Jump to content

Detecting Snow Fall at Wintertodt Brazier


Zackaery

Recommended Posts

Hello all, 

I'm looking to see if anyone could offer some sort of guidance on what I should be looking for.

I've created a Wintertodt script for a custom script and am trying to detect the Wintertodt Snow fall at the brazier, I have collected information on Graphics Objects - 502 as being the ID, however, when I implement this, It will move the user back even if it's not destroying the brazier (only blowing out the flames). 

When the brazier gets destroyed, it deals about 20% damage. This is avoidable.
When the brazier blows out, it deals no damage, and would be beneficial to re light the brazier when its blow out. 

The script moving when the gfx object is detected on that entity, creates un human like behavior, and loss of points. 

Any help would be appreciated. I can try to explain more If this is not clearly understood. Thank you!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...