Tom Posted January 18, 2019 Author Share Posted January 18, 2019 11 hours ago, birdchest said: Great script one issue i've come across tho, in the looting tab items do not seem to be replaced if marked so for higher value items. Also is there a way for items to only be picked up if noted? update: figured out a work around for this issue, looks very suspicious though. If your inventory is full and a higher value item drops, it should replace it. But it isn't? Quote Link to comment Share on other sites More sharing options...
gnome1 Posted January 18, 2019 Share Posted January 18, 2019 trial, thanks Quote Link to comment Share on other sites More sharing options...
birdchest Posted January 18, 2019 Share Posted January 18, 2019 9 hours ago, Tom said: If your inventory is full and a higher value item drops, it should replace it. But it isn't? correct, as for example iron ore, lvl 53 zombie drops both noted and unnoted itll go back and forth dropping one picking the other back up then dropping that one and picking the other one back up in an endless loop. For anything that's stackable or noted ex: arrows, rune or the iron ore noted, itll use the value of the stack as one of the individual item. so if i have an unnoted iron ore on the ground and 30 noted in my inv itll drop the noted and pick up the unnoted, and that loop will go on or if i have something on the ground that is priced higher than a single arrow or rune itll drop the entire stack of xx rune or xx arrow to pick one of the item up and depending on how the script if feeling that day itll either keep that or start the loop or drop the item again pick up the first item it dropped then keep the first item. Ill try to find an example of it. Quote Link to comment Share on other sites More sharing options...
7one Posted January 18, 2019 Share Posted January 18, 2019 its good but when i try to bank it loops, and it doesnt eat at bank it just withdraws and forgets what to do next, while just standing still Quote Link to comment Share on other sites More sharing options...
Tom Posted January 19, 2019 Author Share Posted January 19, 2019 (edited) 19 hours ago, gnome1 said: trial, thanks Added 13 hours ago, 7one said: its good but when i try to bank it loops, and it doesnt eat at bank it just withdraws and forgets what to do next, while just standing still Investigating, turn off eat at bank for now Edit: next update has a different approach, should be live within 24 hours. 17 hours ago, birdchest said: correct, as for example iron ore, lvl 53 zombie drops both noted and unnoted itll go back and forth dropping one picking the other back up then dropping that one and picking the other one back up in an endless loop. For anything that's stackable or noted ex: arrows, rune or the iron ore noted, itll use the value of the stack as one of the individual item. so if i have an unnoted iron ore on the ground and 30 noted in my inv itll drop the noted and pick up the unnoted, and that loop will go on or if i have something on the ground that is priced higher than a single arrow or rune itll drop the entire stack of xx rune or xx arrow to pick one of the item up and depending on how the script if feeling that day itll either keep that or start the loop or drop the item again pick up the first item it dropped then keep the first item. Ill try to find an example of it. I think I get what you are saying, I think its because of the noted / unnoted Investigating now Edit: Next update should have some useful information for me in the logger, please give it another go in 24 hours or so, and post anything the logger shows here when it gets stuck Edited January 19, 2019 by Tom Quote Link to comment Share on other sites More sharing options...
Stuffedbacon Posted January 19, 2019 Share Posted January 19, 2019 Can i get a trial please? Quote Link to comment Share on other sites More sharing options...
Tom Posted January 20, 2019 Author Share Posted January 20, 2019 11 hours ago, Stuffedbacon said: Can i get a trial please? Added Quote Link to comment Share on other sites More sharing options...
chicagoboss95 Posted January 20, 2019 Share Posted January 20, 2019 Does this support mm2 chinning yet? Quote Link to comment Share on other sites More sharing options...
Tom Posted January 21, 2019 Author Share Posted January 21, 2019 16 hours ago, johnnyy said: Does this support mm2 chinning yet? Not yet sorry Quote Link to comment Share on other sites More sharing options...
7upSprite Posted January 22, 2019 Share Posted January 22, 2019 Hey thank you for making this script! Can I have a trial please? Quote Link to comment Share on other sites More sharing options...
steely1245 Posted January 23, 2019 Share Posted January 23, 2019 hey there looks great could I get a trial please? Quote Link to comment Share on other sites More sharing options...
bluknt Posted January 27, 2019 Share Posted January 27, 2019 can i please get a trial? how does this script fare in the corsair cove ogresses? Quote Link to comment Share on other sites More sharing options...
jessoooo Posted January 27, 2019 Share Posted January 27, 2019 can i have a trial? Quote Link to comment Share on other sites More sharing options...
Tom Posted January 27, 2019 Author Share Posted January 27, 2019 6 hours ago, bluknt said: can i please get a trial? how does this script fare in the corsair cove ogresses? Added, not sure, why dont you find out 5 hours ago, jessoooo said: can i have a trial? Added Quote Link to comment Share on other sites More sharing options...
jfulses Posted January 28, 2019 Share Posted January 28, 2019 trial please:) Quote Link to comment Share on other sites More sharing options...