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Molly

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Everything posted by Molly

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  4. Gave you another just now. Could be something I can add in the future, at the moment I'm very busy however. Thanks for the proggies!
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  6. Molly

    Molly's Orber

    bump
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  10. Molly

    Molly's Thiever

    You both have trials now.
  11. Molly

    Molly's Thiever

    Sure, you have one now. Pushed version 9.9 which has updated blackjacking, bandits and thugs now use slightly different methods tailored specifically to the slight differences in the NPCs. At 67 thieving with the updated bandit method I was clearing 100k xp/hr. With the updated thug method I was sitting right around 200k xp/hr.
  12. Molly

    Molly's Thiever

    Just hit 65 on my test account and the fact menaphites stay knocked out for a short period of time than bandits seems to be causing the problem. That being said I think I've got a pretty solid method going that will no longer require you to define sleep times and should get double pickpocket 99% of the time. Will be testing it a bit more before pushing it live but it's looking promising. Sure, you have one now. I can do the same in Java, been working on perfecting blackjacking but this update shall come.
  13. Molly

    Molly's Thiever

    Thanks! Yeah that doesn't make sense to me either . The same block of code is used for both. I've restructured the script, things seem to be working fine. Blackjacking has been tweaked slightly so the script will right click and hover pickpocket after attempting to knock-out the target. This unfortunately means you may need to readjust your sleep timers for blackjacking. Hopefully this helps with menaphites, please let me know. The account I'm botting to 65 should be there shortly and then I should be able to tweak it if need be. The blackjacking flow is as follows for those interested: select knock-out -->right click and hover pickpocket option --> first sleep timer --> pickpocket --> right click and hover pickpocket option --> second sleep timer --> pickpocket -Script will no longer drop empty jugs till it's at the general store. -Curtain opening and closing will now prioritize right clicking and opening the menu to selected either open or close. -Fruit stall banking should work correctly, I wasn't able to find the exact cause of that bug but I believe the restructuring of the code should have fixed it, if not it should be easier to find the cause after this update anyways. -Food names being case-sensitive won't change in this next version. The only thing hindering that is that calling getBank().contains(String yourItem) seems to be case sensitive, which is why you noted the issue occurring when attempting to bank for food. I can get around this simply by grabbing all the items in the bank, looping through them and comparing their name converted to caps to the entered food name converted to caps. I'll test this out and make sure it doesn't cause any odd spike in resources(I can't imagine it will) and push it out next release if it works well. I'll be pushing this version, 9.8, in the morning after I've got some more testing in.
  14. Molly

    Molly's Thiever

    Update on my progress so far - Script has been restructured so that moving forward debugging should be easier. After work tonight I'll be working on the specific changes mentioned previously and then making sure everything works as intended. This might take tonight and tomorrow depending on any issues that arise. I also will need to bot a few levels to be able to properly test Menaphites, but that should not take long at all.
  15. Molly

    Molly's Thiever

    Fruit thing should be fixed in next release. Will see what I can do about the case sensitive food thing as well. Will have this implemented in next release. Should be fixed in next release as well. Edit: Just saw your edit, will address this as well. Restructuring this script a bit to fix some issues and make debugger easier in the future.
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  17. Molly

    Molly's Orber

    bump
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  23. Molly

    Molly's Thiever

    Sure, you have one now. Happy you had success with the blackjacking. As for the fruit stall banking problem, did this occur with a full inventory, was the player under the set eat hp, did it happen often? I can't seem to get it to do this but may be able to if you can give some details, thanks!
  24. It should be getting a new one, just tested and it withdrew and equipped a new one. Before running it again close and reopen your client, when it banks if it doesn't withdraw a glory please let me know and post a copy of the logger here. Sure, you have one now.
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