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Perfect Runecrafter AIO

Featured Replies

Script doesnt aknowledge rune pouch at all and tries to bank it all the time, can you code it so it would use rune pouch also while running runes?

  • Author

Rune pouch is not supported just yet, and it does not even mention in the thread that it supports it. I am almost at 1,250 slayer points to buy it from a slayer master, almost there. Thanks for your patience, and please don't be so rude and negative, I am trying my best to push updates to make everyone happy.

New Update (v97)

- Abyss shortcuts algorithm re-written, works much better
- Magic imbue failsafes
- Added pouch repair for ZMI, using npc contact so far
- Added a new pouch emptying system
- Added talisman mode (BETA)
- Added a few pathwalking changes to ZMI.
- Added a few misc. changes in response to user feedback

Update will automatically go live within 24 hours, good luck guys :D Will be doing a final test run and then will push the new update :) Thanks guys!

Edited by Czar

Hey, does it have a progressive type of mode? 6AM sorry if i missed it

have all the required items and setup.. as soon as i start it in edge bank doesnt move and this pops up.. mirror mode

 

[INFO][Bot #1][02/16 10:24:38 PM]: not near to [x=3102, y=3555, z=0] next point is: Source [x=3104, y=3526, z=0] -> [x=3107, y=3531, z=0].
[INFO][Bot #1][02/16 10:24:38 PM]: Next One: [x=3110, y=3541, z=0] (distance 20)
[INFO][Bot #1][02/16 10:24:38 PM]: Found next regional web tile!! : [x=3110, y=3541, z=0]
[INFO][Bot #1][02/16 10:24:38 PM]: Walking to: [x=3110, y=3541, z=0] distance: 20 and minimap: false
[INFO][Bot #1][02/16 10:24:38 PM]: Flags for wildy ditch fail 2
[INFO][Bot #1][02/16 10:24:38 PM]: error!!!!
[INFO][Bot #1][02/16 10:24:38 PM]: [ABYSS] Cycle error: java.lang.ArrayIndexOutOfBoundsException: -1
    at perfect.scripting.a.d.prn.j(nn:1411)
    at perfect.scripting.a.d.prn.j(nn:1092)
    at perfect.scripting.a.d.prn.j(nn:1367)
    at perfect.scripting.a.d.prn.j(nn:598)
    at perfect.scripting.a.d.prn.j(nn:449)
    at perfect.scripting.a.e.COn.j(wf:586)
    at perfect.scripting.a.e.COn.i(wf:482)
    at perfect.scripting.a.e.COn.j(wf:717)
    at perfect.scripting.a.e.COn.j(wf:255)
    at perfect.scripting.a.e.COn.j(wf:649)
    at perfect.scripting.a.e.COn.I(wf:719)
    at b.b.d.a.AUX.j(id:6)
    at b.b.COM5.j(bp:142)
    at b.auX.onLoop(bl:94)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(sh:238)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][02/16 10:24:43 PM]: not near to [x=3102, y=3555, z=0] next point is: Source [x=3104, y=3526, z=0] -> [x=3107, y=3531, z=0].
[INFO][Bot #1][02/16 10:24:43 PM]: Next One: [x=3110, y=3541, z=0] (distance 20)
[INFO][Bot #1][02/16 10:24:43 PM]: Found next regional web tile!! : [x=3110, y=3541, z=0]
[INFO][Bot #1][02/16 10:24:43 PM]: Walking to: [x=3110, y=3541, z=0] distance: 20 and minimap: false
[INFO][Bot #1][02/16 10:24:43 PM]: Flags for wildy ditch fail 2
[INFO][Bot #1][02/16 10:24:43 PM]: error!!!!
[INFO][Bot #1][02/16 10:24:43 PM]: [ABYSS] Cycle error: java.lang.ArrayIndexOutOfBoundsException: -1
    at perfect.scripting.a.d.prn.j(nn:1411)
    at perfect.scripting.a.d.prn.j(nn:1092)
    at perfect.scripting.a.d.prn.j(nn:1367)
    at perfect.scripting.a.d.prn.j(nn:598)
    at perfect.scripting.a.d.prn.j(nn:449)
    at perfect.scripting.a.e.COn.j(wf:586)
    at perfect.scripting.a.e.COn.i(wf:482)
    at perfect.scripting.a.e.COn.j(wf:717)
    at perfect.scripting.a.e.COn.j(wf:255)
    at perfect.scripting.a.e.COn.j(wf:649)
    at perfect.scripting.a.e.COn.I(wf:719)
    at b.b.d.a.AUX.j(id:6)
    at b.b.COM5.j(bp:142)
    at b.auX.onLoop(bl:94)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(sh:238)
    at java.lang.Thread.run(Unknown Source)
[INFO][Bot #1][02/16 10:24:47 PM]: Terminating script Perfect Runecrafter...
[INFO][Bot #1][02/16 10:24:47 PM]: Script Perfect Runecrafter has exited!

The way it unloads the pouches that hold extra runes looks sketchy af, and incredibly bot like. It tries to do it within the animation of runecrafting, so it doesn't take effect. So it ends up clicking a pouch 3 times but not emptying it. It should optimally click both pouches to empty them after the runecrafting animation has ended. 

 

Proof: 

lmao.gif

 

The upgraded version now chooses the closest path to the inner abyss, so I no longer fear the bot dying via the abyss creatures, which is appreciated. 

 

EDIT: After enabling some antiban features, it now performs the animation correctly. Let me try to figure out which options do this.

EDIT2: Enabling preparation mode ensures that it performs the pouch emptying after the animation, which is much more fluid. 

fixed.gif

 

Final edit: This script has no way to deal with PKers. It doesn't even acknowledge that they are there, doesn't teleport or anything. It just keeps trying to walk to the mage. PKers use two methods: Teleblock and ensnare. If ensnared, the bot should teleport back to edgeville. If teleblocked, it should continue walking to mage (because the teleblock doesn't stop the mage from teleporting them.) In either case, it should switch worlds at the earliest opportunity. 

Edited by Danielle

does the master/worker work with ZMI? If not what altars does it work for?

Will it ever support crafting mind tiaras with the mind altar teleport tab?

Hello Czar, I have purchased quite a few of your scripts and am wondering if I could trial this please ? 

loving all your scripts so far

thank you !

Not going to lie I'm insanely dissapointed in this script. Safe mode runs into spider area, doesn't use staminas, stuck when banking if you use stamina option etc. 

  • Author

Good news guys, finally grinded to get rune pouch:

06369a409bd3ee1fef007baf10f9843a.png

Which means the next update will finally have rune pouch support.

 

In response to user feedback, have noted a few fixes which must be made, will be adding another update ASAP.  Thanks for all feedback/bugs/suggestions guys! Really appreciate it. Glad to hear abyss obstacles have improved (walking better).

EDIT: the update will most likely include the following: adding mind altar, anti-pk, more abyss walking improvements (edgeville part), pouch emptying improvements, obstacle success animation improvements, master/worker mode for zmi finally, zmi safe route fixes, and will check out staminas for zmi too.

Stay tuned for the next update, you will all love it, it will be awesome ^^ :D

Edited by Czar

When using the lumbridge east option to powermine, It goes to al kharid everytime. (meant this for the perfect miner) Oops...

Edited by Callery
Wrong place

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