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Why does it always click the Attack style?

Featured Replies

Every time it attacks a seagull and its leveling Attack, it clicks on Attack exp style. Doesn't do it for Strength or Defense. Can't seem to notice why

When training Attack, the logger will read :

Training Attack #

Can attack seagull

Attacking seagull

 

Spoiler

private void fightingSeagulls() throws InterruptedException {

        if (!portSarim.contains(myPlayer())) {
            getWalking().webWalk(seagulls);
        }

            switchSword();
            seagullEXP();

            if (!myPlayer().isUnderAttack() && myPlayer().isAttackable()) {
                log("Can attack seagull");

                NPC seagull = getNpcs().closest("Seagull");

                if (seagull != null && !seagull.isUnderAttack() && seagull.isAttackable() && !seagull.isHitBarVisible())
                    seagull.interact("Attack");
                log("Attacking seagull");

                switch (getConfigs().get(173)) {
                    case 0:
                        getWidgets().interact(160, 22, "Toggle Run");

                        break;
                }
                if (getCombat().isFighting()) {

                    new ConditionalSleep(300000, 10000) {
                        @Override
                        public boolean condition() throws InterruptedException {
                            return !getCombat().isFighting();
                        }
                    }.sleep();
                }
            }
        }

 private void seagullEXP() {

        switch (getConfigs().get(43)) {

            case 0:

                if (getSkills().getDynamic(Skill.STRENGTH) < 5) {
                    getTabs().open(Tab.ATTACK);

                    getWidgets().interact(593, 8, 4, "Slash");
                    log("Training strength 1");

                } else if (((getSkills().getDynamic(Skill.ATTACK) >= 5) && getSkills().getDynamic(Skill.ATTACK) < 10) &&
                        getSkills().getDynamic(Skill.STRENGTH) < 10) {
                    getTabs().open(Tab.ATTACK);

                    getWidgets().interact(593, 8, 4, "Slash");
                    log("Training strength 2");

                } else if (((getSkills().getDynamic(Skill.ATTACK) >= 10) && getSkills().getDynamic(Skill.ATTACK) < 15) &&
                        getSkills().getDynamic(Skill.STRENGTH) < 15) {
                    getTabs().open(Tab.ATTACK);

                    getWidgets().interact(593, 8, 4, "Slash");
                    log("Training strength 3");

                } else if (((getSkills().getDynamic(Skill.ATTACK) >= 15) && getSkills().getDynamic(Skill.ATTACK) < 20) &&
                        getSkills().getDynamic(Skill.STRENGTH) < 20) {
                    getTabs().open(Tab.ATTACK);

                    getWidgets().interact(593, 8, 4, "Slash");
                    log("Training strength 4");

                } else if (((getSkills().getDynamic(Skill.ATTACK) >= 20) && getSkills().getDynamic(Skill.ATTACK) < 25) &&
                        getSkills().getDynamic(Skill.STRENGTH) < 25) {
                    getTabs().open(Tab.ATTACK);

                    getWidgets().interact(593, 8, 4, "Slash");
                    log("Training strength 5");

                } else if (((getSkills().getDynamic(Skill.ATTACK) >= 25) && getSkills().getDynamic(Skill.ATTACK) < 30) &&
                        getSkills().getDynamic(Skill.STRENGTH) < 30) {
                    getTabs().open(Tab.ATTACK);

                    getWidgets().interact(593, 8, 4, "Slash");
                    log("Training strength 6");

                } else if (((getSkills().getDynamic(Skill.ATTACK) >= 30) && getSkills().getDynamic(Skill.ATTACK) < 35) &&
                        getSkills().getDynamic(Skill.STRENGTH) < 35) {
                    getTabs().open(Tab.ATTACK);

                    getWidgets().interact(593, 8, 4, "Slash");
                    log("Training strength 7");

                } else if (((getSkills().getDynamic(Skill.ATTACK) >= 35) && getSkills().getDynamic(Skill.ATTACK) < 40) &&
                        getSkills().getDynamic(Skill.STRENGTH) < 40) {
                    getTabs().open(Tab.ATTACK);

                    getWidgets().interact(593, 8, 4, "Slash");
                    log("Training strength 8");

                } else if ((getSkills().getDynamic(Skill.ATTACK) >= 40) && (getSkills().getDynamic(Skill.STRENGTH) >= 40)) {

                    getWidgets().interact(593, 16, 4, "Block");
                    log("Training defence");

                }

            case 1:

                 if ((getSkills().getDynamic(Skill.STRENGTH) >= 5) && (getSkills().getDynamic(Skill.ATTACK) < 5)) {
                    getTabs().open(Tab.ATTACK);

                    getWidgets().interact(593, 4, 4, "Chop");
                    log("Training Attack 1");

                } else if ((getSkills().getDynamic(Skill.STRENGTH) >= 10) && (getSkills().getDynamic(Skill.ATTACK) < 10)) {
                    getTabs().open(Tab.ATTACK);

                    getWidgets().interact(593, 4, 4, "Chop");
                    log("Training Attack 2");

                } else if ((getSkills().getDynamic(Skill.STRENGTH) >= 15) && (getSkills().getDynamic(Skill.ATTACK) < 15)) {
                    getTabs().open(Tab.ATTACK);

                    getWidgets().interact(593, 4, 4, "Chop");
                    log("Training Attack 3");

                } else if ((getSkills().getDynamic(Skill.STRENGTH) >= 20) && (getSkills().getDynamic(Skill.ATTACK) < 20)) {
                    getTabs().open(Tab.ATTACK);

                    getWidgets().interact(593, 4, 4, "Chop");
                    log("Training Attack 4");

                } else if ((getSkills().getDynamic(Skill.STRENGTH) >= 25) && (getSkills().getDynamic(Skill.ATTACK) < 25)) {
                    getTabs().open(Tab.ATTACK);

                    getWidgets().interact(593, 4, 4, "Chop");
                    log("Training Attack 5");

                } else if ((getSkills().getDynamic(Skill.STRENGTH) >= 30) && (getSkills().getDynamic(Skill.ATTACK) < 30)) {
                     getTabs().open(Tab.ATTACK);

                     getWidgets().interact(593, 4, 4, "Chop");
                     log("Training Attack 6");

                 } else if ((getSkills().getDynamic(Skill.STRENGTH) >= 35) && (getSkills().getDynamic(Skill.ATTACK) < 35)) {
                     getTabs().open(Tab.ATTACK);

                     getWidgets().interact(593, 4, 4, "Chop");
                     log("Training Attack 7");

                 } else if ((getSkills().getDynamic(Skill.STRENGTH) >= 40) && (getSkills().getDynamic(Skill.ATTACK) < 40)) {
                     getTabs().open(Tab.ATTACK);

                     getWidgets().interact(593, 4, 4, "Chop");
                     log("Training Attack 6");


                } else if ((getSkills().getDynamic(Skill.ATTACK) >= 40) && (getSkills().getDynamic(Skill.STRENGTH) >= 40)) {

                    getWidgets().interact(593, 16, 4, "Block");
                    log("Training defence ");
                }

        }
    }

 

 

Don't use hard coded widgets.

16 minutes ago, Apaec said:

I'm sure you can find the reason by putting log statements around the code and seeing where it gets to. However this problem could easily be avoided and debugged a lot quicker by making your code more general.

 

Edited by HunterRS

I'm sure you can find the reason by putting log statements around the code and seeing where it gets to. However this problem could easily be avoided and debugged a lot quicker by making your code more general.

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