FrostBug Posted August 15, 2015 Author Share Posted August 15, 2015 [iNFO][bot #2][08/15 02:50:24 PM]: DEBUG: InteractionEvent has timed out [3000ms] [iNFO][bot #2][08/15 02:50:26 PM]: DEBUG: AnimationTracker started [iNFO][bot #2][08/15 02:50:26 PM]: DEBUG: Combat started [iNFO][bot #2][08/15 02:50:26 PM]: WARNING: Out of ammo [null] [iNFO][bot #2][08/15 02:50:26 PM]: DEBUG: Bank run triggered by tridentCheck, ammoCheck or runeCheck [iNFO][bot #2][08/15 02:50:26 PM]: DEBUG: AnimationTracker stopped goes into tunnel using karils and then home tabs.....happened 3 times and i have 2k bolt racks... edit: getting rid of karils and then using meele instead works.. the script is constantly clicking around when trying to get through the doors? misclicks alot edit: its taken 40 minutes to do 2 chests because it cant click.. its eaten 4 monkfish because it wont move and the skeleton keeps attacking.. and a few minutes later.. [iNFO][bot #2][08/15 04:25:20 PM]: FAILSAFE: No movement for 5 minutes [iNFO][bot #2][08/15 04:25:20 PM]: FAILSAFE: Starting bank run The first thing is because you've configured your ranged gear setup incorrectly. You need to be wearing the ammo when you set it up. The second thing I have not seen before; Were there any "Approaching" debug messages getting logged in the client console? And if so, please post those (they should contain some additional information) Quote Link to comment Share on other sites More sharing options...
iDungOwns Posted August 15, 2015 Share Posted August 15, 2015 (edited) Haven't posted many proggies but here's one. Thanks for the script FrostBug. For those wondering, yes I skip killcount. It's not worth losing 3+ chests an hour to an extra few 100k worth of runes imho. I wouldn't be surprised if this script could reach 10+ chests an hour if it had support for staminas. I spend 70%+ of my time walking. Edited August 15, 2015 by iDungOwns Quote Link to comment Share on other sites More sharing options...
Plaain Posted August 15, 2015 Share Posted August 15, 2015 (edited) The first thing is because you've configured your ranged gear setup incorrectly. You need to be wearing the ammo when you set it up. The second thing I have not seen before; Were there any "Approaching" debug messages getting logged in the client console? And if so, please post those (they should contain some additional information) the second hsnt happened again, but with the misclicks... [iNFO][bot #2][08/15 06:15:39 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #2][08/15 06:15:47 PM]: DEBUG: Moving yaw.. [iNFO][bot #2][08/15 06:15:48 PM]: DEBUG: Moving yaw.. [iNFO][bot #2][08/15 06:15:49 PM]: DEBUG: Moving yaw.. [iNFO][bot #2][08/15 06:15:50 PM]: DEBUG: Moving yaw.. [iNFO][bot #2][08/15 06:15:51 PM]: DEBUG: Moving yaw.. [iNFO][bot #2][08/15 06:15:52 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #2][08/15 06:15:53 PM]: DEBUG: Moving yaw.. [iNFO][bot #2][08/15 06:15:55 PM]: DEBUG: Moving yaw.. [iNFO][bot #2][08/15 06:15:57 PM]: DEBUG: Moving yaw.. [iNFO][bot #2][08/15 06:15:57 PM]: DEBUG: Moving yaw.. [iNFO][bot #2][08/15 06:15:58 PM]: DEBUG: Moving yaw.. [iNFO][bot #2][08/15 06:15:59 PM]: DEBUG: Rotating to door [iNFO][bot #2][08/15 06:16:02 PM]: DEBUG: Moving yaw.. [iNFO][bot #2][08/15 06:16:03 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #2][08/15 06:16:04 PM]: DEBUG: Moving yaw.. [iNFO][bot #2][08/15 06:16:06 PM]: DEBUG: Moving yaw.. [iNFO][bot #2][08/15 06:16:07 PM]: DEBUG: Moving yaw.. it must have right clicked 15+ times# EDIT: it does this too...alot [iNFO][bot #2][08/15 06:20:16 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #2][08/15 06:20:17 PM]: DEBUG: Approaching.. 3578, 9695 [iNFO][bot #2][08/15 06:20:19 PM]: DEBUG: Approaching.. 3578, 9699 [iNFO][bot #2][08/15 06:20:20 PM]: DEBUG: Approaching.. 3579, 9703 [iNFO][bot #2][08/15 06:20:21 PM]: DEBUG: Approaching.. 3579, 9707 [iNFO][bot #2][08/15 06:20:23 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:20:24 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:20:25 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:20:27 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:20:28 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:20:30 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:20:31 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:20:32 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:20:33 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:20:33 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #2][08/15 06:20:35 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:20:37 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:20:38 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:20:39 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:20:41 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:20:42 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:20:44 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:20:45 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:20:45 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #2][08/15 06:20:47 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:20:48 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:20:49 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:20:50 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:20:52 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:20:53 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:20:54 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:20:55 