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How to not wait till npc dieing animation is ended


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Posted

Hello, I'm making simple script wich attacks zombies. For some reason it waits till npc dieing animation is ended.

if (getNpcs().closest("Zombie").getHealth() != 0 && !getCombat().isFighting() && getNpcs().closest("Zombie").isAttackable() && !myPlayer().isAnimating())
return State.ATTACK;

And there is anyway to attack random npc not the closest one?

Thanks for answers.

Posted
NPC zombie = getNpcs().getAll().stream().filter(npc -> npc.getHealthPercent() > 0 && !npc.isUnderAttack() && npc.getName().equals("Zombie").findFirst().orElse(null);
 
if(zombie != null && !myPlayer().isUnderAttack()) {
 
zombie.interact("Attack");
 
cond sleep
 
}
 

 

This was made without an IDE so it may have some errors :P but im sure you could easily fix the typo errors.

  • Like 1
Posted (edited)

Hello, I'm making simple script wich attacks zombies. For some reason it waits till npc dieing animation is ended.

if (getNpcs().closest("Zombie").getHealth() != 0 && !getCombat().isFighting() && getNpcs().closest("Zombie").isAttackable() && !myPlayer().isAnimating())
return State.ATTACK;

And there is anyway to attack random npc not the closest one?

Thanks for answers.

 

Just do something like:

if (myPlayer().getInteracting() == null) {
    NPC cow = getNpcs().singleFilter(getNpcs().getAll(), new NameFilter<>("Cow"), Character::isAttackable);

    if (cow != null && cow.interact("Attack")) {
        new ConditionalSleep(5000) {
            @ Override
            public boolean condition() throws InterruptedException {
                return myPlayer().isInteracting(cow) || !cow.isAttackable();
            }
        }.sleep();
    }
}
Edited by Explv
  • Like 2

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