FrostBug Posted September 6, 2015 Author Share Posted September 6, 2015 Is there a way to stop the script from praying melee when it goes into the tunnels and when it has looted chest? Not at this time. I only added it because it was requested on a daily basis tho.. Quote Link to comment Share on other sites More sharing options...
TeflonDonny Posted September 6, 2015 Share Posted September 6, 2015 Not at this time. I only added it because it was requested on a daily basis tho.. hey i found a small bug, its very specific but it may affect people. Basically lets say all 6 brothers has been killed and its making its way to the chest but has too low hp and tabs out, when it makes it way back, it goes to any mount and not the one that lead to the tunnel. This may lead it to being stuck, i hope you are able to understand how i worded that, sorry if you dont. Quote Link to comment Share on other sites More sharing options...
Mattew Posted September 6, 2015 Share Posted September 6, 2015 hey i found a small bug, its very specific but it may affect people. Basically lets say all 6 brothers has been killed and its making its way to the chest but has too low hp and tabs out, when it makes it way back, it goes to any mount and not the one that lead to the tunnel. This may lead it to being stuck, i hope you are able to understand how i worded that, sorry if you dont. ^ this happened to me too, it doesn't crash anymore which is good, but it will dig into one of the tombs and keep trying to get in endlessly. also the cmd was being spammed with adjusting camera, something like that. Quote Link to comment Share on other sites More sharing options...
FrostBug Posted September 6, 2015 Author Share Posted September 6, 2015 Version 1.4.1- The script now remembers which tomb leads to tunnels after exiting the tunnels prematurely- It is no longer supported to start the script with all 6 brothers already dead _____ Thank you guys for the reports, and sorry for imposing additional restrictions upon starting the script. I will update the "Starting the script" guide in the OP to hopefully avoid too much confusion. NOTE: This patch is not live just yet!, the SDN manager will have to review it first. Once the patch is live, "version 1.4.1" will be logged in the client console at script start. It should be live within 12 hours at most. 1 Quote Link to comment Share on other sites More sharing options...
Ace Posted September 6, 2015 Share Posted September 6, 2015 Version 1.4.1 - The script now remembers which tomb leads to tunnels after exiting the tunnels prematurely - It is no longer supported to start the script with all 6 brothers already dead _____ Thank you guys for the reports, and sorry for imposing additional restrictions upon starting the script. I will update the "Starting the script" guide in the OP to hopefully avoid too much confusion. NOTE: This patch is not live just yet!, the SDN manager will have to review it first. Once the patch is live, "version 1.4.1" will be logged in the client console at script start. It should be live within 12 hours at most. does it support trident of the seas re-charging? Quote Link to comment Share on other sites More sharing options...
Barzda Posted September 6, 2015 Share Posted September 6, 2015 does it support trident of the seas re-charging? Yes it does recharge your trident when X amount of charges are left (you manually set at how many charges it recharges it) Quote Link to comment Share on other sites More sharing options...
Ace Posted September 6, 2015 Share Posted September 6, 2015 Yes it does recharge your trident when X amount of charges are left (you manually set at how many charges it recharges it)thanks! Quote Link to comment Share on other sites More sharing options...
redroostir Posted September 6, 2015 Share Posted September 6, 2015 A new patch is now live that fixes the tunnel solver state in the case of all brothers already being dead. It's most likely missing an item. Check the console output. EDIT: If anyone still experience any problems with client crashes, please see if you can manage to do a screen capture of the client (with console open) and post it here. I still haven't been able to reproduce this problem. can you post a picture of your inventory for best and longest trips im curious becuase i have a decent setup i would like to know what you use Quote Link to comment Share on other sites More sharing options...
hafidziharis Posted September 6, 2015 Share Posted September 6, 2015 Theres a bug where at combat with any random brothers it will climb up the floor while fighting and dig back in, this makes the foods and pots wasted until it ran out of food and tele because the brothers will be at full health when it dig back into the tomb. can you check it @FrostBug. might happen to the others Quote Link to comment Share on other sites More sharing options...
