Jerry Posted January 30, 2019 Share Posted January 30, 2019 I have randomized breaks setup but whenever I am using a fighter script for example Czar's Sand Crabs or Glorious TzHaar it doesn't break because of in combat and it doesn't re-try the logout once combat's finished. Is there some sort of way to pause the script when the break should be active? Quote Link to comment Share on other sites More sharing options...
silentra1n Posted January 30, 2019 Share Posted January 30, 2019 I think this is an internal part of the script, rather than the client. For example, in Czar's AIO fighter, it can run to a certain area and prepare to break for a few mins before the break starts. Quote Link to comment Share on other sites More sharing options...
Apaec Posted January 30, 2019 Share Posted January 30, 2019 Combat scripts should really implement a mechanic which caters for breaking (As an example, in APA Sand Crabs, the script will walk the player to a safe place 2 minutes before a break starts to ensure a successful logout). I'd suggest letting the script writers know and they can advise you further Apa Quote Link to comment Share on other sites More sharing options...
Jerry Posted January 30, 2019 Author Share Posted January 30, 2019 Appreciate the comments, Czar's script does have a breaker setup. After giving it second thoughts the internal breaker is more for skilling purposes I'd reckon Quote Link to comment Share on other sites More sharing options...