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Gam

getWalking().walk(Position) doesn't walk to exact tile

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        Position myPos = myPlayer().getPosition();

        if (myPlayer().isUnderAttack() && myPos.equals(afkPos)) {
            lastAtk = System.currentTimeMillis();
            done = false;
            afk();
        } else {
            if ( (System.currentTimeMillis() > (lastAtk + timer) ) && !done) {
                reset();
            } else {
                log("CURRENTLY HERE");
                getWalking().walk(afkPos);
                sleep(random(450, 750));
            }
        }

 

I'm at Sand Crabs and sometimes the script will missclick so I want it to return to the afk tile, but it doesn't actually walk to it. The logger spams "CURRENTLY HERE" so it reaches the code, but the script doesn't move. Does this have something to do with how getWalking().walk(Position) works?

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You need to make an event and setMinDistanceThreshold to 0 to walk to exact tile

WalkingEvent myEvent = new WalkingEvent(new Position(1, 2, 3)); //making the event
myEvent.setMinDistanceThreshold(0);
execute(myEvent); //executing the event

 

Edited by skillerkidos1
  • Like 3
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Posted (edited)
2 minutes ago, skillerkidos1 said:

You need to make an event and setMinDistanceThreshold to 0 to walk to exact tile



WalkingEvent myEvent = new WalkingEvent(new Position(1, 2, 3)); //making the event
myEvent.setMinDistanceThreshold(0); 
myEvent.setEnergyThreshold(47);
myEvent.setBreakCondition(new Condition() {
    @[member='Override']
    public boolean evaluate() {
        return myPlayer().isUnderAttack();
    }
});
execute(myEvent); //executing the event

 

Yeah after some searching I simply did

WalkingEvent walkingEvent = new WalkingEvent(afkPos);
walkingEvent.setMinDistanceThreshold(0);
execute(walkingEvent);

Thanks anyway

Edited by Gam
  • :???: 1
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