xxgruntxx Posted April 7, 2022 Posted April 7, 2022 Does this earn points? I've never played the mini game but im trying to figure out how to get an herb sack to run with your druid killer I brought. IF it does, may I have a trial?
Khaleesi Posted April 7, 2022 Author Posted April 7, 2022 7 minutes ago, xxgruntxx said: Does this earn points? I've never played the mini game but im trying to figure out how to get an herb sack to run with your druid killer I brought. IF it does, may I have a trial? Yes it should get the points That's the point of the minigame Enjoy the trial! Don't hestitate to ask questions of you have some
Khaleesi Posted April 10, 2022 Author Posted April 10, 2022 Khal Tithe farm updated to V1.03: - Fixed parsing issue if you have 1000+ points Live soon! Enjoy
Khaleesi Posted April 10, 2022 Author Posted April 10, 2022 1 minute ago, elticardo said: hi khal ! may i ask for a trial of tit farm Enjoy!
Khaleesi Posted April 12, 2022 Author Posted April 12, 2022 1 minute ago, elticardo said: hi khal! could i have a trial please Have fun!
Khaleesi Posted April 12, 2022 Author Posted April 12, 2022 Khal Tithe farm updated to V1.04: - Fixed GUI sequence offset Live soon! Enjoy
Khaleesi Posted April 15, 2022 Author Posted April 15, 2022 4 hours ago, Shadow7878 said: can i have a trial please , thank u. Enjoy!
Refix Posted April 20, 2022 Posted April 20, 2022 Bug: When beginning script the bot will click to use the seed but not use the seed on the patch, instead will just click the seed then re-click itself over and over. using lv 54 seeds. 1
Khaleesi Posted April 21, 2022 Author Posted April 21, 2022 8 hours ago, Refix said: Bug: When beginning script the bot will click to use the seed but not use the seed on the patch, instead will just click the seed then re-click itself over and over. using lv 54 seeds. https://osbot.org/forum/topic/170552-current-state-inventory-issues/
Slick Posted May 1, 2022 Posted May 1, 2022 (edited) I am getting stuck at passing the farm door, seems the script is not handling the dialogue with Gricoller when passing the door EDIT: just realised there is a dialogue option to turn this off, sorry my bad I also got a nullPointerException when the script is trying to execute a walkingEvent. It happened after finishing the first round This did not happen again after restart though I was running in mirror mode and the bot has 1 Agility and 67 farming, no stamina potions and any outfit maybe I have no agility levels, there are some dead plants There are 6 dead plants for me in every round, is it possible to let us customise how many plants to do each round? [ERROR][Bot #1][05/01 09:13:36 PM]: Error executing event : org.osbot.rs07.event.WalkingEvent@3b9948 java.lang.NullPointerException at org.osbot.rs07.api.Settings.setRunning(je:452) at org.osbot.rs07.event.WalkingEvent.execute(zj:84) at org.osbot.rs07.event.EventExecutor.iiIIiiiiiIII(wg:24) at org.osbot.rs07.event.EventExecutor.execute(wg:286) at org.osbot.rs07.script.MethodProvider.execute(ah:311) at org.khal.t.cON.b(d:602) at org.khal.tithefarm.x.NUl.h(u:709) at org.khal.tithefarm.x.NUl.A(u:584) at org.khal.tithefarm.x.NUl.D(u:130) at org.khal.tithefarm.x.NUl.f(u:163) at org.khal.tithefarm.KhalTitheFarm.onLoop(k:309) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(og:273) at java.lang.Thread.run(Unknown Source) potionUsed=Energy potion UsePotions=false SeedUsed=Bologano seed potionAmount=10 UseProgressiveSeed=true SequenceUsed=East+South 2 short (17) UseGricollersCan=false UseWaitForRunEnergy=false UseLunarsToFill=false stopTime=60 randomPerc=10 hopsEnabled=false stopLevel=71 hopTime=15 breaksEnabled=true randomPercHop=10 stopSkill=Farming stopOnLevel=true breakTime=15 botTime=45 stopOnFirstBreak=false stopAfterTime=false logs_01_05_2022-21_15_56.txt Edited May 1, 2022 by jujusock
Khaleesi Posted May 2, 2022 Author Posted May 2, 2022 (edited) 10 hours ago, jujusock said: I am getting stuck at passing the farm door, seems the script is not handling the dialogue with Gricoller when passing the door EDIT: just realised there is a dialogue option to turn this off, sorry my bad I also got a nullPointerException when the script is trying to execute a walkingEvent. It happened after finishing the first round This did not happen again after restart though I was running in mirror mode and the bot has 1 Agility and 67 farming, no stamina potions and any outfit maybe I have no agility levels, there are some dead plants There are 6 dead plants for me in every round, is it possible to let us customise how many plants to do each round? [ERROR][Bot #1][05/01 09:13:36 PM]: Error executing event : org.osbot.rs07.event.WalkingEvent@3b9948 java.lang.NullPointerException at org.osbot.rs07.api.Settings.setRunning(je:452) at org.osbot.rs07.event.WalkingEvent.execute(zj:84) at org.osbot.rs07.event.EventExecutor.iiIIiiiiiIII(wg:24) at org.osbot.rs07.event.EventExecutor.execute(wg:286) at org.osbot.rs07.script.MethodProvider.execute(ah:311) at org.khal.t.cON.b(d:602) at org.khal.tithefarm.x.NUl.h(u:709) at org.khal.tithefarm.x.NUl.A(u:584) at org.khal.tithefarm.x.NUl.D(u:130) at org.khal.tithefarm.x.NUl.f(u:163) at org.khal.tithefarm.KhalTitheFarm.onLoop(k:309) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(og:273) at java.lang.Thread.run(Unknown Source) potionUsed=Energy potion UsePotions=false SeedUsed=Bologano seed potionAmount=10 UseProgressiveSeed=true SequenceUsed=East+South 2 short (17) UseGricollersCan=false UseWaitForRunEnergy=false UseLunarsToFill=false stopTime=60 randomPerc=10 hopsEnabled=false stopLevel=71 hopTime=15 breaksEnabled=true randomPercHop=10 stopSkill=Farming stopOnLevel=true breakTime=15 botTime=45 stopOnFirstBreak=false stopAfterTime=false logs_01_05_2022-21_15_56.txt 6.43 kB · 0 downloads thanks for the report, let me take a look at it EDIT: Seems to be an error when it tried to enable run when walking closer to a patch. I don't see how this could throw an error except for the cliebt being stuck for a moment. Have you see this error multiple times before? You can select 17 plants, mirror should be able to do that are or you out of run energy every round? Try to enable waitforrunenergy option so it gets back to 100% before starting a sequence Edited May 2, 2022 by Khaleesi