August 17, 20205 yr Hi Tom4SO, I just bought your script and I have some difficulty with the looting system. When the enemy is dead and the loot starts to show then the script is already fighting a new enemy. I already tried tuning the speed of the script but to no avail. Can you suggest a correct speed for the sliders or is it possible to suggest a new functionality to let the script wait a little time for it to decide if it has to loot the just revealed items or to fight a new enemy? Thx,
August 23, 20205 yr Author On 8/17/2020 at 8:35 PM, Leuvenaar said: Hi Tom4SO, I just bought your script and I have some difficulty with the looting system. When the enemy is dead and the loot starts to show then the script is already fighting a new enemy. I already tried tuning the speed of the script but to no avail. Can you suggest a correct speed for the sliders or is it possible to suggest a new functionality to let the script wait a little time for it to decide if it has to loot the just revealed items or to fight a new enemy? Thx, Isn't there a checkbox called 'Wait for loot'? Would this solve your problem
August 24, 20205 yr On 8/23/2020 at 8:10 AM, Tom said: Isn't there a checkbox called 'Wait for loot'? Would this solve your problem The option "Wait for loot" doenst exist but it would be a nice adition to the script. I think you meant "Loot when out of combat" which does exactly like it is saying. It loots if it finds a item but if it doesn't then it looks for a new enemy. I already tried the lowest speed of the script but it is still too fast where the script decides to fight an new enemy before the drop occurs. The problem is that the script already clicked another enemy before the loot is dropped. It runs to the new enemy and depending of the speed it does two things. One: fight the new enemy and afterwards the previous loot is picked up because it already there and while the first drop is picked up the second is spawned and that gets picked up as well. Two: Run to the new enemy and the drop spaws just before the new enemy is close enough, the script runs back to the first drop and picks it up but depending on the distance this can be really far. It would be nice if the script would wait a second till the drop spawns before fighting a new enemy. If i'm killing hill giants then the script will run across the room to get to a new enemy and if the enemy is far away then halfway it decides to run back to the drop to get the big bones. This action looks really bot like and isn't a thing a real player would do. A new option "Wait for loot" would be a great solution. The script could wait a second or two to look at the drop and decide if it has any items that it has to loot before fighting a new enemy.
September 5, 20205 yr hey pal it looks brill, can i grab a free trial to see how it goes??? Cheers. -Fish
September 8, 20205 yr Hey there Tom, Ive bought your Iammonite crabs and its worked like a charm for me So would it be possible to have a 24 hour trial of the os fighter? I want to see if they will work at wildy ankous Cheers, banana Edited September 8, 20205 yr by bananaqueef
October 8, 20205 yr On 11/12/2018 at 3:53 AM, Tom said: Now Supports Dwarf Multicannon! AIO Fighter - Fight anything, anywhere. Price: ONLY $9.99 FOR A LIFETIME PURCHASE Only have RSGP? Buy an OSBot voucher HERE. COMMENT ON THE THREAD FOR A 1 TIME 24 HOUR TRIAL Features Fight anything, anywhere Multiple target selection Cannon support Custom area selection, define your own combat bounds. Supports all shapes and sizes. Task scheduling (e.g, swap to training strength when you reach 5 attack) Eating food / Drinking Potions with deviations Optional healing with Saradomin Godsword and Guthans Any special attack weapon of your choosing Advanced looting, choose what items are picked up and what happens to them (alching, burying, etc), replace items with more valuable items. Bank from anywhere on the OSRS map, customise your banking experience. (Limited to OSBot Web Walking) Support for all prayers Safespotting Dynamic paint for easy reading Customisable script run speed. Think it is too fast or too slow? Adjust it yourself! AFK Mode, let stuff attack you, and reset the zone when no longer being attacked Config saving and loading for easy script starting Ability to edit the settings while the script is running Supports Stronghold of Security Upcoming Features Online script management. Ability to pause / resume your scripts, and few their status from anywhere with an internet connection! Prayer flicking More when I think of it, or it is suggested. Hotkeys F1 Enables area definition mode, once it is enabled, you can shift click tiles in game to define your combat area. It is recommended you select the top left and bottom right tile of the area you wish to fight in. F2 Disables are definition mode F3 Sets your safespot to the tile you are currently standing on F4 Sets the reset position. This is where the script will run to reset the area on AFK mode so enemies are aggressive again. User Interface Dynamic Paint, auto adjusts the order based on EXP gained GUI FAQ How can I enable / disable the paint? You can simply enable / disable the paint by clicking anywhere in the chat box. What is AFK Mode and how do I use it? AFK Mode is a setting that tells the script to not attack any targets, but let them attack you instead. This setting is particularly useful for zones such as Sand Crabs. If you plan on using AFK mode and want your character to stay on a specific tile (e.g. in the middle of a pack of sand crabs), you should enable the Safe spot setting as well. How do I use my cannon? Ensure that you have your cannon, and cannonballs in your inventory. Step on the tile you want the cannon to be placed and press F5. This will mark the tile purple, and the script should automatically setup and maintain the cannon. I don't understand how to create a custom fight area, can you help? Start by clicking F1 while on the OSBot client, this will enable area definition mode. Once you have enabled area definition mode, you want to Shift + Left Click the tile to mark it as a corner, and then Shift + Left Click another tile to create your zone. Here is an example (Don't worry, the red tiles go away once you start the script) Progress Reports Disclaimer: Use this script at your own risk, I take no responsibility if your account gets banned or ruined. Can I get a trail please
October 15, 20205 yr I've been looking for a good fighter script, as well - I'd like to try this one out, please
October 15, 20205 yr Author 50 minutes ago, TomynhoRS said: I've been looking for a good fighter script, as well - I'd like to try this one out, please Added
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