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Get # of Positions an entity takes up


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Posted (edited)

Hmmm you could get the direction that the hill giant is facing and than add an extra tile depending on where the second tile that the hill giants use.

IE. If the second tile is always infront of the hill giant than take the current tile the hill giant is on and add another one that is infront of the hill giant.

Edited by BravoTaco
Posted
1 hour ago, BravoTaco said:

Hmmm you could get the direction that the hill giant is facing and than add an extra tile depending on where the second tile that the hill giants use.

IE. If the second tile is always infront of the hill giant than take the current tile the hill giant is on and add another one that is infront of the hill giant.

So if a monster spans multiple tiles, its actual position is always the south west most tile, so thats not a problem. I have a function deals with npc's differently depending on the # of tiles it spans, and I want to be able to use that same function such that I can pass it an entity without specifying the # of tiles as a parameter

  • 1 month later...

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