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Suggestion - improve Character class implementation of getSizeX()/getSizeY()

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1. A description of the suggestion

The Entity interface contains methods getSizeX() and getSizeY(). RS2Object implements these methods by correctly returning the number of positions the object takes up in the X and Y directions respectively. 

Character implements these methods by simply returning 1.

There has to be some variable in the game that describes how many positions a Character takes up as it would have a lot of influence on pathfinding. It would be nice to have the Character class correctly implement these.

2. How will this suggestion impact scripters and/or botters?

I am working on a safespotter script that dynamically finds safespots by simulating the path an entity takes. The amount of positions a Character takes up greatly affects the algorithm used for pathfinding. I would like to be able to have my script dynamically decide which algorithm to use without having to manually pass the number of positions an entity takes up.

 

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