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:20:56 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:20:56 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #2][08/15 06:20:58 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:00 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:01 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:03 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:04 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:05 PM]: DEBUG: Eating [iNFO][bot #2][08/15 06:21:06 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:08 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:08 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #2][08/15 06:21:09 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:10 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:12 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:13 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:14 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:16 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:17 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:19 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:19 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #2][08/15 06:21:22 PM]: DEBUG: MoveMouseEvent has timed out [3000ms] [iNFO][bot #2][08/15 06:21:23 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:23 PM]: DEBUG: Moving cam to position (cPitch: 22, minPitch: 22) [iNFO][bot #2][08/15 06:21:25 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:27 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:28 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:29 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:29 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #2][08/15 06:21:31 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:32 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:33 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:35 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:36 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:37 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:38 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:40 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:40 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #2][08/15 06:21:42 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:43 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:44 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:46 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:47 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:48 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:49 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:50 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:50 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #2][08/15 06:21:52 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:53 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:55 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:56 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:58 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:21:59 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:22:01 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:22:01 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #2][08/15 06:22:02 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:22:04 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:22:05 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:22:07 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:22:08 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:22:09 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:22:11 PM]: DEBUG: Approaching.. 3579, 9709 [iNFO][bot #2][08/15 06:22:11 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #2][08/15 06:22:14 PM]: DEBUG: MoveMouseEvent has timed out [3000ms] [iNFO][bot #2][08/15 06:22:15 PM]: DEBUG: Rotating to door [iNFO][bot #2][08/15 06:22:20 PM]: DEBUG: Interacting with ladder EDIT: oh and this http://i.imgur.com/pNEacA2.png Edited August 15, 2015 by pepeem Quote Link to comment Share on other sites More sharing options...
Plaain Posted August 15, 2015 Share Posted August 15, 2015 (edited) The first thing is because you've configured your ranged gear setup incorrectly. You need to be wearing the ammo when you set it up. The second thing I have not seen before; Were there any "Approaching" debug messages getting logged in the client console? And if so, please post those (they should contain some additional information) the second thing happened again..its yet to teleport but [iNFO][bot #2][08/15 07:36:37 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #2][08/15 07:36:38 PM]: DEBUG: Approaching.. 3565, 9722 [iNFO][bot #2][08/15 07:36:40 PM]: DEBUG: Approaching.. 3565, 9722 [iNFO][bot #2][08/15 07:36:41 PM]: DEBUG: Approaching.. 3565, 9722 [iNFO][bot #2][08/15 07:36:43 PM]: DEBUG: Approaching.. 3565, 9722 yep after 3 minutes of ^ [iNFO][bot #2][08/15 07:39:33 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #2][08/15 07:39:35 PM]: FAILSAFE: No movement for 5 minutes [iNFO][bot #2][08/15 07:39:35 PM]: FAILSAFE: Starting bank run Edited August 15, 2015 by pepeem Quote Link to comment Share on other sites More sharing options...
protowill Posted August 15, 2015 Share Posted August 15, 2015 is it possible to get a little trial for this? would be great if you can bud i wanna buy it but i dont know if my guy is set it wanna run it through a couple times Quote Link to comment Share on other sites More sharing options...