TeflonDonny Posted September 7, 2015 Share Posted September 7, 2015 Version 1.4.1 - The script now remembers which tomb leads to tunnels after exiting the tunnels prematurely - It is no longer supported to start the script with all 6 brothers already dead _____ Thank you guys for the reports, and sorry for imposing additional restrictions upon starting the script. I will update the "Starting the script" guide in the OP to hopefully avoid too much confusion. NOTE: This patch is not live just yet!, the SDN manager will have to review it first. Once the patch is live, "version 1.4.1" will be logged in the client console at script start. It should be live within 12 hours at most. Nice thanks for quick response. hopefully it will be reviewed soon! =] Quote Link to comment Share on other sites More sharing options...
droidz123 Posted September 7, 2015 Share Posted September 7, 2015 so uh, how bad of an idea is it to run this bot for a couple of hours a day on an account with a bot busting moderate? Quote Link to comment Share on other sites More sharing options...
Mattew Posted September 7, 2015 Share Posted September 7, 2015 Bot is working really well now, been running smooth for a few hours now. Quote Link to comment Share on other sites More sharing options...
Alaeee Posted September 7, 2015 Share Posted September 7, 2015 Hey, struggling to get this started....I've set up up my invent/ gear set up in the script however, everytime i click start it just stands there or makes me create another set up?some help would be good please Quote Link to comment Share on other sites More sharing options...
FrostBug Posted September 7, 2015 Author Share Posted September 7, 2015 Hey, struggling to get this started.... I've set up up my invent/ gear set up in the script however, everytime i click start it just stands there or makes me create another set up? some help would be good please Open up the client console and see what it says Quote Link to comment Share on other sites More sharing options...
pussblue Posted September 7, 2015 Share Posted September 7, 2015 After looting the chest and running back to the surfice gets stuck at puzzle door, keeps going in and out non stop. Happens after a while first it runs smooth. [iNFO][bot #1][09/07 12:32:52 PM]: DEBUG: Interacting with puzzle door.. [iNFO][bot #1][09/07 12:32:57 PM]: DEBUG: Interacting with puzzle door.. [iNFO][bot #1][09/07 12:32:57 PM]: DEBUG: Interacting with puzzle door.. [iNFO][bot #1][09/07 12:32:57 PM]: DEBUG: Interacting with puzzle door.. [iNFO][bot #1][09/07 12:32:57 PM]: DEBUG: Interacting with puzzle door.. [iNFO][bot #1][09/07 12:32:57 PM]: DEBUG: Interacting with puzzle door.. [iNFO][bot #1][09/07 12:33:00 PM]: DEBUG: Interacting with puzzle door.. [iNFO][bot #1][09/07 12:33:00 PM]: DEBUG: Interacting with puzzle door.. [iNFO][bot #1][09/07 12:33:01 PM]: DEBUG: Interacting with puzzle door.. [iNFO][bot #1][09/07 12:33:01 PM]: DEBUG: Interacting with puzzle door.. [iNFO][bot #1][09/07 12:33:05 PM]: DEBUG: Interacting with puzzle door.. [iNFO][bot #1][09/07 12:33:05 PM]: DEBUG: Interacting with puzzle door.. [iNFO][bot #1][09/07 12:33:09 PM]: DEBUG: Interacting with puzzle door.. [iNFO][bot #1][09/07 12:33:09 PM]: DEBUG: Interacting with puzzle door.. [iNFO][bot #1][09/07 12:33:10 PM]: DEBUG: Interacting with puzzle door.. [iNFO][bot #1][09/07 12:33:10 PM]: DEBUG: Interacting with puzzle door.. [iNFO][bot #1][09/07 12:33:14 PM]: DEBUG: Interacting with puzzle door.. [iNFO][bot #1][09/07 12:33:14 PM]: DEBUG: Interacting with puzzle door.. [iNFO][bot #1][09/07 12:33:14 PM]: DEBUG: Interacting with puzzle door.. Quote Link to comment Share on other sites More sharing options...