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Warpclaw

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  1. I'm an intermediate coder...is there ever going to be a tutorial for intermediate/advanced scripters?
  2. Nezz because he has been so helpful on Skype considering it's my first time writing a script and its a Pest Control script, so he showed me a lot of the baby steps and things I could not find in the tutorials such as what some of the API methods do and what not. If it wasn't for him, I don't think I would have been able to finish my script so thank you Nezz!
  3. Wow I know that and I meant to post it there but I guess I had the wrong tab open lol sorry! Thanks though! InteractionEvent seems very promising but I don't know how to use it. Does it activate when my player starts interacting with the monster? I think I can make good use of it if that's the case
  4. Well I think this is an issue built into the client's API itself but I will ask anyways, is there anyway to implement something that will override the bots natural instinct to make the camera angle as low as possible when interacting with a monster?
  5. Yeah but there are different ID's for shifters which is why I make sure it is a new variable each time it checks haha. I'm still extremely new to scripting so I'm not sure how to do a null check/prevent the NPE's. But the script is running flawlessly atm
  6. Thanks so much for the help guys! It worked It's giving nullpointer exceptions when there arent any shifters but I'm not worried about that :3
  7. myPlayer().isInteracting(Shifter) I used that, but since there are more than one shifters, its going to return that it isnt theres a shifter that isnt being intereacted with.
  8. Well I am basically done with my Pest Control script (which will be free), but the only issue I am having is that it will try to attack shifters until no tomorrow. This is because the myPlayer().isUnderAttack() wont work since the shifters in pest control wont be attacking you. And I cant make it so shifter.isUnderAttack() since it wont attack the shifter since other players will be attacking it. I want to be able to make it so that if I am attacking a shifter, regardless of whether I am being attacked or the shifter is being attacked by other players, the script wont try to attack another shifter since the script will recognize that shifter as a shifter that is available to attack. The script will stop attacking the shifter I'd be currently attacking and will attack another one that is closer since I have npcs.getClosest("Shifter"). Thanks!
  9. I added you swizzbeat but still don't see me added =/ I have a Pest Control script that is basically done that needs some testers so would like to share that in the scripting group
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