February 18, 20206 yr How can I use specific protect prayer based on attack used by aggressor? IE someone attacks myPlayer() with range, then I wish to protect against range?
February 18, 20206 yr Either you know what attackstyle the npc you are fighting is using or you would probably have to figure out what attackstyle the projectiles have and then pray according to projectile ids https://osbot.org/api/org/osbot/rs07/api/model/Projectile.html or use animations of the npcs i guess Edited February 18, 20206 yr by ez11
February 18, 20206 yr Author 18 minutes ago, ez11 said: Either you know what attackstyle the npc you are fighting is using or you would probably have to figure out what attackstyle the projectiles have and then pray according to projectile ids https://osbot.org/api/org/osbot/rs07/api/model/Projectile.html or use animations of the npcs i guess Thank you
February 18, 20206 yr Author 1 hour ago, ez11 said: Either you know what attackstyle the npc you are fighting is using or you would probably have to figure out what attackstyle the projectiles have and then pray according to projectile ids https://osbot.org/api/org/osbot/rs07/api/model/Projectile.html or use animations of the npcs i guess Hey I'm wondering is it possible to run background tasks concurrently? For example observing surroundings whilst running north? I know I can call such task within the set task but it would iterate and therefore the " observation " wouldn't be at the time of running north. I know this is off topic but I didn't want to make another thread almost instantly after creating this. Edited February 18, 20206 yr by Warbird
February 18, 20206 yr 8 hours ago, ez11 said: Either you know what attackstyle the npc you are fighting is using or you would probably have to figure out what attackstyle the projectiles have and then pray according to projectile ids https://osbot.org/api/org/osbot/rs07/api/model/Projectile.html or use animations of the npcs i guess Praying based on projectile ID won't work iirc because damage is calculate at animation
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