superguy8095 Posted May 10, 2020 Posted May 10, 2020 (edited) 3 minutes ago, Tom said: Ok, so I know with the 2 tile safespot you can replicate this going to the other side of the vent behaviour, but this thing where it would take a step 1 to the side is new to me. When I went over this last, we had it so if you took damage in SafeSpot1, it would move to SafeSpot2 (which was on the opposite side of the vent) Yes but the problem is that occasionally the mob can hit you standing in both safespots so the bot runs between them, getting hit and confused. Then running to the bank to reset just like it used to (this parts fine) +you could try running it with 3 safespots? Edited May 10, 2020 by superguy8095
Tom Posted May 10, 2020 Author Posted May 10, 2020 1 minute ago, superguy8095 said: Yes but the problem is that occasionally the mob can hit you standing in both safespots so the bot runs between them, getting hit and confused. Then running to the bank to reset just like it used to (this parts fine) +you could try running it with 3 safespots? Adding an extra safespot wouldnt be hard, but you will still take hits while it tries to find the right one. It would likely have the behaviour If hit in Safespot1 -> Move to Safespot2 If hit in Safespot2 -> Move to Safespot3 If hit in Safespot3 -> Move to Safespot1
superguy8095 Posted May 10, 2020 Posted May 10, 2020 6 minutes ago, Tom said: Adding an extra safespot wouldnt be hard, but you will still take hits while it tries to find the right one. It would likely have the behaviour If hit in Safespot1 -> Move to Safespot2 If hit in Safespot2 -> Move to Safespot3 If hit in Safespot3 -> Move to Safespot1 yeah I'm not sure. the bot should also only attack the TzHaar-Xil and the TzHaar-Ket
Tom Posted May 10, 2020 Author Posted May 10, 2020 (edited) 7 minutes ago, superguy8095 said: yeah I'm not sure. the bot should also only attack the TzHaar-Xil and the TzHaar-Ket are you sure about those? I had them added previously but Xil was removed by request. Currently only attacks Ket & Hur Looking at the old code, it would hit a total of 3 targets, but these were hardcoded with ID's {2170,2178,2177} 2170 is Xil, so I suppose this was definitely hit back then Edit: yep looks like you were right. Ill make that change now which should hopefully go live soon. Heading to bed for now. Edited May 10, 2020 by Tom 1
superguy8095 Posted May 10, 2020 Posted May 10, 2020 43 minutes ago, Tom said: are you sure about those? I had them added previously but Xil was removed by request. Currently only attacks Ket & Hur Looking at the old code, it would hit a total of 3 targets, but these were hardcoded with ID's {2170,2178,2177} 2170 is Xil, so I suppose this was definitely hit back then Edit: yep looks like you were right. Ill make that change now which should hopefully go live soon. Heading to bed for now. Ah yes that's right, that's the vent close to the bank. some of the xil have ranged abilities. Defiantly no hur though. If you attack them the others become agro. If the script attacked two mobs it would then run to the bank to reset
justin111111 Posted May 12, 2020 Posted May 12, 2020 @Tom hmu with a 24hr trial. I'll work some bugs out if needed.
Tom Posted May 12, 2020 Author Posted May 12, 2020 6 hours ago, justin111111 said: @Tom hmu with a 24hr trial. I'll work some bugs out if needed. added
Bob Barker Posted May 20, 2020 Posted May 20, 2020 Can I have a trial please and I'll babysit it and let you know what I find
restarted Posted August 10, 2020 Posted August 10, 2020 safespotting does not work. used this script a long time ago and it was amazing, disapointing to see it not working well now.