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GUI Concept


Minted

GUI  

8 members have voted

  1. 1. Which kind of GUI do you prefer?

    • An internal UI which can be dragged around the screen, displayed via. hotkey, configured in-game
      5
    • An external UI like the majority of cheats
      3


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My friend @Tacts has been developing a script for a few days now, which will feature a internal UI.

I have took to the forum for ask for feedback, as he has put  alot effort into the script & we would like to know what the community thinks.

Above is a poll which will help us determine whether the feedback is positive or negative.

 

The GUI is a similar concept to a CS:GO cheat UI.

 

A GIF can be seen below.

https://gyazo.com/f64f42764c99d890a200f7e0d646ae04

 

The script itself is done, it just needs to be implemented into this UI.

Edited by Minted
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3 minutes ago, Y0m0 said:

I mean, the trail looks cool but is very unnecessary. I like being able to drag around the screen imo.

The trail will be completely optional, most people like being able to see the mouse movements being made by the bot - for some reason it makes most users feel safer knowing what movements the bot is making.

 

And i'm glad you enjoy the GUI ;D

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Just now, Minted said:

The trail will be completely optional, most people like being able to see the mouse movements being made by the bot - for some reason it makes most users feel safer knowing what movements the bot is making.

 

And i'm glad you enjoy the GUI ;D

Yeah, that would be a good benefit of the trail actually - Did not really think of this, just viewed it as a cool but useless feature xD

Gotta love a good GUI ?

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Just now, Y0m0 said:

Yeah, that would be a good benefit of the trail actually - Did not really think of this, just viewed it as a cool but useless feature xD

Gotta love a good GUI ?

Yeah. it appears there isn't any scripts offering an internal UI, however in FPS styled games they are very popular.

The developer (@Tacts) of the script has been coding in Java for 5 years, & C++ for 3 years. It's quite interesting seeing how different communities have different styles of cheats.

I personally underestimated the power of Botwatch, didn't realise how effective it was due to how old the game is.

 

On my personal account I am CB lvl. 80, and I bot 1-2 hours a day in different skills, have been doing so for a few months and really enjoying it. I hope the concept of an internal UI will help further the progression of Runescape cheats - even though it's a graphical improvement it demonstrates a developers capabilities pretty well :D

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8 minutes ago, Minted said:

Yeah. it appears there isn't any scripts offering an internal UI, however in FPS styled games they are very popular.

The developer (@Tacts) of the script has been coding in Java for 5 years, & C++ for 3 years. It's quite interesting seeing how different communities have different styles of cheats.

I personally underestimated the power of Botwatch, didn't realise how effective it was due to how old the game is.

 

On my personal account I am CB lvl. 80, and I bot 1-2 hours a day in different skills, have been doing so for a few months and really enjoying it. I hope the concept of an internal UI will help further the progression of Runescape cheats - even though it's a graphical improvement it demonstrates a developers capabilities pretty well :D

The general philiosophy here is that one should use GUI only out of necessity. Drawing UIs on seperate thread is rather performance heavy. 

While it might not seem as such, any extra optimization helps bot farms.

Cool conspect though, I like it.  ?

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21 minutes ago, extatus said:

The general philiosophy here is that one should use GUI only out of necessity. Drawing UIs on seperate thread is rather performance heavy. 

While it might not seem as such, any extra optimization helps bot farms.

Cool conspect though, I like it.  ?

The UI hasn't caused any performance drops, I have tested it with a number of friends, they all have different specs.

One of them has a terrible computer which runs average 60-100 fps on Minecraft, and his FPS is always at max framerate (50) whilst using the script.

And thank you, hopefully the script will be on the SDN once it's complete. :)

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10 hours ago, Minted said:

The UI hasn't caused any performance drops, I have tested it with a number of friends, they all have different specs.

One of them has a terrible computer which runs average 60-100 fps on Minecraft, and his FPS is always at max framerate (50) whilst using the script.

And thank you, hopefully the script will be on the SDN once it's complete. :)

It won't on one client. Multiple clients however and it becomes a nuisance. Cool idea though, will be nice to see how it develops.

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