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getWorlds().hop() Not Working


Jack Shep

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I can't get getWorlds().hop() to work, here's some code:

		ladder = getObjects().closest("Ladder");
		if (ladder != null) {
			if (ladder.interact("Climb")) {
				new ConditionalSleep(20000) {
					@Override
					public boolean condition() {
					return bankArea.contains(myPlayer());
				        }
		    }.sleep();
			}
		}
		
		if (bankArea.contains(myPlayer())) {
			log("Hop");
			worldHop(328);
		}
		
	}
	
	public void worldHop(int world) {
		getWorlds().hop(world);
	}

I've also tried

		ladder = getObjects().closest("Ladder");
		if (ladder != null) {
			if (ladder.interact("Climb")) {
				new ConditionalSleep(20000) {
					@Override
					public boolean condition() {
					return bankArea.contains(myPlayer());
				        }
		    }.sleep();
			}
		}
		
		if (bankArea.contains(myPlayer())) {
			log("Hop");
			getWorlds().hop(328)
		}
		

I get the "Hop" message in the logger, but it doesn't hop. Any ideas?

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