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Twords Stealth Botting

Featured Replies

21 hours ago, ssylass said:

Are you sure about this? Why doesnt osbot perfectly emulate the official client? I know first hand of some private clients that do just that. 

No, that hasn't worked since ten years ago. They are looking to detect human presence via pre cognition of actions and realistic entropy. Adding dummy actions and delays does NOTHING. 

Gee i bet you don't make any money doing this and get constant bans with stupid opinions like that ??

Yes, I'm sure they are wasting the bandwidth to send everyones mouse movements to the server for NO REASON

Nah, my bots have this:https://i.gyazo.com/84aa6b60ed21f2d648acb7b4999e8547.mp4

Can run 20 flax pickers without ever getting banned. 

Seems like somebody who can be assed should investigate with a generic algorithm. Run 10 instances of the bot with randomised parameters for efficiency, afking, mouse movements, mirror mode/stealth injection, and whatever else you can think of, for however many generations you can be bothered doing.

I'd do it myself but ive not got enough API knowledge/accounts ready. Maybe something I'll try in future though... 

https://towardsdatascience.com/introduction-to-genetic-algorithms-including-example-code-e396e98d8bf3

Definetly pattern and fatigueness are some contraversial methods, one thing thats always been beneficial is amount of time botting in general. Even if a legit person players for 12 hours a day there a delays, pattern changes all that can be detected easily over hours of gameplay.

On 12/7/2018 at 11:07 AM, R I F T said:

Seems like somebody who can be assed should investigate with a generic algorithm. Run 10 instances of the bot with randomised parameters for efficiency, afking, mouse movements, mirror mode/stealth injection, and whatever else you can think of, for however many generations you can be bothered doing.

I'd do it myself but ive not got enough API knowledge/accounts ready. Maybe something I'll try in future though... 

https://towardsdatascience.com/introduction-to-genetic-algorithms-including-example-code-e396e98d8bf3

Making each account a single point of data would be a terrible way to do something like this.

On 12/7/2018 at 3:17 AM, extatus said:

Nah, my bots have this:https://i.gyazo.com/84aa6b60ed21f2d648acb7b4999e8547.mp4

Can run 20 flax pickers without ever getting banned. 

? its not remotely all about mouse movements, but its part of the detection schema for sure. 

 

On 12/7/2018 at 11:07 AM, R I F T said:

Seems like somebody who can be assed should investigate with a generic algorithm. Run 10 instances of the bot with randomised parameters for efficiency, afking, mouse movements, mirror mode/stealth injection, and whatever else you can think of, for however many generations you can be bothered doing.

I'd do it myself but ive not got enough API knowledge/accounts ready. Maybe something I'll try in future though... 

https://towardsdatascience.com/introduction-to-genetic-algorithms-including-example-code-e396e98d8bf3

You'd need to run at least 1,000 of each kind of bot for any statistically significant results and by that point your bot would be detected across instances. The entire purpose of the delayed ban system is to prevent what you're suggesting, or at least make it economically infeasible. 
 

I don't have solid data to back this up, but I do believe Jagex can tell at least whether or not you're using a 3rd party client or official. I'm not sure if they can ID the specific client or not, but at the very least, they can tell the difference. 

While botting on official clients, I'm averaging 5-7+ days of suiciding before any bans come out, if they even do (haven't had any in almost 2 weeks now). I've started working more from the standpoint that in-game reports are causing my accounts to become flagged, reviewed, then banned. 

This includes both P2P and F2P testing. Doesn't seem to make a difference in my case. 

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