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Automated muling


Heist

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I've been trying to figure out how to incorporate automated muling into my personal scripts I make but I am just so confused about how i'm supposed to get 2 separate instances of the same script interact with eachother.

For example, if i want the slave to trade the mule after it gathers 100 of an item, how does the slave tell the mule its ready to trade?

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I'd just keep the mule in 1 place, such as Draynor Bank.

 

Then, whenever you gathering account has above a specified amount "100 Gold ore" it goes to the bank, checks the gold ore quanitty, and if above 100 ores, withdrawls as note, and trades to "Muleusername" which is standing nearby.

Pretty simple.

 

If >100 ores

Withdrawl as note

Trade to "Username"

 

Dont need any clan chat keyword recognition lol.

 

And you mule is simple too, it just akfs at the bank, and deposits any items it gets traded.

 

 

Its important to be sure the mule only trades the exact username you specify.

 

So if your mule is

RuneKing7

 

Make sure it only trade RuneKing7.

 

 

Be sure it doesnt trade partial matches, such as 'RuneQueen7'

 

 

Edited by z10n
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On 9/26/2019 at 6:34 AM, z10n said:

I'd just keep the mule in 1 place, such as Draynor Bank.

 

Then, whenever you gathering account has above a specified amount "100 Gold ore" it goes to the bank, checks the gold ore quanitty, and if above 100 ores, withdrawls as note, and trades to "Muleusername" which is standing nearby.

Pretty simple.

 

If >100 ores

Withdrawl as note

Trade to "Username"

 

Dont need any clan chat keyword recognition lol.

 

And you mule is simple too, it just akfs at the bank, and deposits any items it gets traded.

This is probably your simplest solution. After a certain amount of gp, have that mule transfer to a grand mule.

You might have to keep in mind requirements like 7 qp if in f2p to trade.

 

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6 hours ago, Probability said:

This is probably your simplest solution. After a certain amount of gp, have that mule transfer to a grand mule.

You might have to keep in mind requirements like 7 qp if in f2p to trade.

 

Yes, I think the Mule account should be 100% hand made, from tutorial island, to 7 Qp (Goblin Diplomacy, Cooks assistant, Sheep Sheerer)

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