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Camera event with break condition

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Hey guys is it possible to stop a camera moveToEntity() event when the object is clickable instead of stopping when the object is completely visible or have other break conditions?

20 minutes ago, Zummy said:

Hey guys is it possible to stop a camera moveToEntity() event when the object is clickable instead of stopping when the object is completely visible or have other break conditions?

https://osbot.org/forum/topic/135857-a-way-to-disable-builtin-camera-turning-on-interact/

 

edit: just realise what you meant by your question now, but ill leave the link anyway

Edited by FuryShark

On 5/3/2019 at 6:06 PM, Zummy said:

Hey guys is it possible to stop a camera moveToEntity() event when the object is clickable instead of stopping when the object is completely visible or have other break conditions?

moveToEntity() stops when it wants to stop which ischrome_f4kOf4otgl.png.61e1b6074fd8a38d6c8d46a78895aed0.png

Though I imagine if you wanted to break your neck - you could override this method; however, I'm having a hard time comprehending the difference between clickability() and visibility 'within the gamescreen'

 

To exactly answer your question, I am not seeing anything in the API doc that accomplishes precisely what your looking for, so you will most likely need to implement your own solution.

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