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Local area & positions

Featured Replies

How can I use local titles instead of the set tiles eg. in an instance area the local tiles are always the same, but the main tiles change so it is easier to use local tiles. (EDIT: in this instance anyway, not sure about other instances) How can this be done?

Current: Area area = new Area(x, y, x, y);

Is somthing like this possible:

 Area area = new Area(LocalX x,LocalY y,LocalX x,LocalY y);

 

Edited by CanCo

	public static Area SafeVarrock = new Area(3192, 3351, 3206, 3345);

thats a example of how to set a area

thwen you can call on the area latr

 

  • Author
32 minutes ago, JohnDoe1 said:

	public static Area SafeVarrock = new Area(3192, 3351, 3206, 3345);

thats a example of how to set a area

thwen you can call on the area latr

 

Yes i know that is what i posted. What i am looking for is not area using main tiles but using local tiles that are inside instance, because main tiles change in instances but local tiles stay the same.

Edited by CanCo

Constructors are based off of type, not label? You would need to convert Local X/Y by adding Base X/Y to it. 

1 hour ago, CanCo said:

How can I use local titles instead of the set tiles eg. in an instance area the local tiles are always the same, but the main tiles change so it is easier to use local tiles. (EDIT: in this instance anyway, not sure about other instances) How can this be done?

Current: Area area = new Area(x, y, x, y);

Is somthing like this possible:

 Area area = new Area(LocalX x,LocalY y,LocalX x,LocalY y);

 

Use 1 object in the local area that has a fixed position as your 'base' position, and calculate the area relative to that object

You can also create your own 'localArea' API that act the same as OSBot's Area API.

  • Author

Alright that sounds like a plan, thanks all :D 

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