Khaleesi Posted July 18, 2022 Author Posted July 18, 2022 7 hours ago, kingbunz said: could i get a trial por favor? Have fun!
Khaleesi Posted July 18, 2022 Author Posted July 18, 2022 Khal Thieving (All in One) updated to V1.17: - Updated banking Master farmer when using north area in farming guild Will be live soon! Enjoy
Khaleesi Posted July 18, 2022 Author Posted July 18, 2022 5 minutes ago, Rabjik said: may I get a trial please. thanks Khal! Enjoy! 1
Khaleesi Posted July 25, 2022 Author Posted July 25, 2022 (edited) Khal Thieving (All In One) updated to V1.19: - Improved custom dropping at Stall thieving - Improved Elves and Vyre banking - Improved eating food algoritm - Added new Elfs to pickpocket West and North-West of Priffdinas Will be live soon Enjoy! Edited July 26, 2022 by Khaleesi 1
Khaleesi Posted July 26, 2022 Author Posted July 26, 2022 3 hours ago, dzp89 said: May i have a trial to check it out? You already have an expired trial
MrLights Posted July 27, 2022 Posted July 27, 2022 @Khaleesi Noticed that at Ardy Knights, while using dodgy necklaces it takes everything out fine the first time and then mid way through logger says that I'm out of food and needs to bank. Then it goes to bank and withdraws the full amount again on top of what's already in the inventory which then fills it up. It cant pickpocket with a full inventory and logger starts saying its going to bank since it has a full inventory but it just stays there trying to open up the money pouch or tries to pickpocket and keeps getting the same error. I can manually get around this by pausing the script and depositing some of the food it got but this keeps happening randomly. Usually around script starting up, rarely happens after I manually Fix it.
Khaleesi Posted July 27, 2022 Author Posted July 27, 2022 7 hours ago, MrLights said: @Khaleesi Noticed that at Ardy Knights, while using dodgy necklaces it takes everything out fine the first time and then mid way through logger says that I'm out of food and needs to bank. Then it goes to bank and withdraws the full amount again on top of what's already in the inventory which then fills it up. It cant pickpocket with a full inventory and logger starts saying its going to bank since it has a full inventory but it just stays there trying to open up the money pouch or tries to pickpocket and keeps getting the same error. I can manually get around this by pausing the script and depositing some of the food it got but this keeps happening randomly. Usually around script starting up, rarely happens after I manually Fix it. Hmm can you send me what settings you are using? Amount of food, necklaces?
MrLights Posted July 27, 2022 Posted July 27, 2022 (edited) 15 hours ago, Khaleesi said: Hmm can you send me what settings you are using? Amount of food, necklaces? Edit : Just did it again... withdrawing more than its set to Edited July 27, 2022 by MrLights
Khaleesi Posted July 28, 2022 Author Posted July 28, 2022 (edited) 1 hour ago, MrLights said: Edit : Just did it again... withdrawing more than its set to Ya might be a minor bug, will fix it asap, you can just set dodgy necklaces to 3 and have the exact same thing you want for now. Or could have set food amount to 10, it's not like it matters much, you are only a few tiles from a bank in most cases What you want to do it find a good balance between amopun of dodgy necklaces and amount of food per banking trip. 2-3 less neckalces gives you room for 2-3 more food Khal Thieving (All In One) updated to V1.20: - Fixed minor banking bug when using NPC thieving and using dodgy necklaces Will be live soon Enjoy! Edited July 28, 2022 by Khaleesi
Notionz Posted July 28, 2022 Posted July 28, 2022 Hi Khal! I don't know how hard it is to implement or if it would be worth it, but I've noticed my skiller has issues doing Ardy knights dying quite often. Maybe a ring of life or something equipped feature might be worth it?
Khaleesi Posted July 28, 2022 Author Posted July 28, 2022 (edited) 3 hours ago, Notionz said: Hi Khal! I don't know how hard it is to implement or if it would be worth it, but I've noticed my skiller has issues doing Ardy knights dying quite often. Maybe a ring of life or something equipped feature might be worth it? It shouldn't die at all, especially when doing npcs... Even on 10 HP. How much HP do you have? Edited July 28, 2022 by Khaleesi