Hey guys, just thought I'd make a post in here to see what you guys have to offer for me. I'm going to be making a low level hunting script to catch birds like the Chrimson Swift etc.
My intention is to make the script as text based as possible, rather then using ID's, so it wouldn't need much updating.
Basically my thoughts on where to start would be to setup a hunting "zone" class, so that I can add different variables at a later date when I move onto higher leveled Hunting. I know that this is co-ord based, but how would I go about making a radius around where the player starts, as to limit how far he can travel or where he will lay the traps?
My next step would be to actually lay the traps and find a way to code in detection for when the trap fails.
Then obviously, support for when the trap has successfully caught something.
Lastly dropping the unnecessary or unwanted items, maybe adding optional bone burying too.
In my head, I've listed 4 different Superclasses, 2 of which will need subclasses.
To kick things off, can anyone point me in the right direction?