Thinkingofyou Posted August 12, 2013 Share Posted August 12, 2013 What if... even when the frog random fails, and you get turned into a frog, Is it still possible to code the bot to talk to the frog and return back, instead of being stuck in there? Link to comment Share on other sites More sharing options...
ScorpioZ Posted August 12, 2013 Share Posted August 12, 2013 (edited) That'd be much easier. There's a random to disable called Frog Cave, but it never works. That's why we get stuck Give @Laz accounts stuck in Frog Cave if possible. It also might be important to note that the frog queen/king has different dialogue (I've noticed 2 so far) and the "yes"/continue option is at 2 different parts on the screen. Edited August 12, 2013 by ScorpioZ Link to comment Share on other sites More sharing options...
QBots Posted August 13, 2013 Share Posted August 13, 2013 I dont see why they dont just do this: (Psuedocode) List<NPC> frogs = closestNPCListForName("Frog"); for(int i = 0; i <frogs.length; i++) { if(frogs.get(i).getModel() == PRINCESSMODEL) { frogs,get(i).interact("Talk-to"); } } Link to comment Share on other sites More sharing options...
Fringie Posted August 16, 2013 Share Posted August 16, 2013 ^ How's that pseudo-code? That's normal code.. Anyways, support. They should add this in as a quick fix until they can get the frog random to work but I'm surprised they haven't got this fixed yet.. Their are more complicated randoms and they are struggling with this one? I know they use members of the communities randoms but I thought they did more than just implement it into the bot (i.e. fix the code if the code is outdated).. Link to comment Share on other sites More sharing options...