Heist Posted September 25, 2019 Share Posted September 25, 2019 I've been trying to figure out how to incorporate automated muling into my personal scripts I make but I am just so confused about how i'm supposed to get 2 separate instances of the same script interact with eachother. For example, if i want the slave to trade the mule after it gathers 100 of an item, how does the slave tell the mule its ready to trade? Quote Link to comment Share on other sites More sharing options...
goldenbird Posted September 25, 2019 Share Posted September 25, 2019 I believe others use clan chats and when mule receives the notification, it is ready for the trade. "Specify your keywords for muling, meaning that whenever the script detects your keyword in the clan chat, it will start the muling process." Quote Link to comment Share on other sites More sharing options...
Naked Posted September 25, 2019 Share Posted September 25, 2019 Have a database and intermediate if f2p. Otherwise you can do the cc method in P2P. Quote Link to comment Share on other sites More sharing options...
dreameo Posted September 25, 2019 Share Posted September 25, 2019 https://osbot.org/forum/topic/156505-dream-server/ Try to use that - if it's to difficult then you are most likely not at the right level to try this. It's better to learn some more fundamentals. And don't use a database to do inter-process communication. 2 Quote Link to comment Share on other sites More sharing options...
z10n Posted September 25, 2019 Share Posted September 25, 2019 (edited) I'd just keep the mule in 1 place, such as Draynor Bank. Then, whenever you gathering account has above a specified amount "100 Gold ore" it goes to the bank, checks the gold ore quanitty, and if above 100 ores, withdrawls as note, and trades to "Muleusername" which is standing nearby. Pretty simple. If >100 ores Withdrawl as note Trade to "Username" Dont need any clan chat keyword recognition lol. And you mule is simple too, it just akfs at the bank, and deposits any items it gets traded. Its important to be sure the mule only trades the exact username you specify. So if your mule is RuneKing7 Make sure it only trade RuneKing7. Be sure it doesnt trade partial matches, such as 'RuneQueen7' Edited September 28, 2019 by z10n Quote Link to comment Share on other sites More sharing options...
Probability Posted September 27, 2019 Share Posted September 27, 2019 On 9/26/2019 at 6:34 AM, z10n said: I'd just keep the mule in 1 place, such as Draynor Bank. Then, whenever you gathering account has above a specified amount "100 Gold ore" it goes to the bank, checks the gold ore quanitty, and if above 100 ores, withdrawls as note, and trades to "Muleusername" which is standing nearby. Pretty simple. If >100 ores Withdrawl as note Trade to "Username" Dont need any clan chat keyword recognition lol. And you mule is simple too, it just akfs at the bank, and deposits any items it gets traded. This is probably your simplest solution. After a certain amount of gp, have that mule transfer to a grand mule. You might have to keep in mind requirements like 7 qp if in f2p to trade. 1 Quote Link to comment Share on other sites More sharing options...
z10n Posted September 27, 2019 Share Posted September 27, 2019 6 hours ago, Probability said: This is probably your simplest solution. After a certain amount of gp, have that mule transfer to a grand mule. You might have to keep in mind requirements like 7 qp if in f2p to trade. Yes, I think the Mule account should be 100% hand made, from tutorial island, to 7 Qp (Goblin Diplomacy, Cooks assistant, Sheep Sheerer) 1 Quote Link to comment Share on other sites More sharing options...