roguehippo Posted November 6, 2017 Share Posted November 6, 2017 Hello i was just wondering what everyone thought the best way to interact with tiles is. What i mean by this specifically is how would i find a specific game tile at a position, then Be able to Overlay color over the tile, walk to the tile, check if it has an object on it, like a hunter trap or a tree. Quote Link to comment Share on other sites More sharing options...
Explv Posted November 6, 2017 Share Posted November 6, 2017 (edited) ??? Maybe look at the API? You can make a Position using: Position position = new Position(x, y, z); Walk to it using a WalkingEvent with minDistanceThreshold set to 0: WalkingEvent walkingEvent = new WalkingEvent(position); walkingEvent.setMinDistanceThreshold(0); execute(walkingEvent); Check if an object is on the position by using filter (or singleFilter, or whatever else): List<RS2Object> objectsOnPos = getObjects().filter(new PositionFilter<>(position)); // or boolean isHunterTrapOnPos = !getObjects().filter(new PositionFilter<>(position), new NameFilter<>("Hunter trap")).isEmpty(); Draw the position on screen using: graphics2D.drawPolygon(position.getPolygon(getBot()); Edited November 6, 2017 by Explv 2 Quote Link to comment Share on other sites More sharing options...
HunterRS Posted November 6, 2017 Share Posted November 6, 2017 (edited) Color tile: Position tile; g.fillPolygon(tile.getPolygon(bot)); Check if specif object on tile: RS2Object obj; Position tile; if(obj.getPosition().equals(tile){ //your code here } You can combine the above code with a filter to filter out objects based on name or what ever you want Edited November 6, 2017 by HunterRS Quote Link to comment Share on other sites More sharing options...