1][08/16 09:52:02 PM]: FAILSAFE: No combat animations detected
[iNFO][bot #1][08/16 09:52:02 PM]: DEBUG: AnimationTracker stopped
[iNFO][bot #1][08/16 09:52:04 PM]: DEBUG: Next target: Verac the Defiled
[iNFO][bot #1][08/16 09:52:04 PM]: INFO: Finished organizing
[iNFO][bot #1][08/16 09:52:08 PM]: DEBUG: Going to search tomb
[iNFO][bot #1][08/16 09:52:08 PM]: DEBUG: AnimationTracker started
[iNFO][bot #1][08/16 09:52:08 PM]: DEBUG: Combat started
[iNFO][bot #1][08/16 09:52:08 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][08/16 09:52:11 PM]: DEBUG: MoveMouseEvent has timed out [3000ms]
[iNFO][bot #1][08/16 09:52:11 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][08/16 09:52:14 PM]: DEBUG: MoveMouseEvent has timed out [3000ms]
[iNFO][bot #1][08/16 09:52:15 PM]: DEBUG: Targeting enemy
[iNFO][bot #1][08/16 09:52:18 PM]: Terminating script FrostBarrows...
[WARN][bot #1][08/16 09:52:23 PM]: Event executor is taking too long to suspend; terminating now...
[ERROR][bot #1][08/16 09:52:23 PM]: Caught thread death in EventExecutor
[iNFO][bot #1][08/16 09:52:23 PM]: Progress submitted
[iNFO][bot #1][08/16 09:52:23 PM]: Script FrostBarrows has exited!
 
it wasnt clicking on the verac tomb and it was hovering over other peoples verac. Had to end script, hoping a restart will fix :)
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Sadly..it was this. I had set it back but was like one notch out. Sorry for all the negative comments mate. On the other hand, i just had this problem

 
it wasnt clicking on the verac tomb and it was hovering over other peoples verac. Had to end script, hoping a restart will fix smile.png

 

 

Glad the main problem was resolved. And for the interaction with other people's enemies; Auto retaliate should have been enabled as the tomb was entered; was verac somehow unable to attack you, triggering auto retaliate?

 

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