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Showing results for tags 'crab'.
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First release, just a gem crab killer Will attempt to walk you to the gem crab from anywhere, and attack, use potions/prayer and follow through the caves. Download Link https://file.kiwi/a799d9b3#c2udA6dMm3_ca7eg5qq7BA (Ran out of space for uploads to forums ) Latest update 8/27 Fixed mining of gemcrab shell Fixed bank pathing from certain spots (Working on adding gem bag) Moved UI to a better spot and fixed breaking UI 8/25 Added custom breaks, task manager Double potion drinks for prayer randomized Better remains detection Waypoint fixes More randomized special around set config 8/23 Config button + moved discord to new tab Custom AFK post crab UI cleanup Experimental Dharoks repair Full Dharok switch Better pathfinding for walking Cleaned up special + Dharoks use and items without specials 8/22 Added new features: Webhook support, task lists(supports swap at X level or time and stop on x/time), gear swaps(or weapon swaps) 8/18 Added ranged support with multiple pickup modes. (Pick up only after crab, before others see the ammo and no pickup) Added walk pathing assuming Children of the Sun is complete but not promise (Working on Water/twilight promise for new accounts to instant boost) 8/17 BIG new update, added banking and Children of the Sun quest completion! Next up: Waterfall and Twilight's Promise Previous Updates Huge update added - Fixed walking support, added Dharoks, prayer and all potion support! https://imgur.com/gzIoXja Updated download with some extra edits. Had an issue with the current training skill not updating (once XP was higher), added a GUI for special attack numbers Updated one more time for better tracking of skills Updated again so it can be started from anywhere (added walking) - Started by the bank on the island is ideal One last update to fix some bugs Latest images:
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Due to the absence of a good free (sand)crab killer, I decided to make my own to train my pure. I used it from 50 attack to 75 attack on my SotD pure, and it seems to work well, although I'm up for changes based on feedback, if you guys have any. I've taken note how I use sandcrabs when I play normally, and translated that into code as best as I could. It does: - AFK at any location (you can set this in the GUI, and paint will reflect the spot) - Bank at any location (Similar to location selection) - Eat whatever you want it to (set it in GUI) - Eat at human-like intervals (sometimes at 70%, sometimes at 20% etc, but always up to 90-100%) - Have human-like waiting patterns. Sometimes it quickly reacts to losing aggro, sometimes it'll sit there for a minute (just like a human would) - Reset to any location (set in GUI, paint will reflect the spot) - Show XP/h and total gained for whatever combat skill you use - Work for sand-/rock-/ammonite crabs, as the user can set any location they want It doesn't: - Use pots - Drink wines - Hop if someone crashes you - Loot It might with next update (Probably not anytime soon...Account got banned (not from this script though) and now I have very little motivation to update this) : - Loot fossils - Accept wine as a food - Add better resetting mechanics - Add some normal (Gaussian) distributed input to avoid log-outs Changelog: Version 1.0 Now supports banking! User can now input when they want to eat Fixed error script not properly eating The things it does not do can potentially be added. Just let me know how it performs The script can sometimes idle for a few minutes! This is by design, as to mimic a human player doing sandcrabs. the paint will indicate how long it will stand around for, before resetting (this is different each time!) CatsSandCrabber V1.0.jar Maybe give this a like so I know people actually use it!
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currently doesnt bank, start at the desired sandcrab spot with an inventory full of tuna ^.^ will consider making this one nice if its well recieved sandCrabber.jar