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Why does it always click the Attack style?


Dab in a Lab
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Every time it attacks a seagull and its leveling Attack, it clicks on Attack exp style. Doesn't do it for Strength or Defense. Can't seem to notice why

When training Attack, the logger will read :

Training Attack #

Can attack seagull

Attacking seagull

 

Spoiler

private void fightingSeagulls() throws InterruptedException {

        if (!portSarim.contains(myPlayer())) {
            getWalking().webWalk(seagulls);
        }

            switchSword();
            seagullEXP();

            if (!myPlayer().isUnderAttack() && myPlayer().isAttackable()) {
                log("Can attack seagull");

                NPC seagull = getNpcs().closest("Seagull");

                if (seagull != null && !seagull.isUnderAttack() && seagull.isAttackable() && !seagull.isHitBarVisible())
                    seagull.interact("Attack");
                log("Attacking seagull");

                switch (getConfigs().get(173)) {
                    case 0:
                        getWidgets().interact(160, 22, "Toggle Run");

                        break;
                }
                if (getCombat().isFighting()) {

                    new ConditionalSleep(300000, 10000) {
                        @Override
                        public boolean condition() throws InterruptedException {
                            return !getCombat().isFighting();
                        }
                    }.sleep();
                }
            }
        }

 private void seagullEXP() {

        switch (getConfigs().get(43)) {

            case 0:

                if (getSkills().getDynamic(Skill.STRENGTH) < 5) {
                    getTabs().open(Tab.ATTACK);

                    getWidgets().interact(593, 8, 4, "Slash");
                    log("Training strength 1");

                } else if (((getSkills().getDynamic(Skill.ATTACK) >= 5) && getSkills().getDynamic(Skill.ATTACK) < 10) &&
                        getSkills().getDynamic(Skill.STRENGTH) < 10) {
                    getTabs().open(Tab.ATTACK);

                    getWidgets().interact(593, 8, 4, "Slash");
                    log("Training strength 2");

                } else if (((getSkills().getDynamic(Skill.ATTACK) >= 10) && getSkills().getDynamic(Skill.ATTACK) < 15) &&
                        getSkills().getDynamic(Skill.STRENGTH) < 15) {
                    getTabs().open(Tab.ATTACK);

                    getWidgets().interact(593, 8, 4, "Slash");
                    log("Training strength 3");

                } else if (((getSkills().getDynamic(Skill.ATTACK) >= 15) && getSkills().getDynamic(Skill.ATTACK) < 20) &&
                        getSkills().getDynamic(Skill.STRENGTH) < 20) {
                    getTabs().open(Tab.ATTACK);

                    getWidgets().interact(593, 8, 4, "Slash");
                    log("Training strength 4");

                } else if (((getSkills().getDynamic(Skill.ATTACK) >= 20) && getSkills().getDynamic(Skill.ATTACK) < 25) &&
                        getSkills().getDynamic(Skill.STRENGTH) < 25) {
                    getTabs().open(Tab.ATTACK);

                    getWidgets().interact(593, 8, 4, "Slash");
                    log("Training strength 5");

                } else if (((getSkills().getDynamic(Skill.ATTACK) >= 25) && getSkills().getDynamic(Skill.ATTACK) < 30) &&
                        getSkills().getDynamic(Skill.STRENGTH) < 30) {
                    getTabs().open(Tab.ATTACK);

                    getWidgets().interact(593, 8, 4, "Slash");
                    log("Training strength 6");

                } else if (((getSkills().getDynamic(Skill.ATTACK) >= 30) && getSkills().getDynamic(Skill.ATTACK) < 35) &&
                        getSkills().getDynamic(Skill.STRENGTH) < 35) {
                    getTabs().open(Tab.ATTACK);

                    getWidgets().interact(593, 8, 4, "Slash");
                    log("Training strength 7");

                } else if (((getSkills().getDynamic(Skill.ATTACK) >= 35) && getSkills().getDynamic(Skill.ATTACK) < 40) &&
                        getSkills().getDynamic(Skill.STRENGTH) < 40) {
                    getTabs().open(Tab.ATTACK);

                    getWidgets().interact(593, 8, 4, "Slash");
                    log("Training strength 8");

                } else if ((getSkills().getDynamic(Skill.ATTACK) >= 40) && (getSkills().getDynamic(Skill.STRENGTH) >= 40)) {

                    getWidgets().interact(593, 16, 4, "Block");
                    log("Training defence");

                }

            case 1:

                 if ((getSkills().getDynamic(Skill.STRENGTH) >= 5) && (getSkills().getDynamic(Skill.ATTACK) < 5)) {
                    getTabs().open(Tab.ATTACK);

                    getWidgets().interact(593, 4, 4, "Chop");
                    log("Training Attack 1");

                } else if ((getSkills().getDynamic(Skill.STRENGTH) >= 10) && (getSkills().getDynamic(Skill.ATTACK) < 10)) {
                    getTabs().open(Tab.ATTACK);

                    getWidgets().interact(593, 4, 4, "Chop");
                    log("Training Attack 2");

                } else if ((getSkills().getDynamic(Skill.STRENGTH) >= 15) && (getSkills().getDynamic(Skill.ATTACK) < 15)) {
                    getTabs().open(Tab.ATTACK);

                    getWidgets().interact(593, 4, 4, "Chop");
                    log("Training Attack 3");

                } else if ((getSkills().getDynamic(Skill.STRENGTH) >= 20) && (getSkills().getDynamic(Skill.ATTACK) < 20)) {
                    getTabs().open(Tab.ATTACK);

                    getWidgets().interact(593, 4, 4, "Chop");
                    log("Training Attack 4");

                } else if ((getSkills().getDynamic(Skill.STRENGTH) >= 25) && (getSkills().getDynamic(Skill.ATTACK) < 25)) {
                    getTabs().open(Tab.ATTACK);

                    getWidgets().interact(593, 4, 4, "Chop");
                    log("Training Attack 5");

                } else if ((getSkills().getDynamic(Skill.STRENGTH) >= 30) && (getSkills().getDynamic(Skill.ATTACK) < 30)) {
                     getTabs().open(Tab.ATTACK);

                     getWidgets().interact(593, 4, 4, "Chop");
                     log("Training Attack 6");

                 } else if ((getSkills().getDynamic(Skill.STRENGTH) >= 35) && (getSkills().getDynamic(Skill.ATTACK) < 35)) {
                     getTabs().open(Tab.ATTACK);

                     getWidgets().interact(593, 4, 4, "Chop");
                     log("Training Attack 7");

                 } else if ((getSkills().getDynamic(Skill.STRENGTH) >= 40) && (getSkills().getDynamic(Skill.ATTACK) < 40)) {
                     getTabs().open(Tab.ATTACK);

                     getWidgets().interact(593, 4, 4, "Chop");
                     log("Training Attack 6");


                } else if ((getSkills().getDynamic(Skill.ATTACK) >= 40) && (getSkills().getDynamic(Skill.STRENGTH) >= 40)) {

                    getWidgets().interact(593, 16, 4, "Block");
                    log("Training defence ");
                }

        }
    }

 

 

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Don't use hard coded widgets.

16 minutes ago, Apaec said:

I'm sure you can find the reason by putting log statements around the code and seeing where it gets to. However this problem could easily be avoided and debugged a lot quicker by making your code more general.

 

Edited by HunterRS
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