usedcomdom Posted June 12, 2018 Share Posted June 12, 2018 I was wondering why the WebWalkEvent dose not call the lumbrage home teleport when it factors in the quickest route or have I missed something? I have made sure to include "setAllowTeleports(true);" but it dose not use it. Would I need to manually make the check and teleport before calling WebWalkEvent or is there a condition within it to enable this? Thanks. Quote Link to comment Share on other sites More sharing options...
Alek Posted June 12, 2018 Share Posted June 12, 2018 Currently does not use home teleport because afaik there's no way for the client to know if its ready. Pretty certain you click the teleport, it asks the server, then the server responds back with a yes/no, if no then it says the cooldown. So the only way to test it would be for web walker to actually click it, but it cannot do this because the path needs to be generated before traversing. So the only solution would be: Click home teleport. If teleporting, cancel teleport, generate path, then click teleport again. If not teleporting, generate a different path. As you can see it would be pretty wonky. Unless of course this information is already available to the client, so if anyone else has conflicting information please correct me. Quote Link to comment Share on other sites More sharing options...
usedcomdom Posted June 12, 2018 Author Share Posted June 12, 2018 52 minutes ago, Alek said: Currently does not use home teleport because afaik there's no way for the client to know if its ready. Pretty certain you click the teleport, it asks the server, then the server responds back with a yes/no, if no then it says the cooldown. So the only way to test it would be for web walker to actually click it, but it cannot do this because the path needs to be generated before traversing. So the only solution would be: Click home teleport. If teleporting, cancel teleport, generate path, then click teleport again. If not teleporting, generate a different path. As you can see it would be pretty wonky. Unless of course this information is already available to the client, so if anyone else has conflicting information please correct me. I've checked the config's and no flags are set either. I may have to manually set when I last teleported and check the time stamp for 30 min. Quote Link to comment Share on other sites More sharing options...