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Purple

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Everything posted by Purple

  1. Purple

    vSteel Dragons

    Got banned twice in 1 day, guess they wanted me perma banned lol
  2. Purple

    vSteel Dragons

    well this script will be inactive for awhile lol my main got perma'd a few days ago.
  3. This is a mini tutorial on how to use actions to check if a door is open or closed based on a certain tile and action strings. This is useful for writing scripts which require you to pass through a door pathway. NOTE: Using this snippet you will NEVER need to update door IDs as you will be using strings. What are actions? actions are exactly what they sound like. Almost everything in RuneScape contains actions and we can abuse this to tell if certain players, objects, NPCs, etc contain certain menu options without having to even click on them. This will be useful for telling if a door is actually opened or closed! Step 1: Creating the action identifier First let's make a boolean called "checkDoorIsOpen" and inside this boolean we will be checking to see if an object is not null and it's action contains a certain string to verify that a door is actually closed or open. private boolean checkDoorIsOpen() { final RS2Object door = closestObjectForName(doorTile, "Door"); if(door != null) { for(String actions: door.getDefinition().getActions()) { if(actions.contains("Open")) { return true; } } } return false; } You might have noticed we used an area filter to filter out the unwanted doors, and yes, you can use the same two tiles for an area. Area Example private final Area doorArea = new Area(1111, 2222, 1111, 2222); Step 2: Now that we have our action identifier how do we use it? We use a simple if statement to determine weither the door is open or closed based on our identifier above if(checkDoorIsOpen()) { status = "Opening the door"; door.interact("Open"); } else if(!checkDoorIsOpen()) { //CODE HERE } As you can see in the statement above if our boolean checkDoorIsOpen returns true the door on that tile must contain an Open action meaning the door must be closed resulting in the bot opening the door. Now If the condition returns false it will ignore the door interaction code and run our normal code. The reason I prefer this method over just checking to see if the door is null based on ID is because JaGex changes the IDs all the time and there's a new update coming soon where IDs will be dynamic for everyone. Hopefully this will help out some of the newer people or teach others new ways of checking if something is there or not besides just checking to see if its null or not. This can be applied to many objects, not just doors.
  4. Purple

    vSteel Dragons

    Of course banking will be added and will support house option (house set to brimhaven) and whatever method I choose to travel back to brimhaven dungeon.
  5. Purple

    vSteel Dragons

    Paid and less than a week. Wouldn't be released ofc until the SDN is complete.
  6. Purple

    vSteel Dragons

    vMetal Dragons Progress Thread Questions and answers Q. What does this script do? A. Ranges/mages iron/steel dragons inside the Brimhaven dungeon and collects various valuable loot. Q. Is this good money/h? A. Yes, with the possible chance to gain a visage which sells for over 30m+. Q. Requirements? A. 80+ range/35+ mage Progression Progress: 7/21/2013 - 3:58m est - Official start 7/21/2013 - 7:30 am est - added a gui with the option to save a configuration file so you don't have to redo any settings every time the script is ran.
  7. Purple

    vAgility AIO

    Added ape toll banking support 100% >Unequips greegree >Home ports to lumbridge >Banks in castle, withdraws 10 coins if you dont have any, withdraws food >Climbs down castle >Walks to al kharid gate >Walks and uses gnome glider >Climbs down stronhold and walks to Daero >Teleports with Daero via blindfold >Teleports with Waydar to Crash Island >Teleports with Lumdo to Ape Atoll >Equips greegree >Walks to Ape Atoll gate, walks through it, and walks to the agility course >Resumes botting agility
  8. Purple

    vAgility AIO

    Should be released either tomorrow or the next day and I plan on making it somewhere around $10
  9. Purple

    vAgility AIO

    gave the script to a friend he went from 59-78 in 2 days using wildy + ape toll courses lol
  10. Purple

    vAgility AIO

    Made some progress this morning before work after being unbanned. Got some of the banking method finished for ape toll. It will unequip the gree gree and home tele, climb its way up the lumbridge castle, deposit all items except gree gree, withdraw 10 coins and food, climb back down the castle, move to al kharid gate, open the gate, flies to gnome stronghold via the glider, and the rest I will finish when I come home from work. I plan to add death walking and mage bank support for the wilderness course also. I'm estimating around another 1-2 days until the script will be released. Pretty much all that's left is to finish the ape toll banking, add mage bank wildnerness banking, death walking for wildneress, and add the gnome stronghold course.
  11. Purple

    vAgility AIO

    Whats the url? I was livestreaming myself scripting yesterday. you can find the link in the media section. I'll most likely stream again today when Im home from work.
  12. Purple

    vAgility AIO

    No idea where to post this so I'll post it here. vAgility will be a flawless aio agility script that supports more unique methods as times go on. Working Courses Barbarian Outpost Wilderness Ape Toll + Banking 50% Courses In Progress: Ape Toll Gnome basic Features: support any Food ID logs out if no food is detected and below 25% health some failsafes mage bank banking basic paint movable paint enables run energy anywhere between 25-100 ape toll banking support - home tele, bank, gnome glider, stronghold to ape toll, equip gree gree, resume training added random object clicking for objects with some id on multiple tiles, so it clicks a random one rather than the same one. Updates to come: Gnome Basic wilderness death walking + mage bank banking 1.5m Agility exp in 2 days
  13. Thanks for this I'm really lazy to write my own and spline walking is a pain sorry brainfree :P
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