DTLS Posted August 15, 2015 Share Posted August 15, 2015 Haven't posted many proggies but here's one. Thanks for the script FrostBug. For those wondering, yes I skip killcount. It's not worth losing 3+ chests an hour to an extra few 100k worth of runes imho. I wouldn't be surprised if this script could reach 10+ chests an hour if it had support for staminas. I spend 70%+ of my time walking. Interesting setup! I would like to see how other setups compare too to be honest. Heres another proggy also, love this script! 1 Quote Link to comment Share on other sites More sharing options...
iDungOwns Posted August 15, 2015 Share Posted August 15, 2015 (edited) Thought I'd also post this: Edited August 15, 2015 by iDungOwns 2 Quote Link to comment Share on other sites More sharing options...
renterw87 Posted August 16, 2015 Share Posted August 16, 2015 (edited) Hello, just bought script and cant seem to set it up, says something is invalid when i start it. My settings : https://gyazo.com/56b078216b6d20179dd142895d00ed62 https://gyazo.com/dcbbac7d04304c7c863dd22bcf7a99cb https://gyazo.com/4c6a4e38b41ff1d7cfbef374d558c822 - not sure what to do with the layout tab https://gyazo.com/81092eb012e269d9b75ab5046f24c222 and pretty sure combat is done right. please contact me at 'dimadelong' skype to screenshare or something or let me know if you can see anything from these shots. thanks edit : fixed the part where it says i have invalid stuff, didnt have gear on one of the brothers. but now it wont start. no popup or anything. just pressing start and nothing happens Edited August 16, 2015 by renterw87 Quote Link to comment Share on other sites More sharing options...
FrostBug Posted August 16, 2015 Author Share Posted August 16, 2015 the second thing happened again..its yet to teleport but [iNFO][bot #2][08/15 07:36:37 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #2][08/15 07:36:38 PM]: DEBUG: Approaching.. 3565, 9722 [iNFO][bot #2][08/15 07:36:40 PM]: DEBUG: Approaching.. 3565, 9722 [iNFO][bot #2][08/15 07:36:41 PM]: DEBUG: Approaching.. 3565, 9722 [iNFO][bot #2][08/15 07:36:43 PM]: DEBUG: Approaching.. 3565, 9722 yep after 3 minutes of ^ [iNFO][bot #2][08/15 07:39:33 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #2][08/15 07:39:35 PM]: FAILSAFE: No movement for 5 minutes [iNFO][bot #2][08/15 07:39:35 PM]: FAILSAFE: Starting bank run Are you using the Dev client version (2.3.99)? If so, please use the stable build Quote Link to comment Share on other sites More sharing options...
Plaain Posted August 16, 2015 Share Posted August 16, 2015 Are you using the Dev client version (2.3.99)? If so, please use the stable build Ive tried both 2.3.99 and .98.... its super sketchy for me Quote Link to comment Share on other sites More sharing options...
FrostBug Posted August 16, 2015 Author Share Posted August 16, 2015 Ive tried both 2.3.99 and .98.... its super sketchy for me Try resetting your Zoom level to default Quote Link to comment Share on other sites More sharing options...
