Bnywarrior Posted May 30, 2021 Share Posted May 30, 2021 Wasn't happy with any of the iron ore power miners on the script network, so here's a simple one for you all: This one is for the 3 iron ores in Verdant Valley, Fossil Island. Change the rock positions and the rock ids and this'll work for any sets of rocks. <Integer>RockCounter:1 <Boolean>IsAnimating:false <Position>RockThree:3767,3756,0 <Position>RockTwo:3768,3757,0 <Position>RockOne:3767,3758,0 [1, RS2Object, getPosition, 2:11364, 1:RockOne, 1:==] [1, Variables, getInteger, 1:RockCounter, 1:==, 2:1] [1, MyPlayer, isAnimating, {false}] [1, Inventory, isFull, {false}] [1, RS2Object, interactWithAtPosition, 2:11364, 1:Mine, 1:RockOne, 3:true] [1, Variables, operationInteger, 1:RockCounter, 1:Set as, 2:2] [1, Mouse, hoverPosition, 1:RockTwo] [2, RS2Object, getPosition, 2:11364, 1:RockTwo, 1:==] [2, Inventory, isFull, {false}] [2, MyPlayer, isAnimating, {false}] [2, Variables, getInteger, 1:RockCounter, 1:==, 2:2] [2, RS2Object, interactWithAtPosition, 2:11364, 1:Mine, 1:RockTwo, 3:true] [2, Variables, operationInteger, 1:RockCounter, 1:Set as, 2:3] [2, Mouse, hoverPosition, 1:RockThree] [3, RS2Object, getPosition, 2:11364, 1:RockThree, 1:==] [3, Inventory, isFull, {false}] [3, MyPlayer, isAnimating, {false}] [3, Variables, getInteger, 1:RockCounter, 1:==, 2:3] [3, RS2Object, interactWithAtPosition, 2:11364, 1:Mine, 1:RockThree, 3:true] [3, Variables, operationInteger, 1:RockCounter, 1:Set as, 2:1] [3, Mouse, hoverPosition, 1:RockOne] [4, Inventory, isFull, {true}] [4, Inventory, dropAll] Quote Link to comment Share on other sites More sharing options...