February 14, 20197 yr Hey peeps, Trying to make priest in peril quest, but when you move down the ladder(at the temple dog) you get in an instance, that means coordinate always be different. Any1 know how to let the bot know he is downstairs so he can kill the dog?
February 14, 20197 yr 14 minutes ago, IkiritokunI said: Hey peeps, Trying to make priest in peril quest, but when you move down the ladder(at the temple dog) you get in an instance, that means coordinate always be different. Any1 know how to let the bot know he is downstairs so he can kill the dog? Look for common entities that never change, e.g check for a nearby npc and a gate, or perhaps check the central objects (well, monuments, etc). Another way would be to store Position changes, look for when the player’s position changes by many tiles instantly, compare using #distance Edited February 14, 20197 yr by Czar
February 14, 20197 yr If dog exists just kill it.. and after killing it -youll get a new config value. getConfigs().get(302) == 3 To teleport out, u could use monument as reference for u location? ur code should therefore never conflict until next varpbit value.
February 14, 20197 yr The above, or use local coordinates, and translate them using map base X and base Y
April 22, 20196 yr Author On 2/14/2019 at 5:40 PM, extatus said: If dog exists just kill it.. and after killing it -youll get a new config value. getConfigs().get(302) == 3 To teleport out, u could use monument as reference for u location? ur code should therefore never conflict until next varpbit value. ty.. worked
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