Plaain Posted August 16, 2015 Share Posted August 16, 2015 Try resetting your Zoom level to default Sadly..it was this. I had set it back but was like one notch out. Sorry for all the negative comments mate. On the other hand, i just had this problem [iNFO][bot #1][08/16 09:51:41 PM]: DEBUG: Next target: Verac the Defiled [iNFO][bot #1][08/16 09:51:41 PM]: INFO: Finished organizing [iNFO][bot #1][08/16 09:51:50 PM]: DEBUG: Going to search tomb [iNFO][bot #1][08/16 09:51:50 PM]: DEBUG: AnimationTracker started [iNFO][bot #1][08/16 09:51:50 PM]: DEBUG: Combat started [iNFO][bot #1][08/16 09:51:50 PM]: DEBUG: Targeting enemy [iNFO][bot #1][08/16 09:51:51 PM]: DEBUG: Targeting enemy [iNFO][bot #1][08/16 09:51:52 PM]: DEBUG: Targeting enemy [iNFO][bot #1][08/16 09:51:53 PM]: DEBUG: Targeting enemy [iNFO][bot #1][08/16 09:51:55 PM]: DEBUG: Targeting enemy [iNFO][bot #1][08/16 09:51:56 PM]: DEBUG: Targeting enemy [iNFO][bot #1][08/16 09:51:59 PM]: DEBUG: MoveMouseEvent has timed out [3000ms] [iNFO][bot #1][08/16 09:52:00 PM]: DEBUG: Targeting enemy [iNFO][bot #1][08/16 09:52:02 PM]: DEBUG: Anti-stuck camera rotation [iNFO][bot #1][08/16 09:52:02 PM]: FAILSAFE: No combat animations detected [iNFO][bot #1][08/16 09:52:02 PM]: DEBUG: AnimationTracker stopped [iNFO][bot #1][08/16 09:52:04 PM]: DEBUG: Next target: Verac the Defiled [iNFO][bot #1][08/16 09:52:04 PM]: INFO: Finished organizing [iNFO][bot #1][08/16 09:52:08 PM]: DEBUG: Going to search tomb [iNFO][bot #1][08/16 09:52:08 PM]: DEBUG: AnimationTracker started [iNFO][bot #1][08/16 09:52:08 PM]: DEBUG: Combat started [iNFO][bot #1][08/16 09:52:08 PM]: DEBUG: Targeting enemy [iNFO][bot #1][08/16 09:52:11 PM]: DEBUG: MoveMouseEvent has timed out [3000ms] [iNFO][bot #1][08/16 09:52:11 PM]: DEBUG: Targeting enemy [iNFO][bot #1][08/16 09:52:14 PM]: DEBUG: MoveMouseEvent has timed out [3000ms] [iNFO][bot #1][08/16 09:52:15 PM]: DEBUG: Targeting enemy [iNFO][bot #1][08/16 09:52:18 PM]: Terminating script FrostBarrows... [WARN][bot #1][08/16 09:52:23 PM]: Event executor is taking too long to suspend; terminating now... [ERROR][bot #1][08/16 09:52:23 PM]: Caught thread death in EventExecutor [iNFO][bot #1][08/16 09:52:23 PM]: Progress submitted [iNFO][bot #1][08/16 09:52:23 PM]: Script FrostBarrows has exited! it wasnt clicking on the verac tomb and it was hovering over other peoples verac. Had to end script, hoping a restart will fix Quote Link to comment Share on other sites More sharing options...
FrostBug Posted August 16, 2015 Author Share Posted August 16, 2015 Sadly..it was this. I had set it back but was like one notch out. Sorry for all the negative comments mate. On the other hand, i just had this problem it wasnt clicking on the verac tomb and it was hovering over other peoples verac. Had to end script, hoping a restart will fix Glad the main problem was resolved. And for the interaction with other people's enemies; Auto retaliate should have been enabled as the tomb was entered; was verac somehow unable to attack you, triggering auto retaliate? Quote Link to comment Share on other sites More sharing options...
TexasRaptor Posted August 16, 2015 Share Posted August 16, 2015 I bought this script yesterday and still hasn't been approved , can someone give me a hand? Quote Link to comment Share on other sites More sharing options...
shai Posted August 17, 2015 Share Posted August 17, 2015 I'm planning on buying this script soon, how long do you suggest i bot for and how frequently? Quote Link to comment Share on other sites More sharing options...