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Team Cape's Agility


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Posted (edited)

The course the bug is on: Falador

A brief description of the bug: Screen keeps turning and doesn't know where to click. Yes my zoom is all the way out.

Picture of where the bug occurs (helpful, if possible): http://prntscr.com/ehknzz   https://gyazo.com/a24a466aca6b5547268c5a22428386c5

Picture of the logger when the bug occurs: http://prnt.sc/ehknn6

The obstacle before the bug: ?

The obstacle after the bug: ?

Edited by Tbigalo
Posted (edited)

 

So after the last Runescape update on 8 march  the script doesn't work anymore. This is the log at every course. For example the draynor course:

[INFO][Bot #1][03/09 03:19:52 PM]: Terminating script Team Cape's Agility...
[INFO][Bot #1][03/09 03:19:52 PM]: Script Team Cape's Agility has exited!
[DEBUG][03/09 03:20:36 PM]: Loading script id : 900
[DEBUG][03/09 03:20:36 PM]: Loaded script!
[DEBUG][03/09 03:20:36 PM]: Launching script...
[INFO][Bot #1][03/09 03:20:36 PM]: Loaded 5 built-in random solvers!
[INFO][Bot #1][03/09 03:20:39 PM]: Completing course: Draynor
[INFO][03/09 03:20:39 PM]: Started script : Team Cape's Agility
[ERROR][Bot #1][03/09 03:20:39 PM]: Error in bot executor!
java.lang.AbstractMethodError: fy.getX()I
    at org.osbot.rs07.api.ui.RS2Widget.getAbsX(af:20)
    at org.osbot.rs07.api.ui.RS2Widget.getPosition(af:569)
    at org.osbot.rs07.api.Chatbox.isVisible(ch:40)
    at org.osbot.rs07.api.Dialogues.inDialogue(yn:256)
    at a.nuL.i(g:12)
    at core.Main.onLoop(n:184)
    at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(lm:288)
    at java.lang.Thread.run(Unknown Source)

It's just standing there, with the script state: "Booting up" 
 

Edited by Filenium
Posted
4 hours ago, thunder stun said:

I've used this to get from about 55-65 agility. My only problem so far is that it occasionally gets stuck at the seers course before the first obstacle. I just need to step closer and it will keep going though. Other than that the only thing it's missing that I want is a "time to next level" section in the paint.

bug should hopefully be fixed in the next SDN update (should come soon). if it's not fixed by then, post on the thread and i can check it out. also, a picture would be useful. please use the bug report format on the primary page of the thread

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