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Auron's Chicken Killer - most advanced chicken killer ever? [Train for desired stats] [Intelligent fighting, looting & burying] [Target 0 ban rate]

Featured Replies

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Status: Ready to apply for SDN

 

Hey all, my name's Auron and this is my first script, a possibly ridiculously over-complicated chicken killer.
 

Why so many features for just a little script? I was experimenting. I had one aim: to make the most human fighter I could possibly make with zero bans. Of course there are always ways to make it better, and I would love to hear feedback on additional features, however small, to make it more human-like.

 

I'm most likely going to be using many of these features in another project, but for now I'd like to demonstrate them as a chicken killer.

 

This script is perfect for fresh accounts - start from Lumbridge castle and say you want 20/20/20 stats and that's what it will do!

 

 

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Features:

Input desired stats and script will stop once acquired

Feather looting

Bone burying

 

Antiban/Antipattern

Chance of hovering over next chicken when current chicken is about to die

Chance of right clicking and hovering over 'attack' for next chicken

Won't always find closest next chicken (typical bot behaviour)

When competing over the same chicken with another player (for example both running to the same chicken), the script will choose a different chicken if they are going to get there first

Chance of changing between valid combat styles upon leveling

Random short afk breaks (simulating tabbing out, changing youtube video, replying to messages etc...)

Loots in regular bursts

Smarter looting

More human-like bone burying

Camera moving (arguably pseudo-antiban)

Nearly all these chances are based on a random profile, which again is randomised every ~40 mins

 

It's likely that some of the antiban features are entirely useless. But I don't think we can know for certain. I'd like to hear your opinion on the matter.

 

Proggies

Haven't got many long ones, all of these were taken during testing. If the prayer xp looks a little low, I just had some numbers a bit off and it didn't bury as often as it should

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Edited by Auron

0 ban rate? So if i run it 24/7 i wont get banned? Mate, i think this is straight up lie...

0 ban rate? So if i run it 24/7 i wont get banned? Mate, i think this is straight up lie...

It doesn't say there is 0 chance of getting banned, it says that's the target.

It doesn't say there is 0 chance of getting banned, it says that's the target.

 

Never heard of that kind of saying, thats why i sayd what i sayd.

i caught a ban whilst reading this, 

 

jus kidding lool  yeah defo gr8 idea were looking for these when i first started botting good job

Essentially human behavior = 0% ban rate, but achieving human behavior is impossible. Humans can think of anything and everything, while bots can only think of what you program them to. Less then 10% sounds more realistic though

You should probably add more locations

Also you could think about adding goblins/seagulls? Seagulls have more HP than chickens

  • Author

Essentially human behavior = 0% ban rate, but achieving human behavior is impossible. Humans can think of anything and everything, while bots can only think of what you program them to. Less then 10% sounds more realistic though

 

Impossible eh? Well let's see how close we can get :D

i caught a ban whilst reading this, 

 

jus kidding lool  yeah defo gr8 idea were looking for these when i first started botting good job

 

Damn, time for a rewrite

Ty it's nice to know the script will be useful 

You should probably add more locations

Also you could think about adding goblins/seagulls? Seagulls have more HP than chickens

Adding more locations is very straightforward. I just wanted to avoid the need for any food so I could concentrate on other things, much like the target user of the script. However, can seagulls hit when your ~20 defence?

I can see this working incredibly in conjunction with a Tutorial Island bot and a Flesh Crawler bot. 

 

Since you're clearly interested in testing yourself with complicated scripting you should consider making all three and combining them into one mega-script capable of logging in at tutorial island, getting base stats and enough gp for weapons/armour from chickens, then moving onto a higher levelled and more profitable monster.

That would probably make you a sizeable amount of cash both in-game and out. 

  • Author

I can see this working incredibly in conjunction with a Tutorial Island bot and a Flesh Crawler bot. 

 

Since you're clearly interested in testing yourself with complicated scripting you should consider making all three and combining them into one mega-script capable of logging in at tutorial island, getting base stats and enough gp for weapons/armour from chickens, then moving onto a higher levelled and more profitable monster.

That would probably make you a sizeable amount of cash both in-game and out. 

I saw something similar in Script request forum. That's a top idea. Do ya know what, I'm gonna do it.

Thanks

Impossible eh? Well let's see how close we can get :D

Damn, time for a rewrite

Ty it's nice to know the script will be useful

Adding more locations is very straightforward. I just wanted to avoid the need for any food so I could concentrate on other things, much like the target user of the script. However, can seagulls hit when your ~20 defence?

I don't think they hit even on 1 defence a bit like chickens. As far as I am aware

  • 1 month later...

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